I give up...again

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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76mm
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RE: I give up...again

Post by 76mm »

I have to say that I'm encountering quite a few bugs, or what seem to be bugs, including:
--map screen turning white/game freezing,
--inability to advance from phases (one example-when placing Vichy units, all units placed but unable to advance phase),
--game locks up (I expect due to "second screen" issues, ie forms appearing somewhere off-screen);
--convoys coming off sentry status (yes, I check every time I place them).

Maybe some of these are user-error, rather than bugs, but in any event I don't think that the game should be locking up. In the last few hours of gameplay I've had to reload 5-6 times.

Honestly, this is rather disappointing; more than a year after release I expected a more stable game (and Netplay, single map scenarios, etc.).

I will keep plugging away; when the game works I like it, but it can be a real chore sometimes.
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Zorachus99
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RE: I give up...again

Post by Zorachus99 »

This game runs great in a virtual environment. It's 2D after all. The issues you report could be caused by many different types of issues, ranging from anti-virus to video drivers, and possibly 20 other things I didn't list.

Why not install a totally bland vanilla English Windows 7 Virtual Machine, and only put WIF on it? I have performed installs on many different types of PC's over the years, XP, Vista, Win 7, Win 8, and in almost all instances have had no issues with MWIF unless it was a a general release problem that everyone else was also subject to.

Kinda insane idea, but it would probably banish your bugs.

Good luck!
Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln
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76mm
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RE: I give up...again

Post by 76mm »

Ugh,thanks for the suggestion, but probably more trouble than dealing with the bugs (I don't know anything about virtual machines). I have to say that I've got a two monitor system working fairly well now, and that makes a big difference in playability. Another issue, although fairly minor, is that very often forms or the map does not update as the game progresses, and to get an update I have to resize the map or "wipe" the screen with another form.

I'm still slogging away, making tons of mistakes, but hopefully there will be a next game, and I'll have slightly more of a clue next time around.
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Cataphract88
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RE: I give up...again

Post by Cataphract88 »

I must say that this all sounds very fiddly for a game released in 2013!

And where are the patches? They seem to have dried up.
Richard
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Courtenay
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RE: I give up...again

Post by Courtenay »

ORIGINAL: cataphract88

I must say that this all sounds very fiddly for a game released in 2013!

And where are the patches? They seem to have dried up.
Steve is working very hard. There will at some point be more patches.
I thought I knew how to play this game....
Numdydar
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RE: I give up...again

Post by Numdydar »

ORIGINAL: cataphract88

I must say that this all sounds very fiddly for a game released in 2013!

And where are the patches? They seem to have dried up.

[:D]

I love this. Patches were coming out very frequently but that was reduced drastically based on feedback from this very forum [:)]

Instead we now have a system where about every 2-3 weeks a beta patch is released and then that becomes official about 2 weeks later. So now the patches are coming about once a month.

The last beta was found to have some issues so was not made official. According to what Erik has wrote there will be a new beta out to test NetPlay over the holidays by the community. Along with some other bug fixes.

Besides the last beta was released on 12/2 so not exactly what I would consider 'patches drying up'. [:)]
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Cataphract88
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RE: I give up...again

Post by Cataphract88 »

I don't tend to use the betas (after a few bad experiences), so the waits between patches seem a lot longer for me. [:)]
Richard
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Centuur
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RE: I give up...again

Post by Centuur »

ORIGINAL: 76mm

I have to say that I'm encountering quite a few bugs, or what seem to be bugs, including:
--map screen turning white/game freezing,
--inability to advance from phases (one example-when placing Vichy units, all units placed but unable to advance phase),
--game locks up (I expect due to "second screen" issues, ie forms appearing somewhere off-screen);
--convoys coming off sentry status (yes, I check every time I place them).

Maybe some of these are user-error, rather than bugs, but in any event I don't think that the game should be locking up. In the last few hours of gameplay I've had to reload 5-6 times.

Honestly, this is rather disappointing; more than a year after release I expected a more stable game (and Netplay, single map scenarios, etc.).

I will keep plugging away; when the game works I like it, but it can be a real chore sometimes.

The Main from (Command Form), should be in the upper part of (one of the) screen(s), and not in the upper left corner of the screen it is on too. Keep it at the top middle part of the screen. If this form isn't at that positions, it is usually causing forms not to be shown. Also, sometimes during air to air combat, a screen doesn't appear. In almost all cases, that can be solved by pressing F10 and closing the form that than appears on screen. This forces the missing form to be displayed on top.

There is also a size for Windows which need to be correct (but if you haven't changed this on your computer, it isn't an issue).

Convoys going off sentry can happen when you merge or split convoys. I tend to check everything during the "stay at sea" phases, to make sure the convoy does what I want them to do. In that phase, you can check the way the convoy behaves in the main form.

