
Pelton (GHC) vs chaos45 T-131 Russian Victory
Moderators: Joel Billings, Sabre21
RE: Pelton (GHC) vs chaos45 T-6
AGC


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Beta Tester WitW & WitE
RE: Pelton (GHC) vs chaos45 T-6
AGS


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Beta Tester WitW & WitE
RE: Pelton (GHC) vs chaos45 T-6
Turn 6 GHC Armaments: 94,000 Manpower: 21,000 VP: 163
HQBUs used: 1 AGN/ 0 AGC/ 0 AGS
Armament Pts. Destroyed = 12
Heavy Industry Destroyed = 9
Factories:
Manpower Pts over run during 1942 =
Russian Units Destroyed after November 1st 1941
Corp:
Divisions:
Brigades:
SU:
AP total:
Stavka KIA: 1,010,000
Stavka OOB: 4,304,000
1 turn of mud shuts down the 100% of the front.
General Mud saves Stavka from a complete collapse.
The good thing for me is a southern mud turn will not effect the game,
only the standard northern zone mud turn after turn 12+
At this point goals have changed from industry to destroying the Red Army. Its going to take several turns to move units into position.
AGN has all the needed leaders/planes/SUs/elite infantry divisions and 4 panzer divisions to take Leningrad so they can drive and isolate it, while LW closes the port.
AGC will take 3 turns before starting operations as they will need to wait until the railhead is withen a few hexes of the front lines, fuel will simply not be an issue for the rest of the summer in the area.
AGS will also take 3 turns before beginning operations as fling fuel cans and infantry are a few turns from the front lines. I will have to chain HQBUs to keep at least 1 of 3 Corps topped off with gas while a MoT Corp stays capped of with fling fuel.

HQBUs used: 1 AGN/ 0 AGC/ 0 AGS
Armament Pts. Destroyed = 12
Heavy Industry Destroyed = 9
Factories:
Manpower Pts over run during 1942 =
Russian Units Destroyed after November 1st 1941
Corp:
Divisions:
Brigades:
SU:
AP total:
Stavka KIA: 1,010,000
Stavka OOB: 4,304,000
1 turn of mud shuts down the 100% of the front.
General Mud saves Stavka from a complete collapse.
The good thing for me is a southern mud turn will not effect the game,
only the standard northern zone mud turn after turn 12+
At this point goals have changed from industry to destroying the Red Army. Its going to take several turns to move units into position.
AGN has all the needed leaders/planes/SUs/elite infantry divisions and 4 panzer divisions to take Leningrad so they can drive and isolate it, while LW closes the port.
AGC will take 3 turns before starting operations as they will need to wait until the railhead is withen a few hexes of the front lines, fuel will simply not be an issue for the rest of the summer in the area.
AGS will also take 3 turns before beginning operations as fling fuel cans and infantry are a few turns from the front lines. I will have to chain HQBUs to keep at least 1 of 3 Corps topped off with gas while a MoT Corp stays capped of with fling fuel.

