Why is it non-historical that the Soviets could have run?

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Peltonx
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RE: Why is it non-historical that the Soviets could have run?

Post by Peltonx »

ORIGINAL: Walloc
ORIGINAL: Pelton



Games are based on what ifs not players have to do what is 100% historical.

I have no issue with SHC running, because it is 100% an historical possibility.
I have no issue with GHC running, because it is 100% an historical possibility.


Before T-1 Hitler and Stalin are in control not Pelton vs fbs, once T-1 starts Pelton and fbs are in control of GHC and SHC not Hitler and Stalin.

I agree in as much. At leased if u impose restriction or as in this case non u should do in a manner where its fitting with history. Stalin wasnt the only one that interfered in 41. So did Hitler. As far as i know on 17 occations alone in 41 he interferes with operational matter. Any how the game treats this fairly and non of the sides are imposed by such, which is fine by me.
The Lvov pocket is 100% historical as it stands now with the newest beta patch and so is GHC and SHC running.

The big sales pitch on this game was you can be Hitler or Stalin and command the armies of the eastern front.

WitW will be sold as "You can command the armies of the western powers or GHC and prove your skills at commanding the forses of WW2 in the west" not you will be hog tied to repeat all the failures of WHC and GHC.

Really people think.

Problem is this is only partly true and in large its a strawman argument.
Lets review some gaming history. Back in the days of Second front and WiR it was physically impossible to get to Minsk in the first turn as it was 6 hexes away from the border and u could only move 5 hexes. So u couldnt mirrow the historic advance. I remember the constantion if not to say outrage that occured.

Same would be true in the case of WiTE. If germans couldnt have made it to Minsk in the first week ppl would have been miffed and lets it be known. "
"I cant do what i historicly could do, this game is crap"
Who says mot units should have a MP of 50. Its arbitary number ofc teh designers put thot into it, but this might as well have had been 40 or 30 and to some extend its pulled out of a hat. The only 2 turns u in the entire war that saw advances that neared those distances was the first 2 turns. Never for either side was that ever replicated in the rest of the war.
So while the history is out on turn 1 it happens within some parameters that ppl may or may not agree in but there are there. If they wasnt and russians could counter attack on turn 1 driving the germans back to Berlin by turn 15. No need to say what ppl would say then. So the plausibility of how the campaigns evolve has alot to say about the perception of a game and its historicy.

So while i agree. If u have no restrictions and u dont in the case of WiTE ppl should be allowed to do as they please, but that this shouldnt happen within set parameters is simply not true. Ppl might tell them themselfs that but it isnt true. In the case of Pelton, i've seen plenty a complaints about X ability.

This is from the moral discussion thread:
ORIGINAL: Pelton

The game is currently unplayable as GHC.

So even for Pelton parameters matters or it couldnt be a problem that the russians got X in moral, funnily enough as originally intended and as described in the manual.

Then comes the Lvov pocket. No it isnt historical and it shouldnt be particular possible. Not because that the german players shouldnt be allowed to try or for that matter move forces from AGC to the AGS area. Its because the parameters surrounding the AGS area isnt showed in game. Things that is pre turn 1 historics.
The designers have choosen or not choosen as the case might be. Not to in effect make any difference on the defensiveness of the russians in the AGS area vs AGC and AGC. At end of turn 1 u in large was still fighting the initial border forces in AGS area in the first 2-3 hexes in. Replicating such is simply impossible in game. Showing the parameters are off base here. U cant replicate history nor do better for 1 side. u automaticly do better for one of the sidess. The fact that the russian had 4500 tanks in some of the better Mech corps and that was alerted and in fact reacted to a degree higher than in AGC area isnt taken into account. In game those 4500 tank through the workins of the engine/choose parameters has no impact, u can just bypass/they cant react. Nor is teh fact that the germans them self tell in they cant cant even deploy the troops they had in the area so logic is more wouldnt have helped is shown in game.
In reality and the german should so be able to be negated and destroy those but it toke and should take time. It doesnt in game. It isnt a question of the players doing their thing and doing better than history. Its a question of the parameters is off ingame here. AGC/AGNs advance rate has been the yard stick and been in effect applied to AGS area instead of showing the realities was indeed different there. it has zero to do with history out the window from turn 1 and ppl are in charge. That has never been mine or as far as i know Flavs issues with it. Correct me if im wrong Flav.

