Sound/Music?

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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nukkxx5058
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Location: France

RE: Sound/Music?

Post by nukkxx5058 »

ORIGINAL: nukkxx

Well, background soundtrack could help a bit. But we mostly need real game sounds. Active sounds : When I activate sensors I'd like to here some beeps, when I look at magazine I'd like to hear a specific sound, when I click on a sub I'd like the sub typical sound with echoe and pings, when I click on a carrier I'd like aircraft engines. When I fire a bomb or missile I'd like the stuff real noise. etc etc etc.

Well, nothing extraordinary; just what we find in all other games. Given the price of the product I think we are entitled to expect nice sounds ;-)

No ?

nd give the impression of the eal stuff. But we mostly need real game sounds. Active sounds : When I activate sensors I'd like to here some b
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Fishbed
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RE: Sound/Music?

Post by Fishbed »

smudge56
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RE: Sound/Music?

Post by smudge56 »

Sub command had good sounds.
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HudsonGame
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RE: Sound/Music?

Post by HudsonGame »

Yes, sound effects would be nice. I liked them in the Harpoon games. Music, only if it can be turned down or off. Maybe Victory at Sea. Anyway, that is my two cents worth. Thanks[;)]
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