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Beta Tester WitW & WitE
RE: Pelton (GHC) vs chaos45 T-6
Just finished up turn 10 will let Pelton keep doing the screens as hes had much more practice. Very heavy fighting still to the south of leningrad- WW1 going on there. However Im very happy as turn 10 Leningrad is still in supply and unless he gets some real lucky rolls will be at least another turn or two before he even has a chance to cut it off. The Bravest Soldiers in the red army stand before him at the gates of leningrad lol.
In the Center he knocked a big bulge toward moscow but so far no massive disasters one small pocket of the 2 swamps in the middle he didnt want to storm so I just air supplied them to over 100% to force him to keep taking the supply penalty for the zocs or wipe them out, but at Leningrad and Moscow Stalin has begun to issue not one step back orders to his commanders lol.
In the south He formed another small pocket of 5 divisions to the SW of Kharkov but the Brave Soldiers of the red army managed to counterattack and send the romanian panzer and a german motorized division retreating.
He will easily re-pocket those 5 divisions but now he has to either rout them out or let them keep annoying his supply lines for another turn. Zoc'd up all his panzers supply lines for the most part in the South and center to give him max supply penalties....seems to slow his armored spearheads some at the expense of the losses in the soviet units being tasked this dangerous duty lol.
So far my industry evacuation has been going really well its just a matter of how much longer my brave soldiers can hold or another mud turn hits. Im honestly really torn as to if vehicles or armaments is more important in the long run. Enough Soldiers and artillery you can just grind forward, and you get alot of trucks from lend lease as soviet production drops to 55% on trucks anyway in 1942...so its almost better to keep those truck factories pumping till they are overrun in 1941 as you at least get 100% production out of them until then and each turn of production now is worth basically 2 later in the game. more heavy industry and armaments equals more supplies and troops possible for just so much mass your unstoppable I thinks.
Anyway will see if I have to make the call on armaments or vehicles in the future so far its been all heavy industry and armaments evacuations with a couple factories from leningrad just in case.
In the Center he knocked a big bulge toward moscow but so far no massive disasters one small pocket of the 2 swamps in the middle he didnt want to storm so I just air supplied them to over 100% to force him to keep taking the supply penalty for the zocs or wipe them out, but at Leningrad and Moscow Stalin has begun to issue not one step back orders to his commanders lol.
In the south He formed another small pocket of 5 divisions to the SW of Kharkov but the Brave Soldiers of the red army managed to counterattack and send the romanian panzer and a german motorized division retreating.
He will easily re-pocket those 5 divisions but now he has to either rout them out or let them keep annoying his supply lines for another turn. Zoc'd up all his panzers supply lines for the most part in the South and center to give him max supply penalties....seems to slow his armored spearheads some at the expense of the losses in the soviet units being tasked this dangerous duty lol.
So far my industry evacuation has been going really well its just a matter of how much longer my brave soldiers can hold or another mud turn hits. Im honestly really torn as to if vehicles or armaments is more important in the long run. Enough Soldiers and artillery you can just grind forward, and you get alot of trucks from lend lease as soviet production drops to 55% on trucks anyway in 1942...so its almost better to keep those truck factories pumping till they are overrun in 1941 as you at least get 100% production out of them until then and each turn of production now is worth basically 2 later in the game. more heavy industry and armaments equals more supplies and troops possible for just so much mass your unstoppable I thinks.
Anyway will see if I have to make the call on armaments or vehicles in the future so far its been all heavy industry and armaments evacuations with a couple factories from leningrad just in case.
RE: Pelton (GHC) vs chaos45 T-6
300-320 arms is adequate. Save the trucks if you can. That 100% only lasts for 6 months. A saved truck factory produces to the end of the game and you need trucks even in winter 42-43 as the LL trucks don't make themselves felt until summer 43.
RE: Pelton (GHC) vs chaos45 T-6
Well its a moot point now he managed to lock down Stalino/Kharkov on turn 11. He still hasnt takent them yet but as strong as panzer divisions are I cant push a stack of them away.
Anyway turn 11 down, very heavy fighting continues south of leningrad, the best the Soviet union has to offer in field once more holds a critical hex and manages to counterattack yet again and push the fascists back from the gates of leningrad. The skies over the port of leningrad are daily full of fascist bombers but they are now being met by a hail of AA fire from our newly raised PVO AA brigade and airfield AA batteries. As well as the best pilots in the Soviet union reports are of several newly minted Soviet aces over the last couple weeks [8D]
Again really need to fix the attached AA units at the city not defending the port....they dont fire a single shot....and after all the admin points that cost Im abit annoyed. As I stupidly pulled those from another city and put them at the port and now they dont fire so i effectively have an AA regiment doing nothing for the rest of the war.
In the Center he drives forward pocketing almost a full Soviet Army however the brave Soldiers of the western front rally forward and open a route to the encircled troops to begin moving out of. Unless we get mud on turn 12 he will reclose the pocket but it will delay him, plus it looks like at least 3 divisions will make it out clear. The line is currently being held at Rhzev and about 40 miles to the west of Moscow, with it moving more westward as you go south. So not to unhappy as long as the weather someday helps out lol. Also got a load of fresh divisions this turn so the Soviet lines should thicken up even more next turn as they all reach the front.
At Kharkov and Stalino disaster stikes as an apparently incompentent Soviet division command lets the facists take the city hex in the middle of the STalino city complex area. This effectively shuts down factor evacuation there as I cant dislodge a panzer division from a city hex. Was amazed it fell to one attack on the move...as it was lvl 1 or 2 fort with a CV 3 division in a city. The Commander was promptly dealt with. At Kharkov the fascists lunge forward once more breaking forts and woods terrain with little effort to get adjacent to the city and stopping factory evacuation. A massive counterattack is launched but a full German stack in the woods proves impossible to dislodge and Kharkov is closed down. So a sad day in the south but we fight on happy that we have gotten out as much as we did and the factories will keep producting until they are completely cut off at least.
