
JPs use power to recharge only. Not when used. 1 PU regardless of JP quality.
Underweight titans? Ha. You know how much weight you have to give up to shave off 1 sec BMT? Not worth it.
I'd say that being able to jump 2 hexes is a much better option when escaping airdrops than only being able to jump 1... and you'll stay airborne longer, which is added protection.
And then there's crossing rivers and streams of acid and lava. Even woods or rocks. 1 hex won't do you any good there.
Hmm, the Nemesis has 36 secs jump time. Trimming it down to 30 would mean reducing JPs to... what? 5?
And yes, there are situations when a touch of insurance is most welcome (mainly reaction related). But anyway, those 6 extra secs aren't wasted in any way. They're just 6 secs less you have to recycle to be able to jump for 30 again, which might be enough to save your skin.
I don't think you understand. An LRM9, how many slots does it take, including ammo? And how many does a PG (we're talking about swapping here) take?
Vicenium, again, isn't an option. Dullaroy yes, but that reduces your heat dissipation, and LRMs are heavy on the heat, just like PGs. GMs would be a better choice in terms of heat - but not of skills, yes.