Copple questions reggarding modding

Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

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GalaxyCreator
Posts: 15
Joined: Fri Jan 23, 2015 6:53 am

RE: Copple questions reggarding modding

Post by GalaxyCreator »

I understand there's spambotting, but there's forum methods available to deal with the problem in a more convenient way for users. All I'm saying here...:D

I just recently experience a bug where all races, except the player race, seem to have an incredible amount of influence (empire spread) at the start of a new game. Anyone ever experienced something similar and knows how to fix it?

Ediz: Oh, btw., is there also a recommended limit for how many races (including major races, passive races and pirate races)to be used?
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ehsumrell1
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Location: The Briar Patch Nebula
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RE: Copple questions reggarding modding

Post by ehsumrell1 »

ORIGINAL: GalaxyCreator

I understand there's spambotting, but there's forum methods available to deal with the problem in a more convenient way for users. All I'm saying here...:D

I just recently experience a bug where all races, except the player race, seem to have an incredible amount of influence (empire spread) at the start of a new game. Anyone ever experienced something similar and knows how to fix it?

Ediz: Oh, btw., is there also a recommended limit for how many races (including major races, passive races and pirate races)to be used?
Concerning empire influence, that is a setting designated during game start up. The 3rd screen if I recall
correctly.

Concerning the race limits, at last mention, Elliot stated that up to 50 races should be viable without causing
any problems. I know that there are mods that have more than that, and you would have to speak to those mod
authors to see if there are any issues over that amount.
Shields are useless in "The Briar Patch"...
GalaxyCreator
Posts: 15
Joined: Fri Jan 23, 2015 6:53 am

RE: Copple questions reggarding modding

Post by GalaxyCreator »

I'm serious here. Get rid of this stupid 7 day limit that simply exists because you're to lazy to probarly administrate your forums, but yet want to benefit from the community modding efforts in order to fix your games. I've spend like 100 hours for this game, and now I'm still blocked from doing anything at all.

I'm doing Mods for a whole lot of games, so I know my way around, and this is just completely detterent to anyone wanting to contribute anything to a community. So I think it'S the best idea to quite and not waste any more energy to anyone except me, if not even the administration cares to tease their userbase.

How fucking exhausting is it to delete a bot post in comparison to the efforts a modder has?
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Osito
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RE: Copple questions reggarding modding

Post by Osito »

Is your complaint that you're still unable to make the post you want to make, or is it just a general complaint about the forum rules?

If the former, then there's something gone wrong somewhere, as you're now way past the 7 days or 10 days or whatever it is, since you joined on 23 January.

If the latter, well, ok, it's an irritation, but it's not that big a deal (in my opinion, anyway).

Osito
Osito
GalaxyCreator
Posts: 15
Joined: Fri Jan 23, 2015 6:53 am

RE: Copple questions reggarding modding

Post by GalaxyCreator »

I'm completely ok with the forum rules, there's nothing to complain about. But the restrictions enforced to new users are just useless, unless you've imported them because of administration convenience only.

I was trying the 4th time to post a new Mod thread, but the forum simply doesn't allow, despite me having made more then ten posts and after 7 days.

Edit: However, it's working now, so no need for further rants.
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