What if 2By3 games instead had chosen to use the historic yard stick from AGS and u only could in the AGN/AGC area advanced 3-4-5 hexes in the first turn. Im pretty sure the argument of history is out the window on turn 1and now im in charge wouldnt have been the applied with no regards to the parameters of the campaigns.
Hey its just a question of the russian player automaticly doing better.

Parameters define the game and how the campaign evolve just as much as player ability with in the before mentioned. Saying u cant discuss that or that if some thing is to the advantage of 1 side then is a question of im in charge now so this is historical and then saying "the game is unplayble if moral is X" for the other side is simply hipocracy. Case in point being my OP of teh realismn discussion.

Kind regards,

Rasmus

The problem Walloc and Flaviusx knows this and I am sure 2by3 does also.

IF there is no Lvov pocket the game is over turn 1.

SHC will simply run.

As I have stated at least 85% of the games end by March 42 as both players know based on past AAR's that SHC will be in Berlin in Dec 44 or Jan 45, EVEN if GHC does better then historical by taking Leningrad.

WitE is right now as good as it will be under the current engine.

A handful of GHC players can win or draw because they know the fuel or morale systems better then anyone.

95% or more of the people playing this game have no chance of drawing or winning as Germany vs a below average SHC player.

Walloc my statement is a fact, for most people the game is broken for GHC players. They can do far better then historical and lose by February 45.

WitW hopefully will be better, the bitch about logistic is a strawman argument all together.

Germany went from Kiev to Rostov in a few weeks and were 100's and 100's of miles past railheads.

The HUGE problem for 2by3 is Germany could and did require far less troops, equipment, ammo and supplies to do what Russia/America/England could do.

Its almost like there would have to be 2 logistic system for both sides.


——————German——————-Russian————Ratio



1941

3rd—————551,000——————2,795,000———-5 to 1

4th—————280,000——————1,598,000———-5.7to 1

1942

1st—————280,000——————1,686,000———-6 to 1

2nd—————220,000——————1,395,000———-6.3 to 1

3rd—————383,000——————2,371,000———-6 to 1

4th—————177,000——————1,281,000———-7.2 to 1

1943

1st—————498,000——————1,908,000———3.8 to 1

2nd—————110,000——————444,000———-4 to 1

3rd—————533,000——————2,633,000———-5 to 1

4th—————381,000——————1,939,000———-5 to 1

1944

1st—————423,000——————1,859,000———-4.4 to 1

2nd—————352,000——————1,021,000———-3 to 1

3rd—————879,000——————1,771,000———-2 to 1

4th—————297,000——————1,086,000———-3.6 to 1


Where wite falls horribly short is the combat ratios in 42 and 43. I have bitched about this from day one.

Currently wite in 42 and 43 the combat ratio is 2.5 to 1. That's not even close to historical. There were very few pockets in 42+43.

This is the core issue that's screwing wite.

IF IF IF the engine was reflective of historical combat ratio's then you could dump the Lvov pocket, the Middle Earth Blizzard and "fix" the logistics system.

My issue with WitW is the current engine will work fine because the lose ratio in the west was 2.5 to 1 (throwing out surrenders), but will do nothing to fix wite 2.0. Nerfing logistic will simply make for WW1 on the Eastern Front.



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Numdydar
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RE: Why is it non-historical that the Soviets could have run?

Post by Numdydar »

All these points made in this thread reflect the difficulties in creating startegic games based on a single front. I would go so far as to say North Africa is really the only area where this is possible. Simply due to scale and more easily modeled impacts of things outsdie the players direct control.

In my opnion the Eastern front cannot be modeled at all in a game simply because of the meddilng of Stalin and Hitler. Decisions were made about the Eastern Front long before the first shots were even fired. These decisions (of which the player has NO input on) had the most impact on what occured on the Eastern Front.

So until 2 by 3 can make all their planned modules tie togeather, I thing we will see a lot of these some discussion points being made when WitE 2.0 comes out.

The only method I can see to fix this to use a rolling VP system. Which of course can be used or not [:)]. Turn it on and if the Germans capture a VP location before the historical schedule, they get bonus points. Obviously if the Russians keep it longer, then they get the bonus points. Compare the VP totals every turn and if the difference between them get too large, you 'win'. This indicates you did better than the historical record.

