H'mm thanks.
Unsolicited comments follow

(I was an Army survey officer in a previous life where I was responsible for a range of mapping products).
The current maps are very pretty. The old ones bad
BUT the essence of any graphical representation of the earths surface is to enable someone to quickly and easily understand the terrain, and the likely effect it will have on a units manouvre.
For me the map fails at first inspection.
Now I am basing this on the comparison between the old map and the new one.
For example where the road comes up from the bottom heading towards the city is a village? On the origional map that appears as two coloured in yellow squares, on the new map that same area looks like it covers four or more squares of built up area. The loop road just north west of that is coded as open, BUA or what? From the new map I would expect it to be BUA, on the old one its clear. The city has similar problems.
Also while the fields look very nice, they clutter the map and make the interpretation difficult.
Now its very hard to tell from this point, and when playing the game it may be easier.
I would like to see some hillier terrain to see how it works in being able to judge the height difference.
Now if you can bring up an overlay that helps in the interpretation I suspect that will help, but I grant you its also a bit unrealistic.
So in short, the maps are nice, but don't throw out the overlay tool yet
Cheers
Rob