Axis mistakes galore

Post descriptions of your brilliant victories and unfortunate defeats here.
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terje439
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RE: Axis mistakes galore

Post by terje439 »

ORIGINAL: n0kn0k

Greenshot is an awesome free tool to use. Check mij AAR for the results.

Looks very good, will look into it and see if I figurte it out. Thanks [&o]

Terje
"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")
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terje439
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RE: Axis mistakes galore

Post by terje439 »

Turn 8

Weather
Snow.

Supply raids
Allied losses : 22 MPP
Axis losses : 20 MPP

Italy
Ariete is sent to sea, the medium bomber flies to Africa, and the fighter flies to Sicily.

Germany
We keep moving west.

Allies
Nothing noteworthy.

Purchases
Germany buys the 1st Panzer, and reinforce the army on the Westwall. This army will be swapped with a corps, and used for the attack into France.

Reinforcements
The 7th Fallschirmjager spawns in Hamburg, the 1st Fallshirmjager spawns in Klagenfurt, and the Grossdeutchland mechanized spawns outside Cologne.
Italy spawns the I Corps in Bardia and the Garibaldi HQ west of Tobruk.

Decisions/Events


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terje439
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RE: Axis mistakes galore

Post by terje439 »

Turn 9

Weather
Rain.

Supply raids
Allied losses : 11 MPP
Axis losses : 0 MPP

Germany
We keep marching towards the Dutch border.

Italy
Keep sending units towards the African front.

Allies
Allied naval units sink the U-35, and our convoy raiding is now at a net loss.

Purchases
Germany saves 223 MPP, while Italy saves 81 MPP.

Reinforcements
The 5th, 7th and 11th Panzers all spawn outside Dusseldorf, while the 3rd Panzergrenadiers spawn in Cologne.
Italy spawns the Trieste Mechanized, which hopefully will make it to Africa before Italy joins the war.

Decisions/Events
TWe decide that we DO want a CV, so we go with yes on the decision to complete the Graf Zeppelin, we also want to invade Denmark and Norway, so 2x Yes for the Weserübung decisions.



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"Hun skal torpederes!" - Birger Eriksen

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terje439
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RE: Axis mistakes galore

Post by terje439 »

Turn 10

Weather
Clear.

Supply raids
Allied losses : 11 MPP
Axis losses : 21 MPP

Germany
We DoW The Netherlands, conquer it and plunder 110 MPP.
The CA Deutchland is recalled after a run in with som Allied ships, it is now at 6 strength.

Italy
Keep sending units towards the African front.

Allies
Their navies are getting to the point where they will deny me more raiding soon.

Purchases
Germany buys the 2nd Panzer, and saves another 50 MPP.
Italy saves 30 MPP.

Reinforcements
The 10th Panzergrenadier and a medium bomber are both placed at Coblenz.

Research
Italy researches Industrial Technology1.

Decisions/Events
We occupy Denmark and Norway, something that the US protest against, calling us agressive.
Belgium joins the Allies (saves us that DoW), and the UK formes the Home Guard.



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terje439
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RE: Axis mistakes galore

Post by terje439 »

Turn 11

Weather
Clear.

Supply raids
Allied losses : 10 MPP
Axis losses : 0 MPP

Germany
We attack Belgium, but do not manage to take them out in one turn due to the presence of French and British troops. We do kill off one French and one British fighter.

Italy
The Trieste is sent out to sea, bound for Arica.

Allies
A French fleet appears outside Cuxhaven.

Purchases
Germany buys the 14th Panzergrenadiers, and saves 23 MPP, while Italy saves 57 MPP.

Reinforcements
A submarine is placed in Kiel.

Decisions/Events
The UK occupy Iceland, which then joins the Allies.
Churchill is elected as PM.
We decide to reroute the Narvik convoy line.



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terje439
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RE: Axis mistakes galore

Post by terje439 »

Turn 12

Weather
Clear.

Supply raids
Allied losses : 10 MPP
Axis losses : 0 MPP

Germany
We DoW Luxembourg, plundering 12 MPP as we conquer it. We then proceed to knock out Belgium, which gives us another 133 MPP in plunder. We start to attack into France, but cannot push through with the forces we have remaining after dealing with Belgium.

Italy
Do not want them to join the next turn, as that leaves the Trieste at great peril.

Allies
Even more Allied ships appear outside of Cuxhaven. Planning an invasion??
A BEF Corps evacuates, and here I am baffled. When I send a unit to sea, I can only sail one more hex that turn. The BEF unit is sent to sea, and then moves away the same turn?
French forces counterattack on the Belgium border, reducing a corps to 4 strength. Then they pull back with half their units, leaving gaps in their line...

Purchases
Germany buys the 15th Panzergrenadiers, and saves 10 MPP.
Italy reinforces the Garibaldi HQ to max strength, then saves 108 MPP.

Decisions/Events
The USSR annex the Baltic states.
The US passes he Cash and Carry Bill.



