ORIGINAL: Crossroads
COUNTERS7D##.BMP - 2D UNIT COUNTER STD AND ALT SETS
All the counters visible in the map are drawn in two phases, first the counters themselves, then the content within the counters.
Let us look at the Counters7d30.bmp, the counter set for Algeria.
[*] Included in the file are both the Standard and Alternate sets of counters.
[*] The standard file format is four rows of twelve counters for both Std and Alt variants, resulting in a total of 48 individual counters per set.
[*] Each counter off-set (position in the set) is then referred by each unit in their unit parameters.
So here's the Algerian counters as they currently are. As you can see, we've kept the design really nice and simple. You want to see gloss, 3D forms, symbols, this would be the place to mod the counter art.
Why that many counter cells, then? It seems not even half of them are really used yet?
Answer: the format works also as a placeholder for things to come.
What you see here is two Counters7d## files combined into the one picture below. The first six columns from one file, the next six columns from another.
First six columns:
all the army branches for a nation, with their own counter schema. WW II example, obviously, as at least at the time of writing this there's no army branches nor unit insignias implemented for any of the ME nations. Here they are to give an idea though:
[*] Wehrmacht,
[*] Afrika Korps,
[*] Fallschirmjäger,
[*] SS.
There could be more, we are not limited with four rows. Kriegsmarine, what have you, just add new rows. And as pictured, each set can have a very individual look. Neat, eh.
The next six columns:
unit insignia, such as in this example:
[*] 101st 'Screaming Eagles' WW II era US Division, or
[*] The 2nd Armored 'Hell on Wheels' WW II era US Division.
