Japanese economy (wyrmm look if you wish)

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geofflambert
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RE: Japanese economy (wyrmm look if you wish)

Post by geofflambert »

Thank you everyone for the help

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Lokasenna
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RE: Japanese economy (wyrmm look if you wish)

Post by Lokasenna »

For the record, staying in a hex does use a cruise speed's worth of fuel. It's why TFs that are "hovering" slowly run out of fuel.

I think your big problem is that you've not taken the big oil centers in the DEI. If you'd taken those, you would have a much larger stockpile of Oil and Fuel, and you could adjust to your other minor problems - such as overexpanding aircraft factories.

Looks like a nice learning game for you.
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Chickenboy
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RE: Japanese economy (wyrmm look if you wish)

Post by Chickenboy »

ORIGINAL: geofflambert
I'm sure I'm doing stuff wrong.
Yes, so are we.
[:'(]
Wisecracks about my competancy are welcome.

Good grief-what an incompetent Gorn you are.

Happy to help. [:'(]
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geofflambert
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RE: Japanese economy (wyrmm look if you wish)

Post by geofflambert »

ORIGINAL: Lokasenna

For the record, staying in a hex does use a cruise speed's worth of fuel. It's why TFs that are "hovering" slowly run out of fuel.

Are you sure that's true for subs? I used to just let them sit in one spot and they never ran out.

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geofflambert
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RE: Japanese economy (wyrmm look if you wish)

Post by geofflambert »

Thanks El Nino Con Pollo, very helpful.

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Lecivius
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RE: Japanese economy (wyrmm look if you wish)

Post by Lecivius »

ORIGINAL: geofflambert

Wisecracks about my competancy are welcome.

That would mean there IS a level of competancy somewhere [:'(][:D]

Seriously, man. Hats off to you. I'm skeered of that monster that is the Japanese economy. I'll tackle it, when I retire and can give it the time it needs [8D]
If it ain't broke, don't fix it!
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leehunt27@bloomberg.net
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RE: Japanese economy (wyrmm look if you wish)

Post by leehunt27@bloomberg.net »

I echo many of the sentiments-- I would also consider axing your entire submarine fleet production. By mid 1943 the Allied ASW is fierce and your subs are little more than minelayers and recon. I wish I'd shut sub production off.

Also as mentioned, check your engines to A/C, kill the MerSY and reduce NavSY production. Deliver massive supply to repair oil bases and defend them. The Japanese economy is really all about oil & fuel- you have plenty of resources near the Home Islands. I wish I'd understood that more fully when I started my game but I do now!
John 21:25
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geofflambert
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RE: Japanese economy (wyrmm look if you wish)

Post by geofflambert »

I believe I stopped all subs but the ones with the planes and perhaps the transports. I try and keep my subs away from his patrol planes.

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PaxMondo
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RE: Japanese economy (wyrmm look if you wish)

Post by PaxMondo »

ORIGINAL: geofflambert

... but I'm going wild with the Tojos right now.
A common tactic for many IJ players, but not one I suscribe to. Tojo's will not hold up well against Corsairs or TBolts ... you need Franks (or better) for those. I reiterate my premise: the total number of AC that the IJ can build in a game is more or less fixed; building Tojo's means you cannot build as many Franks ...

I definitely build Tojo, it is a far superior plane to the Oscar in every way except range. Frank is better and then you need to settle upon a 4th gen fighter for the IJA (Ki-83, Ki-202, Ki-94 are the usual suspects)
Pax
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geofflambert
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RE: Japanese economy (wyrmm look if you wish)

Post by geofflambert »

I am listening. I've nearly completely shut down A6nM production and greatly reduced Tojo mfg., but I'm still repairing Tojo factories for later use when I may need to produce a lot in short order. I'm converting Zero sqds. to Claudes where convenient and for training in order to increase the replacement pool for A6M2s. Frank is a long way off, though, and at the rate I'm losing here I may never see that day. I'm hoping to leave most of the base protection to Jack and George and believe I will have sufficiently trained crews in reserve for that. That leaves the Tojos to do all the fighting and I have an inexhaustible pool of trained pilots for them (I think).