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Hartmann
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RE: Axis mistakes galore

Post by Hartmann »

A regular transport can immediately sail a long way, but only disembark in a friendly port. An amphib transport can disembark anywhere (if conditions allow it), but can sail only 1 hex in the first turn. The BEF going back to England used a regular transport.
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terje439
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RE: Axis mistakes galore

Post by terje439 »

ORIGINAL: Hartmann

A regular transport can immediately sail a long way, but only disembark in a friendly port. An amphib transport can disembark anywhere (if conditions allow it), but can sail only 1 hex in the first turn. The BEF going back to England used a regular transport.

Ah. So, is that if I chose transport mode instead of amph? Or is it something for the Allies only?
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warspite1
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RE: Axis mistakes galore

Post by warspite1 »

ORIGINAL: terje439

Allies
Even more Allied ships appear outside of Cuxhaven. Planning an invasion??
A BEF Corps evacuates, and here I am baffled. When I send a unit to sea, I can only sail one more hex that turn. The BEF unit is sent to sea, and then moves away the same turn?
warspite1

Yes I had that issue with my special needs... er sorry, my special forces troops coming back from Northern Norway. They were put in an AMPH (I don't recall a TRS being available) and here we are a year later and they have only just got back home [:D]
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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terje439
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RE: Axis mistakes galore

Post by terje439 »

ORIGINAL: warspite1
ORIGINAL: terje439

Allies
Even more Allied ships appear outside of Cuxhaven. Planning an invasion??
A BEF Corps evacuates, and here I am baffled. When I send a unit to sea, I can only sail one more hex that turn. The BEF unit is sent to sea, and then moves away the same turn?
warspite1

Yes I had that issue with my special needs... er sorry, my special forces troops coming back from Northern Norway. They were put in an AMPH (I don't recall a TRS being available) and here we are a year later and they have only just got back home [:D]

Just like that army of mine in the last picture (mid height, furthest east), it is still marching west from Poland...
"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")
Hartmann
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RE: Axis mistakes galore

Post by Hartmann »

ORIGINAL: terje439

ORIGINAL: Hartmann

A regular transport can immediately sail a long way, but only disembark in a friendly port. An amphib transport can disembark anywhere (if conditions allow it), but can sail only 1 hex in the first turn. The BEF going back to England used a regular transport.

Ah. So, is that if I chose transport mode instead of amph? Or is it something for the Allies only?

Everyone can do transport as well as amphib, but the Germans cannot do "long range" amphibian transports (which is a second kind of amphibian transporting that is more expensive, but gives more action points and does not lose readiness every turn at sea).
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terje439
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RE: Axis mistakes galore

Post by terje439 »

ORIGINAL: Hartmann

ORIGINAL: terje439

ORIGINAL: Hartmann

A regular transport can immediately sail a long way, but only disembark in a friendly port. An amphib transport can disembark anywhere (if conditions allow it), but can sail only 1 hex in the first turn. The BEF going back to England used a regular transport.

Ah. So, is that if I chose transport mode instead of amph? Or is it something for the Allies only?

Everyone can do transport as well as amphib, but the Germans cannot do "long range" amphibian transports (which is a second kind of amphibian transporting that is more expensive, but gives more action points and does not lose readiness every turn at sea).

Ah ok, thanks for the information [&o]
"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")
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terje439
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RE: Axis mistakes galore

Post by terje439 »

Turn 13

Weather
Clear.

Supply raids
Allied losses : 0 MPP
Axis losses : 14 MPP +2 MPP from a strategic bombing of the mine in Loos.

Germany
Our forces push into France and destroy several French units, the road to Paris is open. Our panzers and mechanized are being worn down though, so some will need reinforcements.

Italy
The Trieste can arrive in Africa next turn, or we can gamble on spending one more turn at sea and land them closer to the (upcoming) front.

Allies
The RAF does a strategic run, as well as trying to destroy one of my panzers.

Purchases
Germany buys the Von Manstein HQ, and saves 10 MPP.

Research
Italy starts researching Infantry Weapons1.

Decisions/Events
The USSR claims Bessarabia.
Italy is preparing for war.

Concerns
Malta...



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RE: Axis mistakes galore

Post by terje439 »

Turn 14

Weather
Clear.

Supply raids
Allied losses : 0 MPP
Axis losses : 7.

Germany
Not the most eventful turn, we push further into France, but do not really do much. We sink an UK DD outside Denmark, move a severly damaged fighter towards Italy. We then spend all MPPs on reinforcing units.

Italy
The Trieste lands in Africa, and we decide to use a normal naval transport to ship the Albanian army to Africa as well. The MPP is spent on upgrading a fighter, as well as reinforcing a CA to max.

Allies
France reshuffles some troops, and British bombers attack a German mechanized doing 1 point of damage, but also doing 4 points of damage to a German intercepting fighter.

Purchases
None.