Turn the system 'Off' and you have an anything goes type of game and can do whatever you want. The players can decide between them what a 'victory' should look like for each side.

But I think for now, we just have to wait until the next version for the game to really be what we all would like it to be. Fortunately, there are other games to occupy the time [:D]
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RE: Why is it non-historical that the Soviets could have run?

Post by fbs »

I wish I could run a poll in this forum.

Let's use this as a poll, with three questions:

1 - Do you believe that it was realistic for the USSR could have run East in 1941 as fast as players do in WITE?
(a) Yes, it was realistic that the USSR should have run East in 1941
(b) Maybe
(c) No, it was unrealistic that the USSR should have run East in 1941

2 - If realistic and the USSR had run East in 1941, what would be the bad consequence (real life) for the Soviet HQ? (multiple choice)
(a) Immediate surrender/lose the war
(b) Reduced production / logistics / reinforcements / ammo / fuel
(c) Reduced political / lose leaders / reduce morale
(d) Lose forces (desertion, lose Fronts/Armies, etc..., reduced command capacity)
(e) Tactical or strategic constraints (cannot command, reduced movement, etc...)

3 - If realistic and the USSR had run East in 1941, what would be the good consequences (real life) for the German HQ? (multiple choices)
(a) Increased production / logistics / reinforcements / ammo / fuel
(b) Increased political / gain new leaders / increase morale
(c) Increased forces (gain Army Groups/Armies, etc...)
(d) Tactical or strategic benefits (increased command, increased movement, etc...)
fbs
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RE: Why is it non-historical that the Soviets could have run?

Post by fbs »

I understand that the game currently models as if in real life was this:


1 - Was realistic for the USSR could have run East in 1941?
(a) Yes

2 - If realistic and the USSR had run East in 1941, what would be the bad consequence (real life) for the Soviet HQ? (multiple choice)
None

3 - If realistic and the USSR had run East in 1941, what would be the good consequences (real life) for the German HQ? (multiple choices)
None


Is that right? And people say "that's not how it really was", and the work-around to fix an un-historical situation is to assume that real life would have been like this:

2 - What would be the bad consequence (real life) for the Soviet HQ? (multiple choice)
(a) Surrender / lose the war

because that's what losing VP means, right?
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RE: Why is it non-historical that the Soviets could have run?

Post by loki100 »

ORIGINAL: fbs

I wish I could run a poll in this forum.

Let's use this as a poll, with three questions:

1 - Do you believe that it was realistic for the USSR could have run East in 1941 as fast as players do in WITE?
(a) Yes, it was realistic that the USSR should have run East in 1941
(b) Maybe
(c) No, it was unrealistic that the USSR should have run East in 1941

2 - If realistic and the USSR had run East in 1941, what would be the bad consequence (real life) for the Soviet HQ? (multiple choice)
(a) Immediate surrender/lose the war
(b) Reduced production / logistics / reinforcements / ammo / fuel
(c) Reduced political / lose leaders / reduce morale
(d) Lose forces (desertion, lose Fronts/Armies, etc..., reduced command capacity)
(e) Tactical or strategic constraints (cannot command, reduced movement, etc...)

3 - If realistic and the USSR had run East in 1941, what would be the good consequences (real life) for the German HQ? (multiple choices)
(a) Increased production / logistics / reinforcements / ammo / fuel
(b) Increased political / gain new leaders / increase morale
(c) Increased forces (gain Army Groups/Armies, etc...)
(d) Tactical or strategic benefits (increased command, increased movement, etc...)

for what its worth - c/c/a+b

the Soviet regime would have survived, perhaps as a military state rather than under Communist Party control. But of course Stalin wasn't interested in the survival of the USSR as such, he was aware of the threats to his own survival. I do think that losing too much in 1941 was such a threat.

From his own perspective the 1937-8 army purges were not foolish, he was busily eliminating an alternate power base that had existed ever since the Soviet regime militarised to win the Civil War. As I've argued elsewhere a lot of people kept quiet/went along with the purges not out of loyalty to Stalin but out of a combination of fear and accepting the argument that his methods were essential for the survival of the USSR. It was the fracturing of that 'deal' in 1941 and again in the summer of 1942 that put the Stalinist regime at last.