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Grfin Zeppelin
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RE: Japanese economy (wyrmm look if you wish)

Post by Grfin Zeppelin »

ORIGINAL: geofflambert

, but I'm still repairing Tojo factories for later use when I may need to produce a lot in short order.
Thats a rather wasteful approach regarding supplies. Especially because the Tojo is a dead end.

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Chickenboy
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RE: Japanese economy (wyrmm look if you wish)

Post by Chickenboy »

Geoflambert,

Are you still looking for insight regarding your competence? It's been a little while and I just wanted to know what your needs were for excoriation.

Best,

Chickenboy.
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PaxMondo
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RE: Japanese economy (wyrmm look if you wish)

Post by PaxMondo »

ORIGINAL: geofflambert

I am listening. I've nearly completely shut down A6nM production and greatly reduced Tojo mfg., but I'm still repairing Tojo factories for later use when I may need to produce a lot in short order. I'm converting Zero sqds. to Claudes where convenient and for training in order to increase the replacement pool for A6M2s. Frank is a long way off, though, and at the rate I'm losing here I may never see that day. I'm hoping to leave most of the base protection to Jack and George and believe I will have sufficiently trained crews in reserve for that. That leaves the Tojos to do all the fighting and I have an inexhaustible pool of trained pilots for them (I think).
Well, yes, you do need to adapt any strategy to the reality of the game. As you say, no point prepping for '46 when you are up to your keister in Kirk's today.

If you think you will need Tojo's, then I would build them now as opposed to spending the supply to repair Tojo factories that you may not need. ie, halt (at least some if not all) of the Tojo factory repair and turn back on your Tojo production. Not sure how much Tojo production you have now, but if you have 100 repaired, you are ok. If you have 200 repaired, I would stop with that. Balance your Tojo production with your Oscar production. Most players build at least some Oscar for escort duty and/or LR sweeps.

A6M - keep production going to maintain pool (50 -100 planes is fine depending upon how you plan to use the KB). A5M should be used for training units. George/Jack are still a ways off ... you don't want to let your IJN groups go short on planes.

A2A losses:
Yardstick for 42 is that your A2A should be 1:1 ... many players do better (some have maintained 3:1 through most of '42, not me though), but you should point to that as a realistic goal. In '43, your A2A is going to drop off to hopefully not worse than 1:2. I try never to let it get worse than 1:3, although in '44 that can be tough to achieve.

FOW isn't the same on both sides, at least in my experience. IJ over reports allied losses by about 30%. So, if you see 90 allied P40's in the report shot down, yeah, take that as closer to 60. 30 of those were damaged, but survived to fight another day (armor is a big deal along with DUR, both of which are much higher in allied planes overall). And of course allied pilot losses are less than 50% of what the IJ will take, particularly in '42 when the IJ is on the offensive. So of those 60 planes the allies lost, expect they only lost 30 pilots ... IJ would have lost +55 pilots ...
Pax
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geofflambert
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RE: Japanese economy (wyrmm look if you wish)

Post by geofflambert »

ORIGINAL: Chickenboy

Geoflambert,

Are you still looking for insight regarding your competence? It's been a little while and I just wanted to know what your needs were for excoriation.

Best,

Chickenboy.

Yes indeed. You can post your comments to that circular file on your desktop. That way I'll receive them immediately.

Yes, I'm subletting from Oscar the Grouch.

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geofflambert
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RE: Japanese economy (wyrmm look if you wish)

Post by geofflambert »

ORIGINAL: Gräfin Zeppelin

ORIGINAL: geofflambert

, but I'm still repairing Tojo factories for later use when I may need to produce a lot in short order.
Thats a rather wasteful approach regarding supplies. Especially because the Tojo is a dead end.