A quick question ill also ask in the forums but whats the reasoning for no factory evac once your just in a Zoc? Historically they were evacuating factories at times under fire from German units yet in the game its like ohh Germans show up cant move anything. I could understand if the rail lines out of the city are zoc'd but if all they have is a zoc on the city and all rail lines are open you really should be able to keep moving stuff out.
Anyway turn 11 down, very heavy fighting continues south of leningrad, the best the Soviet union has to offer in field once more holds a critical hex and manages to counterattack yet again and push the fascists back from the gates of leningrad. The skies over the port of leningrad are daily full of fascist bombers but they are now being met by a hail of AA fire from our newly raised PVO AA brigade and airfield AA batteries. As well as the best pilots in the Soviet union reports are of several newly minted Soviet aces over the last couple weeks [8D]
Again really need to fix the attached AA units at the city not defending the port....they dont fire a single shot....and after all the admin points that cost Im abit annoyed. As I stupidly pulled those from another city and put them at the port and now they dont fire so i effectively have an AA regiment doing nothing for the rest of the war.
In the Center he drives forward pocketing almost a full Soviet Army however the brave Soldiers of the western front rally forward and open a route to the encircled troops to begin moving out of. Unless we get mud on turn 12 he will reclose the pocket but it will delay him, plus it looks like at least 3 divisions will make it out clear. The line is currently being held at Rhzev and about 40 miles to the west of Moscow, with it moving more westward as you go south. So not to unhappy as long as the weather someday helps out lol. Also got a load of fresh divisions this turn so the Soviet lines should thicken up even more next turn as they all reach the front.
At Kharkov and Stalino disaster stikes as an apparently incompentent Soviet division command lets the facists take the city hex in the middle of the STalino city complex area. This effectively shuts down factor evacuation there as I cant dislodge a panzer division from a city hex. Was amazed it fell to one attack on the move...as it was lvl 1 or 2 fort with a CV 3 division in a city. The Commander was promptly dealt with. At Kharkov the fascists lunge forward once more breaking forts and woods terrain with little effort to get adjacent to the city and stopping factory evacuation. A massive counterattack is launched but a full German stack in the woods proves impossible to dislodge and Kharkov is closed down. So a sad day in the south but we fight on happy that we have gotten out as much as we did and the factories will keep producting until they are completely cut off at least.
A quick question ill also ask in the forums but whats the reasoning for no factory evac once your just in a Zoc? Historically they were evacuating factories at times under fire from German units yet in the game its like ohh Germans show up cant move anything. I could understand if the rail lines out of the city are zoc'd but if all they have is a zoc on the city and all rail lines are open you really should be able to keep moving stuff out.
RE: Pelton (GHC) vs chaos45 T-6
ORIGINAL: chaos45
Well its a moot point now he managed to lock down Stalino/Kharkov on turn 11. He still hasnt takent them yet but as strong as panzer divisions are I cant push a stack of them away.
Anyway turn 11 down, very heavy fighting continues south of leningrad, the best the Soviet union has to offer in field once more holds a critical hex and manages to counterattack yet again and push the fascists back from the gates of leningrad. The skies over the port of leningrad are daily full of fascist bombers but they are now being met by a hail of AA fire from our newly raised PVO AA brigade and airfield AA batteries. As well as the best pilots in the Soviet union reports are of several newly minted Soviet aces over the last couple weeks [8D]
Again really need to fix the attached AA units at the city not defending the port....they dont fire a single shot....and after all the admin points that cost Im abit annoyed. As I stupidly pulled those from another city and put them at the port and now they dont fire so i effectively have an AA regiment doing nothing for the rest of the war.
In the Center he drives forward pocketing almost a full Soviet Army however the brave Soldiers of the western front rally forward and open a route to the encircled troops to begin moving out of. Unless we get mud on turn 12 he will reclose the pocket but it will delay him, plus it looks like at least 3 divisions will make it out clear. The line is currently being held at Rhzev and about 40 miles to the west of Moscow, with it moving more westward as you go south. So not to unhappy as long as the weather someday helps out lol. Also got a load of fresh divisions this turn so the Soviet lines should thicken up even more next turn as they all reach the front.
At Kharkov and Stalino disaster stikes as an apparently incompentent Soviet division command lets the facists take the city hex in the middle of the STalino city complex area. This effectively shuts down factor evacuation there as I cant dislodge a panzer division from a city hex. Was amazed it fell to one attack on the move...as it was lvl 1 or 2 fort with a CV 3 division in a city. The Commander was promptly dealt with. At Kharkov the fascists lunge forward once more breaking forts and woods terrain with little effort to get adjacent to the city and stopping factory evacuation. A massive counterattack is launched but a full German stack in the woods proves impossible to dislodge and Kharkov is closed down. So a sad day in the south but we fight on happy that we have gotten out as much as we did and the factories will keep producting until they are completely cut off at least.
A quick question ill also ask in the forums but whats the reasoning for no factory evac once your just in a Zoc? Historically they were evacuating factories at times under fire from German units yet in the game its like ohh Germans show up cant move anything. I could understand if the rail lines out of the city are zoc'd but if all they have is a zoc on the city and all rail lines are open you really should be able to keep moving stuff out.
The reason your high CV stacks are breaking easyer now is because my core infantry morale is increasing turn by turn with each victory and your goes negative.
I been grinding you down the last 5 turns, you recievied 65 fresh divisions plus replacements and you OOB has been basicly static +40k. Morale is

