Calling all Scenario Designers

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rico21
Posts: 3034
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RE: Calling all Scenario Designers

Post by rico21 »

The 4 scenarios of this campaign are distinct and played independently from each other.
The 4 scenarios of the campaign are played in chronological order: “The Last Bridge” (Tac65), “Himmler’s House” (Tac73), “The Final Assault” (Tac66) and finally “Red Flag” (Tac74).

The calculation of the Victory Points of the Campaign (VPC) is based on the Victory Condition of each scenario.
-Major Russian victory--=3VP
-Minor Russian victory--=2VP
-Draw-------------------=0VP
-Minor Russian defeat---=-2VP
-Major Russian defeat---=-3VP

Only one VPC total calculation is done. VP are added or subtracted to the total after each scenario. The final VPC total may be positive or negative. A final result >0 gives a Russian victory and any other result a German victory.

Campaign Victory Conditions:

12 VPC: Major Russian victory. The Red Flag flutters on the Reichstag before the 1st of May. Stalin is proud of the Russian performance and the winner is awarded Hero of the Soviet Union.

7 to 11 VPC: Russian victory. The Reichstag is cleared on the 1st of May and the USSR power is demonstrated to the allied nations.

1 to 6 VPC: Minor Russian victory. The Red Flag flutters on the Reichstag but the building cellars are still haunted by the fascists.

–6 to 0 VPC: Minor German victory.The SS troops are still holding the upper floors and it was impossible to plant the Red Flag on the top of the Reichstag. Hopefully, propaganda tricks the other allied nations as to the date and appearances are saved.

–11 to –7 VPC: German victory. The final assault failed and some Russian assault troops are trapped in the cellars and eliminated. The Reichstag only fell on the 2nd of May after 3 hours of intensive bombardment.

–12 VPC: Major German victory. The German hyena refused to die and despite the repeated and costly efforts of the Russians, the Reichstag still resists. The Reichstag will finally fall on 7th of May, the defenders having used all their ammunition.

For example;
-I win 1st scenario “The Last Bridge” (Tac65), Major Russian victory--=3VP
-I lost 2nd scenario “Himmler’s House” (Tac73), Minor Russian defeat---=-2VP
-I do equality 3rd scenario “The Final Assault” (Tac66),
Draw-------------------=0VP
-I win 4th scenario “Red Flag” (Tac74), Major Russian victory--=3VP

VPC total calculation == 3VP-2VP+0VP+3VP == 4VPC

Campaign Victory Conditions Result :

1 to 6 VPC: Minor Russian victory. The Red Flag flutters on the Reichstag but the building cellars are still haunted by the fascists.
decaf
Posts: 112
Joined: Fri Aug 01, 2008 6:44 pm

RE: Calling all Scenario Designers

Post by decaf »

ORIGINAL: KhanDam2

I Download your Map Javafiend and

I Cant make a mod to change graphic for Rubble, Orchad Building and maybe some general things, if everybody would

as i say i can start monday

so i look quickly your map and it's not match the map post by Rico21 but i have to find my old Tactic Scen

Cheers

Hi, KhanDam2!

I know I appreciate your support. But, don't do any mods yet until we hear from everyone in our "band". [:)]
One thing I would like is a custom graphic for the "Reichstag" "Rt" overlay. But, I need to search the Web and
find out what it really looks like --- to provide you some guidance. Also, I need to poke around the stone
building palette and find a suitable slot for the Reichstag. A custom graphic like that would add some
"pizazz" to the project, IMO.

ORIGINAL: KhanDam2

so i look quickly your map and it's not match the map post by Rico21 but i have to find my old Tactic Scen

Yes, the #6 and #23 do *not* match the Rico21 post. I want to be as gentle as possible when I say this, because
I *really* appreciate the work Rico21 has done. But, the maps Rico21 posted for 6 and 23 do not match the actual
ASL maps. I have made corrections to bring the project maps back into conformance with the ASL maps. Once the
project gels, I will post updated, rotated versions of 6 and 23 that conform to ASL. Perhaps, Rico21 will also
do the same for his un-rotated versions. Again, I think Rico21 is the best!

Oh, by the way, if you check the old Tactiques scenarios, you will see that they have the maps horizontal.
But, TOTH needs vertical maps, so had to choose a vertical orientations (see messages above).

All the best. [:)]
decaf
Posts: 112
Joined: Fri Aug 01, 2008 6:44 pm

RE: Calling all Scenario Designers

Post by decaf »

Ahhhhhh! Score!! [:D]

Check out:

http://www.desperationmorale.com/scenarios/

And, in particular:

http://www.desperationmorale.com/wp-con ... n-Game.pdf

-and-

http://www.desperationmorale.com/wp-con ... cRtOvr.pdf

The latter is an 11-hex overlay (!!) for the Reichstag.
And the former has an updated SSR/overlay map.

I'll have a map update in a while.
decaf
Posts: 112
Joined: Fri Aug 01, 2008 6:44 pm

RE: Calling all Scenario Designers

Post by decaf »

Hi, KhanDam2,

This is an additional reply to your post.

