ORIGINAL: Arjuna
Rob,
Are you talking about adding another option to an Order are you?
Yes.
At the individual unit and/or formation levels.
Rob.
Moderators: Panther Paul, Arjuna
ORIGINAL: Arjuna
Rob,
Are you talking about adding another option to an Order are you?
ORIGINAL: Arjuna
What I think is a better solution is to add extra data to a unit that stores the history of resupply runs to it and then use this to determine whether it's a good idea to send another run. Eg if we store say the last three runs, along with the arrival time, location and the losses suffered, then we can do a test such that if the location is still the same and the last three did get through or the losses are deemed unacceptable, then we abort the run. I think this approach will largely obviate the need for a UI control. What do you think?
Perhaps if losses are calculated from fire coming over the front, the losses would be converted to a fatigue penalty to the resupplied unit in lieu of supply train casualties (they dropped off the supplies 1000m back, so there's a 5% fatigue hit on the unit)?ORIGINAL: Arjuna
What usually happened in real life is that the supply column would drop off further back and the forward units would send manpack back to bring the supplied forward on foot. They would do this at night to avoid detection. It is a right royal pain in the but. I know as I have had to carry supplies forward myself and its back breaking work. In daylight it would be suicide to try. So it does mean that the units on the front line get less supply.
I think perhaps the best thing is a combination of reducing the firepower effect and in perhaps reducing it even further where there are friendly units physically occupying the ground. I always worry about the later though as the fact that there are friendlies there doesn't mean the enemy won't shoot at the trucks or manpack. But it goes someway to modelling the fact that if this were to happen ( ie the enemy firing to interdict the supplies ) the other friendlies would fire back and hopefully supress the enemy.
This I will be looking at before the patch goes out.
WRT the losses idea- What I'm suggesting is that say a supply run is done, and it gets X interdiction, but the X percent loss isn't taken (yet), and the supplies aren't delivered. Instead, perhaps a message, "supply to unit so-and-so is delayed due to enemy presence". The next supply run, when interdiction is checked, and say it gets Y interdiction.ORIGINAL: phoenix
I like the fatigue penalty idea, Fred.
The scheduled supply runs, however, are the least of the issue. It's the very frequent (in intense combat situations) emergency supply runs that kill your jeeps within 24 hours.
And I don't understand the carrying over the losses idea - I think the AI should just not attempt a run again after a 100% interdict if the conditions are the same, no? Because all that will happen is the same - a 100% loss.