Ketza (Axis) vrs Bomazz

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bigbaba
Posts: 1238
Joined: Fri Nov 03, 2006 5:12 pm
Location: Koblenz, Germany

RE: Ketza (Axis) vrs Bomazz

Post by bigbaba »

playing against "tawarich" Bomazz atm i can confirm that he is maybe one of the best russian players out there. he managed to re-open my pockets in 41 turn after turn and that ruined my 41 campaign.

in summer 42 i evaluated the entire front and came to the conclution that starting a 42 offensive against his red army on steroids[:)] will bring only pain and disaster so i decided to go to defensive mode and start digging. now it's mid 43 and i still hold vast areas in the east with a intact army (4 mio. germans with 4200 tanks) but he still has 2 full years and all i can do is to delay and hope for a draw.

he is also doing a good job with his "probing" attacks prior to the major attacks and there is nothing i can do against that.

i think the main mistake some players do agaist good russian players is to wear down their own panzers in 42 in fruitless attacks. one should go to defensive warfare modus not too late.

beside thet mistakes i did in 41 imho the 1:1 rule in 41 should be removed. an average russian player does not need this advantage anymore and its too easy atm to reopen pockets in 41 for the red army.
bomazz
Posts: 13
Joined: Mon Aug 13, 2012 12:22 pm

RE: Ketza (Axis) vrs Bomazz

Post by bomazz »

ORIGINAL: bigbaba

playing against "tawarich" Bomazz atm i can confirm that he is maybe one of the best russian players out there. he managed to re-open my pockets in 41 turn after turn and that ruined my 41 campaign.

in summer 42 i evaluated the entire front and came to the conclution that starting a 42 offensive against his red army on steroids[:)] will bring only pain and disaster so i decided to go to defensive mode and start digging. now it's mid 43 and i still hold vast areas in the east with a intact army (4 mio. germans with 4200 tanks) but he still has 2 full years and all i can do is to delay and hope for a draw.

he is also doing a good job with his "probing" attacks prior to the major attacks and there is nothing i can do against that.

i think the main mistake some players do agaist good russian players is to wear down their own panzers in 42 in fruitless attacks. one should go to defensive warfare modus not too late.

beside thet mistakes i did in 41 imho the 1:1 rule in 41 should be removed. an average russian player does not need this advantage anymore and its too easy atm to reopen pockets in 41 for the red army.

Hello Mr Big.

I am really enjoying our game, I was quite surprised/stumped with your non 42 offensive, I was standing around waiting for the hammer to fall. But I am seeing your strategy now as I slog through fortification lines. Time will tell if I can grind you down fast enough. You might be at an advantage I have yet to actually play into 44 as The Russian. So we will see how that goes.

I think German players are too eager in early 42 to throw their armor into operations deep into Russian lines trying to capture Russians in pockets.( I know this first hand thanks Hooper[;)]) Though this is the goal, the rush is the downfall of most opponents. In subsequent games I found actually grinding the Russian front first with infantry and motorized works best then mid to late summer you see good movement. Though I have not played past 43-44 as the German player in this new patch. All my German victories did come from this strategy.

Well enough blathering, back to the front, will have the turn done in the morning Mr Big. Commander Zhukov does not start operations without coffee.
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Flaviusx
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Joined: Wed Sep 09, 2009 3:55 pm
Location: Southern California

RE: Ketza (Axis) vrs Bomazz

Post by Flaviusx »

Presumably Mr. Zhukov drinks coffee well fortified with vodka. [:)]

DC2 Case Blue is a pretty neat game, btw. I like the card system a lot. If only it was set to a divisional scale. That's the main thing that's held me back from playing it more, pushing around regiments isn't my thing.

The thing I'm playing a lot lately is...Distant Worlds. Matrix has finally put this on Steam. Hope it has strong sales and helps fund a DW2. And I applaud Matrix for finally taking the Steam plunge and putting titles for sale over there.

WitE Alpha Tester
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Michael T
Posts: 4445
Joined: Sat Oct 21, 2006 9:35 pm
Location: Queensland, Australia.

RE: Ketza (Axis) vrs Bomazz

Post by Michael T »

DC3 will apparently be divisional. I might get back in to WITE one day but not till a lot of fixes are done.
charlie0311
Posts: 940
Joined: Fri Dec 20, 2013 11:15 am

RE: Ketza (Axis) vrs Bomazz

Post by charlie0311 »

thx bo,

diversionary attacks, recon in force, probing etc have proven worthless tactics and are not used anymore by competent military organizations. That's the short version. Carpet bombing is the way to go.

Hex flipping and "probing" attacks are cheese to a guy like me. No intention to offend.


bomazz
Posts: 13
Joined: Mon Aug 13, 2012 12:22 pm

RE: Ketza (Axis) vrs Bomazz

Post by bomazz »


[quote]ORIGINAL: charlie0311

thx bo,

diversionary attacks, recon in force, probing etc have proven worthless tactics and are not used anymore by competent military organizations. That's the short version. Carpet bombing is the way to go.

Hex flipping and "probing" attacks are cheese to a guy like me. No intention to offend.



No offense, I just find probing attacks useful when dealing with opponents that love to stack up reserve activations, something that carpet bombing has trouble stopping.
charlie0311
Posts: 940
Joined: Fri Dec 20, 2013 11:15 am

RE: Ketza (Axis) vrs Bomazz

Post by charlie0311 »

Hi Bo,

Was wondering if you've tried "bomb unit" on the hexes with the reserve formations, read somewhere that this causes disruption and lesser chance of activation.

I also use a "what works" style of play. Now playing my 1st game H2H as sov t 54, so not much experience.
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HITMAN202
Posts: 714
Joined: Thu Nov 10, 2011 3:10 pm

RE: Ketza (Axis) vrs Bomazz

Post by HITMAN202 »

Bomazz, remember I tend to post "tongue-in cheek." I think WITE is by far the best combat/tactical/strategy stimulation I've ever played. Changes needed in the game stem from the passion so many brilliant players have for WITE and their discovery of amazing tactics/strategy that occur in such a complicated game. My gripe, none-the-less, is shared my many of the experts who are inactive, waiting for changes in key areas.

To be fair, WITE will never be a perfect simulation of WWII eastern front and as it stands, is an illuminating recreation, but changes as discussed ad nauseum need to be made to make it competitive twix the experts.

Personally I don't have the time (ie. energy) to play a campaign and still have a little egg on my face since ending the game with THEPROS over 1 year ago. I've promised myself not to resign again. A campaign game has to be played in the minimum of 2 moves a week (IMO), because it's too hard to remember the continuous flow of strategy and tactics needed.

interesting I played a server game with a "random" opponent, Bomazz himself, over a year ana 1/2 ago and was taught a good, but brief lesson in how aggressive the Soviets can be.

I'm an avid reader of the AAR's and Ketza's are some of my favorites.

One of my top five AAR's of all times was a slugfest when Bomazz (Axis) conquered after huge swings of'41 successes, blizzard failures, and a smashing '42 where surprisngly the Soviets came back.. am I correct Bomazz ??? Was it agsinst, Harrybanna, Sapper or ???

WITE is a good addiction with no cure.
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