Vasily Grossman's Life and Fate is a great, semi-fictional, rendering of this mindset.
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mmarquo
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RE: Why is it non-historical that the Soviets could have run?

Post by mmarquo »

Since the Soviets had no real idea what was happening initially, and were confident in their war machine, why would they have run? Running would have crippled their industrial capacity, and this game needs to punish running more severely in this regard while simultaneously reigning in the absurd logistical abuses.

Running is a great idea only in hindsight.

My 2 cents FWIW. [:)]
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RE: Why is it non-historical that the Soviets could have run?

Post by mmarquo »

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Michael T
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RE: Why is it non-historical that the Soviets could have run?

Post by Michael T »

I have no idea why anyone who wants to game at war would decide to move all units away from the enemy as fast as possible from the get go. I have better things to do with my time.
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RE: Why is it non-historical that the Soviets could have run?

Post by carlkay58 »

Perhaps the best way to actually get the game to punish the "run away" decision is to punish the in-game leaders. A system that lowered the Political ratings of leaders that 'ran away' would allow the current game system to have them auto replaced by Hitler / Stalin - something that currently happens already. Or perhaps punishing the leader by tacking on to his loss record or a combination of both would be more effective. Yes, the system could be gamed - very easily in some cases. But too much running and you will eventually run out of leaders . . .
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RE: Why is it non-historical that the Soviets could have run?

Post by fbs »

ORIGINAL: Michael T
I have no idea why anyone who wants to game at war would decide to move all units away from the enemy as fast as possible from the get go. I have better things to do with my time.


I think that's because running away is probably one of the best options for the Soviet player in 1941, there are very little negative effects, and there is nothing the German player can do (currently) to counter that?
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RE: Why is it non-historical that the Soviets could have run?

Post by Michael T »

I floated a leader loss type HR as deterent to running (for both sides) in my game with Tarhunnas. It started off low level but ramped up if the running got too severe. I might revisit this. I liked concept.
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RE: Why is it non-historical that the Soviets could have run?

Post by Walloc »

ORIGINAL: Pelton
The problem Walloc and Flaviusx knows this and I am sure 2by3 does also.

IF there is no Lvov pocket the game is over turn 1.

SHC will simply run.

Says whom? and even if so why?
Actually we have some fact into what happens when the russians can gain any thing from staying. During the increased moral, not that this didnt cause other problem u actually have several example of ppl and staying to fight. Did they fight too good sure but if ppl have any thing to gain from staying they stay. If not, if they are just throwing troops away gaining nada, they run. Its clear if u have nothing to gain sure they will run as in if Lvov has happened or with current engine where u gain no time by sacrificing troops. Several have even mentioned these games during the increased moral periode to be their most intense fights.

Not only that , you ur self has shown what can happen to guy that runs to far. As in ur game vs Hugh. Problem is ppl have no other choice than to run as is.
U gain nada for staying, no german losses, no time is gained if against any one with the slighest ability as german.
ORIGINAL: Pelton
As I have stated at least 85% of the games end by March 42 as both players know based on past AAR's that SHC will be in Berlin in Dec 44 or Jan 45, EVEN if GHC does better then historical by taking Leningrad.

Problem is because u state it it doesnt make it so. Not that many games do go for the long run, sure. Non the less we have some examples of them. 1 from a gamer that him self says he isnt eaxctly top of the line. Terje had a disaterous 41 far from doing better than historical and not to good a 42 non the less even with the semi collapses as of late the advances of the russians arent particular more than the historic time line. I doubt but i guess we will see if the germans are in Berlin in dec 44 this by a self admoted average player having a clearly subpar 41 and 42. Problem is that ppl is being told less they do magnicificantly they cant win and some of them abandon the game never actaully learn some basics of german defences.

Have we seen game that theoritically could be over by 43 with germans in Berlin. Well ppl tend to abandon the game before but clearly a game as sappers vs smokingdave it would have been a possibility. Cant really supprise any one that sapper is doing better tho as he wins all his game as german side too. So this happen/could possibly happen in the case of a top player playing the russian side just as when they play the german side they migth win a AV aka major victory too.
I do think its to hard to get a draw by current victory conditions as they arent tailor suited to history, sure. Being in Berlin in may 45 or how much before or after should be the yard stick. That said the community gotten the VC altered once before so it obviously can happen.
ORIGINAL: Pelton
WitE is right now as good as it will be under the current engine.