Peter
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76mm
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RE: I give up...again

Post by 76mm »

Centuur, thanks much for the tips, particularly re the F10 key and merging convoys. I've kept the main form in the middle of the second screen (had read that somewhere else). Most of the "missing form" issues that I have seem to occur during the "Perform Mission" step of phases; I was not aware of the F10 trick and will try that next time.

Also, I have a question about stacking: I thought that land unit stacking was limited to two corps and a division, but somehow I was able to stack three corps in Osaka:
Image

Is that right? Is stacking disregarded for corps on transports in port?
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76mm
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RE: I give up...again

Post by 76mm »

Another crash...this time I had just finished the air transport phase and the game went into a tizzy, with the Sequence of Play form flashing in different colors/nationalities (this was Germany's turn) and the game going completely unresponsive...here are some screenies:
Image
Image
Image
Image

I have to say that this might be the most unstable game I've ever purchased, and I think that the focus should be on fixing stability issues before moving on towards NetPlay, much less the AI...
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Cataphract88
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RE: I give up...again

Post by Cataphract88 »

Hear! Hear!
Richard
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76mm
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RE: I give up...again

Post by 76mm »

Probably the most frequent source of crashes I've seen is during the land movement phase--sometimes when I try to move a unit, the program for some reason allows an illegal move (ie, even if I try to move beyond the unit's movement range, I get a cross-hair instead of an X), and if I then try to actually move the unit to the illegal location, the map screen whites out and the game freezes. This happened to me 3-4 times during a recent German movement phase...

While I suppose I could avoid this type of crash by carefully double-checking what the computer is allowing me to do, it is not that easy in crowded movement environments (lots of units, diff types of terrain), and moreover, the whole point of a computer game is so that I don't have to worry about stuff like this.
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warspite1
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RE: I give up...again

Post by warspite1 »

Well I'm not glossing over anything - boy does this game have some problems - but I must say I have never encountered these issues that you are seeing

Weird [X(]
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Courtenay
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RE: I give up...again

Post by Courtenay »

ORIGINAL: warspite1

Well I'm not glossing over anything - boy does this game have some problems - but I must say I have never encountered these issues that you are seeing

Weird [X(]
Neither have I.
ORIGINAL: 76mm
Probably the most frequent source of crashes I've seen is during the land movement phase--sometimes when I try to move a unit, the program for some reason allows an illegal move (ie, even if I try to move beyond the unit's movement range, I get a cross-hair instead of an X), and if I then try to actually move the unit to the illegal location, the map screen whites out and the game freezes. This happened to me 3-4 times during a recent German movement phase...

While I suppose I could avoid this type of crash by carefully double-checking what the computer is allowing me to do, it is not that easy in crowded movement environments (lots of units, diff types of terrain), and moreover, the whole point of a computer game is so that I don't have to worry about stuff like this.

If you can get a position that crashes every time you try a particular (illegal) move, please post it to the Tech Support forum, with precise instructions on how to duplicate the crash. I have not seen any bug reports about this sort of crash, nor have I encountered it in my own play.

Thank you.
I thought I knew how to play this game....
bo
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RE: I give up...again

Post by bo »

ORIGINAL: 76mm

Probably the most frequent source of crashes I've seen is during the land movement phase--sometimes when I try to move a unit, the program for some reason allows an illegal move (ie, even if I try to move beyond the unit's movement range, I get a cross-hair instead of an X), and if I then try to actually move the unit to the illegal location, the map screen whites out and the game freezes. This happened to me 3-4 times during a recent German movement phase...

While I suppose I could avoid this type of crash by carefully double-checking what the computer is allowing me to do, it is not that easy in crowded movement environments (lots of units, diff types of terrain), and moreover, the whole point of a computer game is so that I don't have to worry about stuff like this.

Hi 76mm, I have been meaning to say hello to you, but after reading this post by you I am not sure how I would be received [&:], wow are you having problems. There is enough things wrong with the game without you having to deal with game crashes, white screens, game freezing, X's and crosshairs. [:(] I have not tested for a few weeks so I went back yesterday with fear in my heart about what I would find, but alas I saw none of these things, every phase of the game seemed to play fine on my computer. Well almost every phase[:(] we still have some naval problems.