As far as the map mismatches for Rico21 and myself, I think the best answer is to use the Tactiques/
Coastal Fortress pdf at:

http://www.desperationmorale.com/wp-con ... n-Game.pdf

I think that part of the difference you saw was that the original Richie61 maps #6 and #23 did not conform
to the ASL maps. When I made those earlier versions I did adjust Richie61's maps to match the ASL maps.
And, again, I really, really appreciate the work that Richie61 did on those "ASL-like" maps.

So, on to the next post....
decaf
Posts: 112
Joined: Fri Aug 01, 2008 6:44 pm

RE: Calling all Scenario Designers

Post by decaf »

OK, Band of Brothers! Here is the latest version of the campaign map.

I used the Coastal Fortress/Tactiques pdf (links above).

The version they have in the pdf only has a single bridge, which is what I put in the map. But, depending on the scenario,
there are more bridges. For example, TAC65 "The Last Bridge" SSR says that only one bridge is destroyed.

Next, the multi-hex, multi-story building in 6O3-6N4-6M6 is not present in the Coastal Fortress pdf, so I deleted it.

There is a flooded Anti-Tank Ditch in 6Q5 thru to 6Q10. TOTH doesn't have that terrain type, so I substituted Trench.

There is no good stone building in the palette for 23O4,23O5,23N3,23N4,23M4 -- so I put a couple of row-houses there. This
would be a good candidate for a modded stone building.

And, the Reichstag is 11-hexes in size. There is nothing in the palette that comes close to matching that "Rt" overlay.
So, I put stone building #142 hex "a" -- "k" in its place. The idea is that we can get a map mod for that.
I respectfully suggest that we take up KhanDam2 on his very kind offer to do some modding for this project.

Guys, let me know if there are any changes you would like to this map.

Game On!
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Rosseau
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RE: Calling all Scenario Designers

Post by Rosseau »

Am hoping some of the 100+ scenarios already made will help your project, too. Great work!
Ichili
Posts: 75
Joined: Mon Jun 11, 2007 3:41 pm
Location: United States

RE: Calling all Scenario Designers

Post by Ichili »

ATS Berlin Red Victory map shows the battle area on both sides of the Spree, including the Lehrter Train Station, the Moabit prison and the Humboldthafen. A great game, with many scenarios and a campaign, starting on April 28th, when the Soviet troops were still fighting for the control of the north side. Check out:

https://boardgamegeek.com/boardgame/102 ... ed-victory

And these two:
http://www.boardgamegeek.com/thread/456 ... -reichstag
https://boardgamegeek.com/thread/459051 ... ar-2nd-sce
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rico21
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RE: Calling all Scenario Designers

Post by rico21 »

rico21 to report to Band of Brothers,
The Screaming Eagles are waiting to give us their answer,
The All American were ordered HQ does not capture Berlin,
The VDV prance, singing, "No one except us",
ENIGMA has been decrypted by Javafiend,
The good map is the javafiend 'map and I use it,
Band of brothers == Dream Team,

Show must go on.
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KhanDam2
Posts: 110
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Location: France

RE: Calling all Scenario Designers

Post by KhanDam2 »

ORIGINAL: javafiend

OK, Band of Brothers! Here is the latest version of the campaign map.

I used the Coastal Fortress/Tactiques pdf (links above).

The version they have in the pdf only has a single bridge, which is what I put in the map. But, depending on the scenario,
there are more bridges. For example, TAC65 "The Last Bridge" SSR says that only one bridge is destroyed.

Next, the multi-hex, multi-story building in 6O3-6N4-6M6 is not present in the Coastal Fortress pdf, so I deleted it.

There is a flooded Anti-Tank Ditch in 6Q5 thru to 6Q10. TOTH doesn't have that terrain type, so I substituted Trench.

There is no good stone building in the palette for 23O4,23O5,23N3,23N4,23M4 -- so I put a couple of row-houses there. This
would be a good candidate for a modded stone building.

And, the Reichstag is 11-hexes in size. There is nothing in the palette that comes close to matching that "Rt" overlay.
So, I put stone building #142 hex "a" -- "k" in its place. The idea is that we can get a map mod for that.
I respectfully suggest that we take up KhanDam2 on his very kind offer to do some modding for this project.

Guys, let me know if there are any changes you would like to this map.

Game On!

I take this as start and I try to mod all building including rt ,and take a look at rubble etc I wait an answer from Paulus about implication of mod and the rest of the game including los
I begin tomorrow ( sorry but today I'm working )


Cheers
Semper Fi - Sicut Aquila
Paullus
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RE: Calling all Scenario Designers

Post by Paullus »

I know a lot about the battles of the Berlin. I designed the SASL rules for the CH module "Berlin - Fall of the Third Reich" and it's different reincarnations. My time is limited though but I could chip in with my experience every now and then.
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
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rico21
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RE: Calling all Scenario Designers

Post by rico21 »


rico21 to report to Band of Brothers

genesismwt TAC73 over
rico21 TAC65 over
javafiend TAC66 in progress
genesismwt and rico21 TAC74 pathfinders

We love it.

