WitW: The Big Differences from WitE - Part 4 - Overview of Logistic Supply

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

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Peltonx
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RE: WitW: The Big Differences from WitE - Part 4 - Overview of Logistic Supply

Post by Peltonx »

ORIGINAL: zakblood
ORIGINAL: Erik Rutins

It's hard to overstate how much more advanced and realistic WITW is in this regard.

sound great in theory, but in practice to some it sounds a bit too hardcore and maybe a bit boring, the main fault with WITE for me anyway was the amount of time it needed to play, there was no quick play, no lets have half and hour, it was full on or not at all, as not everyone has that amount of time, for me it's classed as hardcore or a sim, make any game too realistic and the balance between fun and a hard slog gets a bit too close for many, its a fine line it's going atm, yes not everyone will play any war game, i understand that.

its not every ones cup of tea, but if you make it too hard for those that do, you may loose some of them as well...

i look forward to either testing it or playing it on release, but as the total time spent on WITE is very little, because of the complexities of it, I'm starting to think this maybe going the same way, I'll still buy it all the same, as it will be great to add another one to the collection, i just don't think as yet I'll invest the time needed to fully play it...

too easy and its a steam game and everyone can play it, so more normally buys it, see it, talks about it etc etc

medium and less buy it, it may or may not get a steam release or wide audience, equals less sales etc

hard or hardcore, well that just follows the above patten in the wrong way, but i guess your not making games for the money, your doing it because you enjoy the games you make and play them, or else you'd be making fps etc

so good luck and hope you all get the balance right, and lets hope the mediocre players like me can get into it and enjoy this one better than WITE[&o][&o][&o]

As with any game if your looking for quick play vs AI 2by3 has the best, no ones even close. 2by3's AI vs anyone else's is like Apollo 13 vs Enterprise.
So you can play a few mins a night or hrs when the old ladys gone shopping.

If your doing H v H you have to know all the little things and how they work or you get smoked by a master - this is as it always is.
You can't expect to compete with someone who is hard core into any game.

There is nothing simple when your playing another human in a large game.

If your looking for quick turns in WitW play Germany.

WitE is clearly the best war game to-date and WitW is better then WitE.

If something is wrong I am the first one to btch if you have been following WitE from day one. I think I hold the records for most banishments from the forums hehehe

2by3 puts out great products and they support their games with hot patchs and up-dates YEARS after release.

WitW +1
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SuluSea
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RE: WitW: The Big Differences from WitE - Part 4 - Overview of Logistic Supply

Post by SuluSea »

Hi RL, is supply flow reduced in extreme weather conditions?

Thanks! [:)]
"There’s no such thing as a bitter person who keeps the bitterness to himself.” ~ Erwin Lutzer
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RedLancer
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RE: WitW: The Big Differences from WitE - Part 4 - Overview of Logistic Supply

Post by RedLancer »

Yes - truck and ship movement as well as the unloading of freight at temporary ports (i.e. beachheads) are affected by weather.
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Szilard
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RE: WitW: The Big Differences from WitE - Part 4 - Overview of Logistic Supply

Post by Szilard »

Does it handle needing to do civilian supply though the same network? Eg - the need to supply Paris was a complicating factor in Aug/Sep, with an impact on decisions about whether or not to take it (pre-empted by the French).

As a follow-on to that, do political issues with the French come into play at all - eg threats to remove French forces from Allied command if certain things weren't done versus US threats to stop supplying their forces if they were removed. The issue over whether or not to abandon Strasbourg in order to shorten the line in response to the Ardennes offensive comes to mind.

Along similar lines, I guess issues of what to do about the desperate situation in Holland towards then end had a material impact on some strategic decisions.

Do the inter-Allied politics get represented? eg in Aug/Sep/Oct halting one national force to supply the other seems not have been an option, in Eisenhower's opinion.

On inter-Allied stuff more generally: the screenie above seems to show two armies (presumably 2nd Br and 1st US) pushing through the same ~10km gap. Maybe a mis-read of the situation, but I can't conceive of that ever happening. Even more so, two different *national* armies. If it ever did happen, I'd expect the chaos to be pretty much complete.
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RE: WitW: The Big Differences from WitE - Part 4 - Overview of Logistic Supply

Post by RedLancer »

ORIGINAL: Szilard

Does it handle needing to do civilian supply though the same network? Eg - the need to supply Paris was a complicating factor in Aug/Sep, with an impact on decisions about whether or not to take it (pre-empted by the French).

As a follow-on to that, do political issues with the French come into play at all - eg threats to remove French forces from Allied command if certain things weren't done versus US threats to stop supplying their forces if they were removed. The issue over whether or not to abandon Strasbourg in order to shorten the line in response to the Ardennes offensive comes to mind.

Along similar lines, I guess issues of what to do about the desperate situation in Holland towards then end had a material impact on some strategic decisions.

Do the inter-Allied politics get represented? eg in Aug/Sep/Oct halting one national force to supply the other seems not have been an option, in Eisenhower's opinion.

None of the ultimately political issues that you raise come directly into play. Then again I wouldn't expect them to as WitW is a grand scale operational level game and not a strategic one. The decision between a broad front or narrow strategy is one for the player base on his supply situation.
On inter-Allied stuff more generally: the screenie above seems to show two armies (presumably 2nd Br and 1st US) pushing through the same ~10km gap. Maybe a mis-read of the situation, but I can't conceive of that ever happening. Even more so, two different *national* armies. If it ever did happen, I'd expect the chaos to be pretty much complete.

You have misread the situation in the screenshot a little. This is from a PBEM I did whilst testing Westwall. The US Corps (Yellow) pushed through on the first turn followed by 2nd CA Army (Blue) on T2 as the weather deteriorated into mud. There are no co-belligerent nation conflict penalties in WitW.

The long held debate from WitE about time and space issues in heavily fought over hexes has been addressed in WitW by an added MP cost to hexes based on the victory ratio so getting through a small gap in the lines is even harder.
John
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