Many years ago a cartoonist in our newspapers named Al Capp made up a cartoon called Lil Abner, it ran every day in our newspapers. What was interesting about the comic was about a person he named Joe Btfsplk [not misspelled that was his name] he was otherwise named Joe Schmoo or Joe Phtttt because where ever he went a black cloud hung over his head, meaning what could possibly go wrong, did. But then that was just a cartoon not real life, right 76mm [:D]

I think you are having computer problems 76mm, not sure as I am not computer oriented, or it could be real game problems, just think four or five years from now when you are kicking my butt in net play we will look back on this, open a up a good bottle of German beer [your choice]and laugh about all these problems with MWIF. [&o]

Just teasing Tom, the only thing I care about is that you and your family remain in good health through the years so you can enjoy MWIF. [;)]

Your friend

Bo
bo
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RE: I give up...again

Post by bo »

ORIGINAL: cataphract88

Hear! Hear!

Wow, you to cataphract88, are you having all those problems too? Maybe you players should change your video cards or update your drivers or something. This morning after reading 76mm's post I went back into Fascist tide and attacked Poland again just like yesterday for fear I missed something and ran every possible sequence I could from land ground movement and attacks, air ground attacks, bombardment, port attack, strategic air attacks, HQ reorganization, cap, carpet bombing, rail movement, invasions, land combat declarations, air rebase, naval air, called out the reserves of Germany, Commonwealth, France, naval moves, and last but not least the program never allowed me an illegal move.

All of these without one bit of problem except that I hurried and made some stupid moves which cost me some units, but I normally do that anyway [:(] [stupid moves] no white screen, no crashing to desk top, no crashing when I make an illegal move which has nothing to do with 76mm problems. When you post these kind of things even though you were just clapping you have to be prepared to back them up. There are a few problems that Steve is trying to solve I will admit that but none of what 76mm said is on that list.

Not being combative or a smart mouth or trying to make someone look foolish, just telling it like it is with what I just saw in playing a full turn.

Bo
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paulderynck
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RE: I give up...again

Post by paulderynck »

ORIGINAL: 76mm

Another crash...this time I had just finished the air transport phase and the game went into a tizzy, with the Sequence of Play form flashing in different colors/nationalities (this was Germany's turn) and the game going completely unresponsive...here are some screenies:

I have to say that this might be the most unstable game I've ever purchased, and I think that the focus should be on fixing stability issues before moving on towards NetPlay, much less the AI...
That info form should only come up when F4 is pressed. It isn't needed for normal play, That and being able to move to locations that have an 'X' are just bizarre and have never been reported by anyone else to my knowledge. Maybe you should try a fresh install of the game.
Paul
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76mm
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RE: I give up...again

Post by 76mm »

Hey bo, of course I know about lil Abner in "your" newspapers--I'm American you know.... [8D]

I'll try to replicate the white screen tomorrow, I have an inkling what is causing it.

And since I'm new, I keep the Sequence of Play open all the time, so that I have some clue what is going on. Usually it updates "live", but sometimes it gets confused and I have to close and reopen it. Only once has it gone into a tizzy fit as describe above.

Also, I was not able to move to places that had an X--rather, I could move to places that should have had an X but instead had crosshairs. I think I might be able to replicate that tomorrow, will try.

But the stacking thing was the weirdest to me, I was very surprised about that one...
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Centuur
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RE: I give up...again

Post by Centuur »

ORIGINAL: 76mm

Centuur, thanks much for the tips, particularly re the F10 key and merging convoys. I've kept the main form in the middle of the second screen (had read that somewhere else). Most of the "missing form" issues that I have seem to occur during the "Perform Mission" step of phases; I was not aware of the F10 trick and will try that next time.

Also, I have a question about stacking: I thought that land unit stacking was limited to two corps and a division, but somehow I was able to stack three corps in Osaka:
Image

Is that right? Is stacking disregarded for corps on transports in port?

???

How did you manage to do this? That's a bug, for sure...

Are you using the latest version (beta or normal, that doesn't matter)?

However, perhaps it is the sequence of play form which causes this strange behaviour. I've never used it, but perhaps keeping it open gives these strange things. I'm going to test this tomorrow and see if that's the issue. I've never played the game with that screen open at all times...

Peter
bo
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RE: I give up...again

Post by bo »

ORIGINAL: 76mm

Hey bo, of course I know about lil Abner in "your" newspapers--I'm American you know.... [8D]

I'll try to replicate the white screen tomorrow, I have an inkling what is causing it.

And since I'm new, I keep the Sequence of Play open all the time, so that I have some clue what is going on. Usually it updates "live", but sometimes it gets confused and I have to close and reopen it. Only once has it gone into a tizzy fit as describe above.

Also, I was not able to move to places that had an X--rather, I could move to places that should have had an X but instead had crosshairs. I think I might be able to replicate that tomorrow, will try.

But the stacking thing was the weirdest to me, I was very surprised about that one...

Ok I give up Moscow is where, as there are 27 states with a city called Moscow.

Hope you can solve these problems Tom. It takes all the fun out of the game when you have all those problems, maybe Steve can help you.


Bo
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