Editor Documentation

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laska2k8
Posts: 556
Joined: Fri Nov 18, 2005 8:17 am
Location: Italy

RE: Editor Documentation

Post by laska2k8 »

As i saw in the stock mpp there are saved terrain information and I can load it in the map info.
I tried to obtain the same result with this process without success:

1) load Xcomplete blank map
2) added a map file in the map background 1 (raw map info)
3) updated all terrain hexes as the map
4) saved as mpp
5) quit editor
6) restart editor
7) load Xcomplete blank map
8) in the map info changed the map with my map mpp file

all the hexes are clear

another question is why when I reload a map in the map info panel it says:
"map hex already has 6 collision polygons!"

this message doesn't appear reloading stock maps


thanks
max
"Sa vida pro sa Patria"
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fran52
Posts: 608
Joined: Mon Jun 04, 2012 10:18 am
Location: Como Italy

RE: Editor Documentation

Post by fran52 »

Tom,after the patch 1.09 is not better to update the editor documentation?Something is changed also with the 1.08.
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Tom Proudfoot
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Location: Alameda, CA
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RE: Editor Documentation

Post by Tom Proudfoot »

Yup, it's all ready as soon as 1.09 is available (don't want to be too confusing with notes from the FUTURE).
CHINCHIN
Posts: 674
Joined: Sun Sep 02, 2012 6:42 am

RE: Editor Documentation

Post by CHINCHIN »

When placing a vehicle with the editor how can I change the facing?

I see that in the scenarios already made the vehicles and artillery, are facing the enemy, but if I add a vehicle is always looking to the left, and I do not see how to change its face.
My native language is Spanish, and no English language mastery, sorry.
delta07d
Posts: 42
Joined: Wed Jan 29, 2014 8:21 pm

RE: Editor Documentation

Post by delta07d »

hi, I think you can use the comma and period keys to rotate vehicles.
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rico21
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Joined: Fri Mar 11, 2016 8:05 am

RE: Editor Documentation

Post by rico21 »

?
,
CHINCHIN
Posts: 674
Joined: Sun Sep 02, 2012 6:42 am

RE: Editor Documentation

Post by CHINCHIN »

ORIGINAL: delta07d

hi, I think you can use the comma and period keys to rotate vehicles.

Hi Delta07d,

Yes it is, thank you very much.
My native language is Spanish, and no English language mastery, sorry.
CHINCHIN
Posts: 674
Joined: Sun Sep 02, 2012 6:42 am

RE: Editor Documentation

Post by CHINCHIN »

How can I add new objects to the map? In the Mod del Pacifico Maitrebongo added Bunkers and Caves, I noticed how he did it but it does not work for me.
My native language is Spanish, and no English language mastery, sorry.
Kevin2112
Posts: 4
Joined: Mon Mar 21, 2016 2:16 pm

RE: Editor Documentation

Post by Kevin2112 »

Hi CHINCHIN
In Maitrebongo's Heros of the pacific ,the bunkers are added by cycling the "w" key and caves by the "f" key from the terrain screen. (f1) .
Would like to thank you for your great job on the counters mod. I use your mod to help with designing , I have been working on a few scenarios, almost done but cant remember how to upload them. i did a few for toth. Any help would be appreciated. thanks
CHINCHIN
Posts: 674
Joined: Sun Sep 02, 2012 6:42 am

RE: Editor Documentation

Post by CHINCHIN »

Hi Kevin2112,
I know, but doing the same, adding the file in "hexes", and editing the .csv Sprites, and Terrain, does not work, nor with "w", "f", "t" ... nothing.

Do you think that the scenario does not appear in the menu?
Compruba the following:

1) Make sure you have changed the scenario name with the editor, (tab) and write in the first box. Since with this name it comes out in the esceanrios menu.

2) If it is for a mod that changes the main directory "Stalingrad" for another, you have to copy the file that will be in the folder "map" to the main directory of the mod.
My native language is Spanish, and no English language mastery, sorry.
CHINCHIN
Posts: 674
Joined: Sun Sep 02, 2012 6:42 am

RE: Editor Documentation

Post by CHINCHIN »

ORIGINAL: CHINCHIN

How can I add new objects to the map? In the Mod del Pacifico Maitrebongo added Bunkers and Caves, I noticed how he did it but it does not work for me.

Now solve it, the key is to replace in Sprites.csv an existing record of "Wire" or "Foxholes" by the new one. So the drawing appears, the problem is that the valid features are wire or Foxholes, not the new ones written in Terrain.xls.
My native language is Spanish, and no English language mastery, sorry.
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