Agreed as we all know nothing major is gona happen.
ORIGINAL: Pelton
A handful of GHC players can win or draw because they know the fuel or morale systems better then anyone.

Thats an increasing handfull and if ppl stop the game in march 42 then they never get the skills to defend and see how long they can actually prolong the game trying to get a draw. Im pretty sure Terje wouldnt say that he is in that handfull and still with a subpar both 41 and 42 the game will go into 45.
One can only speculate if he had done better in 41 and 42 how much longer he couldnt hold, but if ppl are being told they are dead in 42 if they dont do better than historic they arent gona try. There never know if they can do better and never gets any experince and skill in defending as german.
ORIGINAL: Pelton
95% or more of the people playing this game have no chance of drawing or winning as Germany vs a below average SHC player.

I agree that the VC should be changed so u get a better meassurement against history. Do the russian reach Berlin in may 45 or before/after and they arent currently.
Terje did not do better than history and lets see if the russian is in Berlin come feb 45.
ORIGINAL: Pelton
Walloc my statement is a fact, for most people the game is broken for GHC players. They can do far better then historical and lose by February 45.

Prove it. Show me the AARs from the year and a half after 1.04 where any german player has done far better than historical and lost by feb 45 as in being in Berlin.
The only i can think of is Farfarers and he purposely wanetd to test out mobile defenses and tried to make 41 like pockets in 43/44 instead of trying to defend. A bad idea and it didnt work. So let me rephase. Show me the AARs where the germans has done far better than historical and lost by feb 45 where they actually tries and defends?
ORIGINAL: Pelton
Germany went from Kiev to Rostov in a few weeks and were 100's and 100's of miles past railheads.

Sighs, no they didnt. The drive started from the lower Dneiper. 24'ish hexes in game from Rostov. After taking a 3 week break from arriving there, while the encirclement of Kiev pocket is underway. Then they start the drive again 12th September and cross the Mius at the 17th Oct and arriving at Rostov 15-17th Nov and taking Rostov on the 21st Nov. Thats 24 hexes in 2 months 9 days or 9-10 turns tho these include mud seasons for an average of 2.67-2.4 hexes per turn. Even rail can keep up in mud with that.

Not only did they have to stop a 3 weeks to resupply/wait for the Kiev pocket form and they didnt advance from Kiev, but from Dnieper to Rostov at an average of 2.67-2.4 hexes per turn. Not to say the troops involved at Kiev wasnt any where near. it was the 11th army and rumenians that did the drive to Rostov.
Inclosed map added to post.
ORIGINAL: Pelton

The HUGE problem for 2by3 is Germany could and did require far less troops, equipment, ammo and supplies to do what Russia/America/England could do.

Isnst that why the germans consistantly have much higher exp and moral. With all that includes for example paying down to 2 MP extra for entering enemy hexes where u at 49 moral pays 2½ times that?
Isnt that why the axis side tho lower in men actually advances to the brink of Moscow and at times beyond in game?

ORIGINAL: Pelton
Its almost like there would have to be 2 logistic system for both sides.

Yes that is why the germans historicly stopped at several times during 41 for supply reasons to catch up, which is rarely teh case if ever in game. Cuz their supply system was infinitely better than for example the American army's one, and it wasnt notorisouly known for being teh achilles heal of the german army.........

Not that game isnt know from its logistic issues that affects both sides so both sides have a much to high ops tempo.

ORIGINAL: Pelton
——————German——————-Russian————Ratio



1941

3rd—————551,000——————2,795,000———-5 to 1

4th—————280,000——————1,598,000———-5.7to 1

1942

1st—————280,000——————1,686,000———-6 to 1

2nd—————220,000——————1,395,000———-6.3 to 1

3rd—————383,000——————2,371,000———-6 to 1

4th—————177,000——————1,281,000———-7.2 to 1

1943

1st—————498,000——————1,908,000———3.8 to 1

2nd—————110,000——————444,000———-4 to 1

3rd—————533,000——————2,633,000———-5 to 1

4th—————381,000——————1,939,000———-5 to 1

1944

1st—————423,000——————1,859,000———-4.4 to 1

2nd—————352,000——————1,021,000———-3 to 1

3rd—————879,000——————1,771,000———-2 to 1

4th—————297,000——————1,086,000———-3.6 to 1


Where wite falls horribly short is the combat ratios in 42 and 43. I have bitched about this from day one.