This war is a dead end, so it's only fitting. [;)]

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geofflambert
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RE: Japanese economy (wyrmm look if you wish)

Post by geofflambert »

ORIGINAL: PaxMondo

ORIGINAL: geofflambert

I am listening. I've nearly completely shut down A6nM production and greatly reduced Tojo mfg., but I'm still repairing Tojo factories for later use when I may need to produce a lot in short order. I'm converting Zero sqds. to Claudes where convenient and for training in order to increase the replacement pool for A6M2s. Frank is a long way off, though, and at the rate I'm losing here I may never see that day. I'm hoping to leave most of the base protection to Jack and George and believe I will have sufficiently trained crews in reserve for that. That leaves the Tojos to do all the fighting and I have an inexhaustible pool of trained pilots for them (I think).
Well, yes, you do need to adapt any strategy to the reality of the game. As you say, no point prepping for '46 when you are up to your keister in Kirk's today.

If you think you will need Tojo's, then I would build them now as opposed to spending the supply to repair Tojo factories that you may not need. ie, halt (at least some if not all) of the Tojo factory repair and turn back on your Tojo production. Not sure how much Tojo production you have now, but if you have 100 repaired, you are ok. If you have 200 repaired, I would stop with that. Balance your Tojo production with your Oscar production. Most players build at least some Oscar for escort duty and/or LR sweeps.

A6M - keep production going to maintain pool (50 -100 planes is fine depending upon how you plan to use the KB). A5M should be used for training units. George/Jack are still a ways off ... you don't want to let your IJN groups go short on planes.

A2A losses:
Yardstick for 42 is that your A2A should be 1:1 ... many players do better (some have maintained 3:1 through most of '42, not me though), but you should point to that as a realistic goal. In '43, your A2A is going to drop off to hopefully not worse than 1:2. I try never to let it get worse than 1:3, although in '44 that can be tough to achieve.

FOW isn't the same on both sides, at least in my experience. IJ over reports allied losses by about 30%. So, if you see 90 allied P40's in the report shot down, yeah, take that as closer to 60. 30 of those were damaged, but survived to fight another day (armor is a big deal along with DUR, both of which are much higher in allied planes overall). And of course allied pilot losses are less than 50% of what the IJ will take, particularly in '42 when the IJ is on the offensive. So of those 60 planes the allies lost, expect they only lost 30 pilots ... IJ would have lost +55 pilots ...

How does 240 and counting on the Tojos grab you? [8|] I've noticed that planes shot down over friendly territory and especially with armored cockpits greatly improves survivability on the pilots. Here's the graphic showing my A2A, so you think he's actually at about 1,100? I guess it's good if you're a gorn. [8|]

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PaxMondo
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RE: Japanese economy (wyrmm look if you wish)

Post by PaxMondo »

240 is far more than I produce, but every player has their own strategy. That's close to my total fighter production of all fighter models for both IJN/IJA in '42.

As to his losses ... you're showing 1858 ... so knock off about 30% ... say around 1300 or so ... so you are just above 1:1 on your A2A losses overall. Not bad at all. 10 months into the war ... so you are losing 400 planes/month overall - this is a high tempo but not unusual. So if your TOTAL AC production was say 600 AC/month, that would mean you are replacing the 400 lost PLUS you are upgrading 200 more each month. which means at this point you have 2000 more AC in the map and in pools than when you started the game.

200 AC / month means you are upgrading about 7 air groups each month ... a fairly quick pace. Far faster than what was done historically.