The next 5 turns you only get 44 and the last 10 are your turn 17 which basicly means nothing on my side so 34. I have 13 divisions pocketed of which 1 might live for a turn, with another 10-20 ready for the taking next turn.
The city dropped to a hasty attack because all my panzer divisions are 85+ morale with most being 90+. You will also start seeing other units losing battles along parts of the line that for a turn or two seem worthless. But these morale farming attacks start adding up over time for me and become negitives for you.
What seemed like safe stacks a few turns ago start dropping like that 69 CV stack

Throwing good money after bad is never a good thing.
Politics have no place in military thinking.
Beta Tester WitW & WitE
RE: Pelton (GHC) vs chaos45 T-6
Turn 7 GHC Armaments: 97,000 Manpower: 24,000 VP: 167
HQBUs used: 1 AGN/ 1 AGC/ 1 AGS
Armament Pts. Destroyed = 12
Heavy Industry Destroyed = 9
Factories:
Manpower Pts over run during 1942 =
Russian Units Destroyed after November 1st 1941
Corp:
Divisions:
Brigades:
SU:
AP total:
Stavka KIA: 1,172,000 Stavka OOB: 4,358,000
AGN drives for Leningrad and again very high CV in this area.

HQBUs used: 1 AGN/ 1 AGC/ 1 AGS
Armament Pts. Destroyed = 12
Heavy Industry Destroyed = 9
Factories:
Manpower Pts over run during 1942 =
Russian Units Destroyed after November 1st 1941
Corp:
Divisions:
Brigades:
SU:
AP total:
Stavka KIA: 1,172,000 Stavka OOB: 4,358,000
AGN drives for Leningrad and again very high CV in this area.

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Beta Tester WitW & WitE
RE: Pelton (GHC) vs chaos45 T-6
AGC setting the table the grinding begins, Morale is
of The Battle Field



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Beta Tester WitW & WitE
RE: Pelton (GHC) vs chaos45 T-8
AGS will also set the table, now that I can pocket to the north or south.


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Beta Tester WitW & WitE
RE: Pelton (GHC) vs chaos45 T-8
Will try to add some pictures myself for turn 13.
Turn 12 and my defense to the South of Leningrad still holds, he gained ground with a major push here last round. Forced me to re-organize my defense some we'll see if he can continue his push in turn 13. Only so many more turns till mud and leningrard still isnt cut off. Anyway Im bleeding the Germans for losses and time and all these Germans committed to Leningrad arent at Moscow. Also Im getting some minor coutnerattacks to work on guards here an there
Moscow sector he regains the pocket so I'll lose all those divisions but it bought time. Which is what matters. Other than that a couple minor counterattack which succeeded been hitting back at the Germans whenever I can but the AP system makes it very difficult.
In the south he smacks back a bunch of soviet screening units and surrounds stalino completely.
Turn 12 and my defense to the South of Leningrad still holds, he gained ground with a major push here last round. Forced me to re-organize my defense some we'll see if he can continue his push in turn 13. Only so many more turns till mud and leningrard still isnt cut off. Anyway Im bleeding the Germans for losses and time and all these Germans committed to Leningrad arent at Moscow. Also Im getting some minor coutnerattacks to work on guards here an there