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KhanDam2
Posts: 110
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Location: France

RE: Calling all Scenario Designers

Post by KhanDam2 »

Modder, to Band of Brother ( as apparently i don't be in the gang Ah Ah [;)] )

Code: Select all

New Stone Rubble      - Done
 New Shell Holes       - Done
 New Orchad out Season - Done
 New at Ditch          - Done
 New Stone Building    - Identified
 New Drawing           - 30%
 New Missing Part Road - Done
New set of colors to be near as Forestal Coast map - 0%

Which Graphic would you for units and Markers ?

Cheers
Semper Fi - Sicut Aquila
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rico21
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RE: Calling all Scenario Designers

Post by rico21 »

I know I appreciate your support. But, don't do any mods yet until we hear from everyone in our "band". [:-]
You have to agree with Javafiend.

Modder, to Band of Brother ( as apparently i don't be in the gang Ah Ah )
The King of Mods is at home everywhere

Which Graphic would you for units and Markers ?
ASL campaign == asl graphics

And OK don't forget you next report
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KhanDam2
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Location: France

RE: Calling all Scenario Designers

Post by KhanDam2 »

To late

I've take is map and do mod of terrain like explain in my post i send to him whene it's ok

so i change if needeed some part of course ( i always wait for confirmation about implication mod an game )

cheers [;)]

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genesismwt
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RE: Calling all Scenario Designers

Post by genesismwt »

ORIGINAL: javafiend

OK, Band of Brothers! Here is the latest version of the campaign map.

I used the Coastal Fortress/Tactiques pdf (links above).

The version they have in the pdf only has a single bridge, which is what I put in the map. But, depending on the scenario,
there are more bridges. For example, TAC65 "The Last Bridge" SSR says that only one bridge is destroyed.

Next, the multi-hex, multi-story building in 6O3-6N4-6M6 is not present in the Coastal Fortress pdf, so I deleted it.

There is a flooded Anti-Tank Ditch in 6Q5 thru to 6Q10. TOTH doesn't have that terrain type, so I substituted Trench.

There is no good stone building in the palette for 23O4,23O5,23N3,23N4,23M4 -- so I put a couple of row-houses there. This
would be a good candidate for a modded stone building.

And, the Reichstag is 11-hexes in size. There is nothing in the palette that comes close to matching that "Rt" overlay.
So, I put stone building #142 hex "a" -- "k" in its place. The idea is that we can get a map mod for that.
I respectfully suggest that we take up KhanDam2 on his very kind offer to do some modding for this project.

Guys, let me know if there are any changes you would like to this map.

Game On!


Thank you for the map. I have made TAC 73(Himmler's House) and submitted it to rico. I have offered to do TAC 74, but I don't have the overlays to know if anything changes for TAC 74.
The game is afoot!

Mike
decaf
Posts: 112
Joined: Fri Aug 01, 2008 6:44 pm

RE: Calling all Scenario Designers

Post by decaf »

I looked at the SSR's/overlays for TAC74 (Red Flag), and the map seems to match that for the other 3 scenarios.
The TAC74 SSR's expand more on the level-to-level fighting in the Reichstag, Ammo Shortage, and Booby Traps.
All good fun, but nothing that fits TOTH as currently implemented.

I think you are good to go with the map you have.

You can find scans of overlays at boardgamegeek.com in the ASL games. For example, many of the overlays are in the
Croix de Guerre game:
http://boardgamegeek.com/image/2355766/ ... -module-10
http://boardgamegeek.com/image/2355765/ ... -module-10
decaf
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RE: Calling all Scenario Designers

Post by decaf »

OK!!
Here is the first draft of TAC66, The Final Assault.

Let me know if you would like any changes. [:)]
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rico21
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RE: Calling all Scenario Designers

Post by rico21 »

OK!!
Here is the first draft of TAC66, The Final Assault.

Let me know if you would like any changes.

No change, very good work.[&o]

Questions : After this campaign, what's next? do you have any preferences about battles, countries, historical units?

In ASL format, of course!

In all case i'm In!

Gung Ho Brother!

decaf
Posts: 112
Joined: Fri Aug 01, 2008 6:44 pm

RE: Calling all Scenario Designers

Post by decaf »

ORIGINAL: rico21
No change, very good work.[&o]

Questions : After this campaign, what's next? do you have any preferences about battles, countries, historical units?

In ASL format, of course!

In all case i'm In!

Gung Ho Brother!

I don't have any special preferences. Anything that looks good to you guys.

Game on!
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rico21
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RE: Calling all Scenario Designers

Post by rico21 »


rico21 to report to Band of Brothers

genesismwt TAC73 over
rico21 TAC65 over
javafiend TAC66 over
genesismwt TAC74 in progress
Khandam2 mod in progress
rico21 thinks to next : Mortain Campaign(12 scenarios)

javafiend and OSS are on the track

Khandam2 I don't forget you.

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