Currently wite in 42 and 43 the combat ratio is 2.5 to 1. That's not even close to historical. There were very few pockets in 42+43.
This is the core issue that's screwing wite.

IF IF IF the engine was reflective of historical combat ratio's then you could dump the Lvov pocket, the Middle Earth Blizzard and "fix" the logistics system.

My issue with WitW is the current engine will work fine because the lose ratio in the west was 2.5 to 1 (throwing out surrenders), but will do nothing to fix wite 2.0. Nerfing logistic will simply make for WW1 on the Eastern Front.

Not that we havent been over this before. First off those numbers arent paricular right, they are decidedly misleading.
First its only the heer losses, so with out LW and SS. The russian numbers includes all. Navy, army, border troops, partisan and so on.
Then u leave out the axxis minors that the russians fought too and killled russians too.
lLst but not the least u fergot to mention as always that the russian side doesnt recive the historic replacement/Manpower mobilization. If they are to take historic losses and only recieves 50-60% of the historic manpower there is no game as there are no russian army left.

Why arent u quite right about the numbers. Cuz of the way the germans calculate losses, not that u could necesarrily know that. For example frost bites arent included in the "blutige verlüste" which becomes a big factor and why for example the 3rd quater losses in ur numbers seems so low.

This means if u look at what the Ostheer actually losses/leaves it is much higher. Example u cite the 4th quater 41 to 280k where as the real nunber is 438,905 more than 1½ times higher.
Ur number by end of 1st quater 42 is 1.111.000 where as the ostheer alone had lost 1.650.151, add axis minors and so on and ur odds are off by a margin.

When u look at the russian numbers such are included. So the numbers ur using are not directly compareble.


In the next post is included a chart of losses including all.

Kind regards,

Rasmus

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Walloc
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RE: Why is it non-historical that the Soviets could have run?

Post by Walloc »

ORIGINAL: fbs

I wish I could run a poll in this forum.

Let's use this as a poll, with three questions:

1 - Do you believe that it was realistic for the USSR could have run East in 1941 as fast as players do in WITE?
(a) Yes, it was realistic that the USSR should have run East in 1941
(b) Maybe
(c) No, it was unrealistic that the USSR should have run East in 1941

2 - If realistic and the USSR had run East in 1941, what would be the bad consequence (real life) for the Soviet HQ? (multiple choice)
(a) Immediate surrender/lose the war
(b) Reduced production / logistics / reinforcements / ammo / fuel
(c) Reduced political / lose leaders / reduce morale
(d) Lose forces (desertion, lose Fronts/Armies, etc..., reduced command capacity)
(e) Tactical or strategic constraints (cannot command, reduced movement, etc...)

3 - If realistic and the USSR had run East in 1941, what would be the good consequences (real life) for the German HQ? (multiple choices)
(a) Increased production / logistics / reinforcements / ammo / fuel
(b) Increased political / gain new leaders / increase morale
(c) Increased forces (gain Army Groups/Armies, etc...)
(d) Tactical or strategic benefits (increased command, increased movement, etc...)

Hi fbs,

Interresting poll but doesnt it leave out if the possibilities of whether there is actually a choice. It seems to be forgotten that some test games vs done of high quality players where the russian stayed. It was a blow out.
ORIGINAL: Marquo

Since the Soviets had no real idea what was happening initially, and were confident in their war machine, why would they have run? Running would have crippled their industrial capacity, and this game needs to punish running more severely in this regard while simultaneously reigning in the absurd logistical abuses.

Running is a great idea only in hindsight.

My 2 cents FWIW. [:)]
ORIGINAL: fbs
I think that's because running away is probably one of the best options for the Soviet player in 1941, there are very little negative effects, and there is nothing the German player can do (currently) to counter that?