Moscow sector he regains the pocket so I'll lose all those divisions but it bought time. Which is what matters. Other than that a couple minor counterattack which succeeded been hitting back at the Germans whenever I can but the AP system makes it very difficult.
In the south he smacks back a bunch of soviet screening units and surrounds stalino completely.
RE: Pelton (GHC) vs chaos45 T-8
ORIGINAL: chaos45
Will try to add some pictures myself for turn 13.
Turn 12 and my defense to the South of Leningrad still holds, he gained ground with a major push here last round. Forced me to re-organize my defense some we'll see if he can continue his push in turn 13. Only so many more turns till mud and leningrard still isnt cut off. Anyway Im bleeding the Germans for losses and time and all these Germans committed to Leningrad arent at Moscow. Also Im getting some minor coutnerattacks to work on guards here an there
Moscow sector he regains the pocket so I'll lose all those divisions but it bought time. Which is what matters. Other than that a couple minor counterattack which succeeded been hitting back at the Germans whenever I can but the AP system makes it very difficult.
In the south he smacks back a bunch of soviet screening units and surrounds stalino completely.
Your putting up a good defence.
Going to be interesting to see if random weather gives me more snow/clear ect turns then normal.
Like to think I get back the 2 I lost, but only the pixel gods can see the future.
Beta Tester WitW & WitE
RE: Pelton (GHC) vs chaos45 T-8
I hope not [8D]
lol
lol
RE: Pelton (GHC) vs chaos45 T-8
Turn 8 GHC Armaments: 97,000 Manpower: 24,000 VP: 167
HQBUs used: 1 AGN/ 2 AGC/ 2 AGS
Armament Pts. Destroyed = 12
Heavy Industry Destroyed = 9
Factories:
Manpower Pts over run during 1942 =
Russian Units Destroyed after November 1st 1941
Corp:
Divisions:
Brigades:
SU:
AP total:
Stavka KIA: 1,220,000
Stavka OOB: 4,560,000
AGN keeps grinding.

HQBUs used: 1 AGN/ 2 AGC/ 2 AGS
Armament Pts. Destroyed = 12
Heavy Industry Destroyed = 9
Factories:
Manpower Pts over run during 1942 =
Russian Units Destroyed after November 1st 1941
Corp:
Divisions:
Brigades:
SU:
AP total:
Stavka KIA: 1,220,000
Stavka OOB: 4,560,000
AGN keeps grinding.

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Beta Tester WitW & WitE
RE: Pelton (GHC) vs chaos45 T-8
AGC finishes setting the table let the grinding begin.


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Beta Tester WitW & WitE
RE: Pelton (GHC) vs chaos45 T-8
AGS ready for lift off and so the grinding begins next turn.


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Beta Tester WitW & WitE
RE: Pelton (GHC) vs chaos45 T-8
Good game to watch. Pelton, I think 2by3 should reward you something for the AARs you shared, they provided many useful message to players and a boost to marketing.
One tech question: Why GHC need to bomb the port in Leningrad? Isn't the port in Osinovets the port that needs to be bomb? I suppose that if the Osinovet port close, then Leningrad port is useless? So GHC needs to bomb two ports?
One tech question: Why GHC need to bomb the port in Leningrad? Isn't the port in Osinovets the port that needs to be bomb? I suppose that if the Osinovet port close, then Leningrad port is useless? So GHC needs to bomb two ports?
RE: Pelton (GHC) vs chaos45 T-8
Hes bombing the port on the east side of leningrad its the only one that matters. Osinovets im pretty sure is the one we are talking about.
RE: Pelton (GHC) vs chaos45 T-8
ORIGINAL: mktours
Good game to watch. Pelton, I think 2by3 should reward you something for the AARs you shared, they provided many useful message to players and a boost to marketing.
One tech question: Why GHC need to bomb the port in Leningrad? Isn't the port in Osinovets the port that needs to be bomb? I suppose that if the Osinovet port close, then Leningrad port is useless? So GHC needs to bomb two ports?
I say the Leningrad port as I figured everyone know the 1 I was talking about, but I should use the correct name as not to confuse people.
Sorry about that.
I start early so if I just make it there with a few clear turns or even snow I will have a much better chance at crossing if I spam attack the hex.
If I don't take it the Russian forces simply will not have the supplies or fuel to attack out during winter and I can take it next spring.
1942 is the critical year now for WitE, which historically it was. So its important as GHC to set the table as best you can for 42 during 41.
Also it traps the units in the city as the port can not transport then out.
Beta Tester WitW & WitE
RE: Pelton (GHC) vs chaos45 T-8
Chaos, Pelton,
Thanks for your reply!
It is an entertaining game to watch, I like your communications too, that is desirable for players.
Really enjoy reading this AAR.
Thanks for your reply!
It is an entertaining game to watch, I like your communications too, that is desirable for players.
Really enjoy reading this AAR.