Your operational losses are what is killing you ... they are as high as your A2A. You need to review your group settings and make better use of the "rest" command. I try hard to keep my operational losses to 10% of my A2A losses. Not always successful of course, but I do try ... [8D] If your operational losses were at that 10% target, you would have over 1000 more planes and +500 more experienced pilots ... that's a big deal to me ....
Pax
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castor troy
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RE: Japanese economy (wyrmm look if you wish)

Post by castor troy »

ORIGINAL: geofflambert

ORIGINAL: PaxMondo

ORIGINAL: geofflambert

I am listening. I've nearly completely shut down A6nM production and greatly reduced Tojo mfg., but I'm still repairing Tojo factories for later use when I may need to produce a lot in short order. I'm converting Zero sqds. to Claudes where convenient and for training in order to increase the replacement pool for A6M2s. Frank is a long way off, though, and at the rate I'm losing here I may never see that day. I'm hoping to leave most of the base protection to Jack and George and believe I will have sufficiently trained crews in reserve for that. That leaves the Tojos to do all the fighting and I have an inexhaustible pool of trained pilots for them (I think).
Well, yes, you do need to adapt any strategy to the reality of the game. As you say, no point prepping for '46 when you are up to your keister in Kirk's today.

If you think you will need Tojo's, then I would build them now as opposed to spending the supply to repair Tojo factories that you may not need. ie, halt (at least some if not all) of the Tojo factory repair and turn back on your Tojo production. Not sure how much Tojo production you have now, but if you have 100 repaired, you are ok. If you have 200 repaired, I would stop with that. Balance your Tojo production with your Oscar production. Most players build at least some Oscar for escort duty and/or LR sweeps.

A6M - keep production going to maintain pool (50 -100 planes is fine depending upon how you plan to use the KB). A5M should be used for training units. George/Jack are still a ways off ... you don't want to let your IJN groups go short on planes.

A2A losses:
Yardstick for 42 is that your A2A should be 1:1 ... many players do better (some have maintained 3:1 through most of '42, not me though), but you should point to that as a realistic goal. In '43, your A2A is going to drop off to hopefully not worse than 1:2. I try never to let it get worse than 1:3, although in '44 that can be tough to achieve.

FOW isn't the same on both sides, at least in my experience. IJ over reports allied losses by about 30%. So, if you see 90 allied P40's in the report shot down, yeah, take that as closer to 60. 30 of those were damaged, but survived to fight another day (armor is a big deal along with DUR, both of which are much higher in allied planes overall). And of course allied pilot losses are less than 50% of what the IJ will take, particularly in '42 when the IJ is on the offensive. So of those 60 planes the allies lost, expect they only lost 30 pilots ... IJ would have lost +55 pilots ...

How does 240 and counting on the Tojos grab you? [8|] I've noticed that planes shot down over friendly territory and especially with armored cockpits greatly improves survivability on the pilots. Here's the graphic showing my A2A, so you think he's actually at about 1,100? I guess it's good if you're a gorn. [8|]

Image



not sure what you are actually doing with your bombers but your flak losses just look horrible. Actually a more realistic number but for a "game" number it is looking really horrible to me for the date.

Total numbers lost, well, also looking realistic but in game terms quite heavy to me. 60% of your losses would be the max to accept for me at this stage of the game.
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RE: Japanese economy (wyrmm look if you wish)

Post by offenseman »

CT- DBB has more robust AAA. That might help cause those losses. Last turn (Lenny, read on with caution) I sent 73 Sally against Singers and on day one of the turn, 20 were damaged by flak and little damage was caused. Base had no CAP to interfere either. In stock that result would not have happened in early 1/42 against Singers.
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RE: Japanese economy (wyrmm look if you wish)

Post by castor troy »

ORIGINAL: offenseman

CT- DBB has more robust AAA. That might help cause those losses. Last turn (Lenny, read on with caution) I sent 73 Sally against Singers and on day one of the turn, 20 were damaged by flak and little damage was caused. Base had no CAP to interfere either. In stock that result would not have happened in early 1/42 against Singers.


I know Babes flak, have been playing against/with that flak for a couple of years and above's flak losses are still shocking to me. My stated losses were based on Babes flak.
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