SC3's Naval Model

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SeaMonkey
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RE: SC3's Naval Model

Post by SeaMonkey »

Glad to hear you're feeling better Bill. Take your time, the mind and the body need to be in harmony for the greatest efficiency and we all have AoD cranking to keep our SC fix satisfied.

When you get a chance, or better, feel inspired, it would be nice to hear what your thoughts are for the SC3 supply system. Obviously the logistical medium creates the foundation for the best wargame as the winner(s) are the ones that execute and protect the supply line the best.
vonRocko
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RE: SC3's Naval Model

Post by vonRocko »

Get well soon Bill Runacre![:)]
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BillRunacre
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RE: SC3's Naval Model

Post by BillRunacre »

Thanks von Rocko! [:)]

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Fred98
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RE: SC3's Naval Model

Post by Fred98 »

To move ships from one ocean to another, place a box on the edge of the map and move the fleet there. After "X" turns it appears in another box and can then be moved onto the map in that other ocean.

Using such boxes air fleets can also be moved.



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Fred98
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RE: SC3's Naval Model

Post by Fred98 »

As for naval combat, the Atlantic is too large to be represented on the map.

Instead, use a second map to represent the Atlantic, (Mediterranean, Baltic whatever).
mcaryf
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RE: SC3's Naval Model

Post by mcaryf »

Hi Jo

The sort of movement you describe is already available in current versions of Strategic Command and is what I referred to as Loops.

Regards

Mike
SeaMonkey
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RE: SC3's Naval Model

Post by SeaMonkey »

I'm wondering if anyone would be intersted in specific rules to differentiate "spotting" from detection?
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Irish Guards
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RE: SC3's Naval Model

Post by Irish Guards »

Let's git ta the Kiltin eh'

Faugh a Ballagh
Bragh the Irish
[&o]
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Birdw
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RE: SC3's Naval Model

Post by Birdw »

Just catching up with the forum. The ideas of Mulberry's is fine but they should have limitations.

In real life many ships were expended to make them, only 2 were ever made and used and one was destroyed by storms in the English Channel.

I'd limit how many could be made, make them as expensive as a carrier(with same time frame to build), make them attackable and susceptible to weather damage just like a ship is. The Port of Cherbourg had to be be taken soon after the landings in Normandy due to the limitations of the Mulberry's.

I also like the idea of increased movement for naval forces. A strategic move (like those of land units except maybe with 3 times the movement instead of double) would be nice. If they contact enemy ships in movement they would suffer a penalty similar to walking onto a sub in hunting mode.

If moving in tactical mode (currently used/normal movement) there would be no penalties except for running up on a sub if contact was made.
Birdman

It's just like shooting squirrels, only these squirrels have guns
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