Well looking at MT latest game and then damage he done to the russian industry. MT as i recall captured twice the historic numbers of Arm factories. Time will tell if it makes a difference. Unlike what Pelton might think, I think it does matter and it sounds like teh assumption is that it doesnt hurt the evac plan to run. This was one instance of showing how runnign to fast has a cost in industry.
Apparently u had a game judging by ur post as a few days ago with run and evac, but u didnt respond with more details. All things given if u just run capturing industry is all the easier.
ORIGINAL: Michael T

I have no idea why anyone who wants to game at war would decide to move all units away from the enemy as fast as possible from the get go. I have better things to do with my time.

I dont think any1 wants to run for the sake of running but if they dont have a real choice in the matter. IIRC had a test game of a no run strategy and the game was over by turn was it 9 or 11 and I dont recall u staying too fight in AGS area after a Lvov has been done too u.

No one is willing to look at causality. Just see Pelton above post. Suggest some thing is done about Lvov and is no game. How can one start to look at the logistics and toning Down the blizzard effects if there is no willingness to look at the arbsudity that happens before that and the automatic answer is then there is no game. You cant start to make a rebalance under those conditions.

Kind regards,

Rasmus
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RE: Why is it non-historical that the Soviets could have run?

Post by Walloc »

Losses and replacement Chart June 1941 to march 1942 for the OstHeer.

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Michael T
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RE: Why is it non-historical that the Soviets could have run?

Post by Michael T »

Rasmus, I am not talking a bit of running here and there to stabilze the front. I am talking massive running across the front turn after turn, not stopping till enemy is at Moscow and Rostov. Or if Axis back in Poland.

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RE: Why is it non-historical that the Soviets could have run?

Post by Dangun »

ORIGINAL: fbs
Let's use this as a poll, with three questions:

1) A
B) C
C) A
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RE: Why is it non-historical that the Soviets could have run?

Post by Walloc »

ORIGINAL: Michael T

Rasmus, I am not talking a bit of running here and there to stabilze the front. I am talking massive running across the front turn after turn, not stopping till enemy is at Moscow and Rostov. Or if Axis back in Poland.

I understand that MT. I dont particular like it either, nordo i think they wise, but the assumptiom seems to be that this is done freely. If u run to Rostov with no stopping. All things given with no units to stop the axis can we agree that there at leased potentially is a cost in lost industry?


Kind regards,

Rasmus
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RE: Why is it non-historical that the Soviets could have run?

Post by Peltonx »

ORIGINAL: Michael T

I have no idea why anyone who wants to game at war would decide to move all units away from the enemy as fast as possible from the get go. I have better things to do with my time.

Its not about your time its everyones time.

Running away can = a very simple check board as we all know railing out all but 30 arm pts is very very easy to do.

Game has some short comings of which under the current engine will not and can not be addressed.

As for the numbers Wallac they are every changing. One book says 5 to 1 the next 8 to 1.

The posted numbers are for eastern front ONLY and include all minors ect so your pt is mute.
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RE: Why is it non-historical that the Soviets could have run?

Post by fbs »

ORIGINAL: Walloc
Interresting poll but doesnt it leave out if the possibilities of whether there is actually a choice. It seems to be forgotten that some test games vs done of high quality players where the russian stayed. It was a blow out.


Blow out you mean an easy victory?

That is, staying and fighting is not a viable playing option for the Soviet player?
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RE: Why is it non-historical that the Soviets could have run?

Post by Walloc »

ORIGINAL: Pelton

As for the numbers Wallac they are every changing. One book says 5 to 1 the next 8 to 1.

The posted numbers are for eastern front ONLY and include all minors ect so your pt is mute.

No the numbers arent changing. As too figurs changing, by the books u read, maybe u should cosider the source aka the books u read. There are a alot books written with bad or old research.

My figurs come from OKH published figurs in "Das Deutsche Reich und der Zweite Weltkrieg - 5/2 Organisation und Mobilisierung des deutschen Machtbereichs". It's part of the 13 volume edition published by the MGFA of the German Bundeswehr (so it can be called the official history of the Second World War from the German perspective). In English it would be "Germany and the Second World War - Organization and Mobilization of the German Sphere of Power: Wartime Administration, Economy, and Manpower Resources 1942-1944/5".

Courtesy of Sigup.

U can see other charts at: http://ww2stats.com/

Kind regards,

Rasmus
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