Decisions/Events
Italy joins the Axis at the end of our turn. Italy then decide that they
cannot afford to redo the Roma into a CV, and decide to keep her as a BB.
With Italy joining the war, ANZAC troops arrive in Egypt, and the UK changes her convoy routes.

Concerns
Malta. Now that war will start in Egypt, how bad will this island be, and how do I deal with it? Uncharted waters for me in this game.



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terje439
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RE: Axis mistakes galore

Post by terje439 »

Turn 15

Weather
Clear.

Supply raids
Allied losses : 0 MPP
Axis losses : 2 MPP from strategic bombing.

Germany
Führer HQ has issued concerns about the French Char B1-bis tanks, but we found them and wiped them out with the Luftwaffe. German spearheads pushes further into France, and the situation is now one of mopping up, not breaking their lines. Our two paratroopers move into Italy. We then sink another UK DD off Denmark, and use our subs to scout a secure path for the Deutchland. We fail...

Italy
Two advances by the Italians, they take Monaco and start to move into Egypt. The MPP is spent on reinforcing the navy.

Allies
An UK CV sinks the Deutchland off Norway. Close, but no sigar for our surface raider. The convoy raids are now REALLY at a net loss.

Reinforcements
The 1st Panzer arrives in Coblenz.

Purchases
Germany buys a tactical bomber.

Research
Germans gets a brakthrough and discover Spying and Intelligence1.

Decisions/Events
None.

Concerns
Should I have gone for a Vichy? Too late now as too much time has been spent pushing into France.



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"Hun skal torpederes!" - Birger Eriksen

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terje439
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RE: Axis mistakes galore

Post by terje439 »

Turn 16

Sorry
Forgot to take a screenshot for this turn.

Weather
Clear.

Supply raids
Allied losses : 0 MPP
Axis losses : 2 MPP from strategic bombing.

Germany
Paris falls, and we keep pushing south. All MPPs are spent on reinforcements across the board.

Italy
Pushing further into Egypt we spot and start attacking an engineer.
MPPs are spent reinforcing the navy, we are slowly getting there. A few more turn and the navy should be ready. No idea what it will be ready for, but when I decide, it will be ready...

Allies
The French counterattacks the italians outside Monaco, dealing 1 point of damage. Mussolini has gotten his "few thousand dead".

Purchases
None.

Research
Italy finishes Ground attack weapons1.

Decisions/Events
We say no to a Vichy France.
The US decide to deliver the aircraft France had ordered before the war.
There is a pro Axis coup in Iraq.
UK annexes Basra (hey Uncle Sam, why is not this aggressive?).
The Italians have come up with the idea of using frogmen on minisubs to attack enemy ships in port, we agree to this.

Concerns
What to do with the Italian navy. Watch me botch it!
"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")
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terje439
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RE: Axis mistakes galore

Post by terje439 »

Turn 17

Weather
Clear.

Supply raids
Allied losses : 0 MPP
Axis losses : 0 MPP

Germany
It is now about mopping up France, which we start to do. We also decide that we can afford to start the transit of units to the east. The RAF raids is annoying, so the Luftwaffe will move into position this turn, reinforce next turn, and then try to wipe out some RAF units in Britain.
The navy repairs its damage, as do various other units, and a corps in Poland are happy to recieve upgraded weapons.

Italy
Keep attacking that engineer, but the Italians take worse than they dish out. MPPs again spent on the navy.

Allies
Attacks in Egypt means that Italy will have to stop trying to push (and to kill that engineer), and probably fall back instead, but that will be decided next turn. The Italian corps in Africa is down to 4 strength, that is for sure.

Purchases
None.

Research
Germany starts Advanced tanks2, and finishes Anti-tank weapons1 and Advanced submarines1.

Decisions/Events
Rumania, Bulgaria and Hungary are bickering over their borders, we say that Rumania are in the wrong here.
Should we invest MPPs in Iraq or not? We go with NO.
The UK decides to trade Caribbean bases for US DDs.

Concerns
Buying more units or upgrading the ones in place...



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Hartmann
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RE: Axis mistakes galore

Post by Hartmann »

I like that you didn't go for Vichy for the simple reason that most players (me included) do install it. The historical rationale behind Vichy was that

a) the Germans did not have to occupy and administrate all of France (which is something that costs resources and binds manpower)
b) the French Colonies, and their navies, would (mostly) NOT switch to the Allies.

I'm not sure how the effects of not installing Vichy are modelled in the game (for I always go Vichy), so it will be interesting to see what happens in yours.

About Malta: If you want to occupy it, make sure you place two ships adjacent to the port hex to reduce the port's supply by 1 per turn (with the other ships in reach to defend against any attacks from the RN). Also make sure that you have lots of airplanes (bombers and escorts) in Southern Italy. Bomb Malta until its supply is 0. Then, if you also have blockaded and reduced the port to 0, any damage to the AA unit will not be repaired the following turns. Eventually, the AAR unit will disappear and you can amphib assault Malta OR (better) take it with paratroopers. During that whole operation you have to beware the Royal Navy, but if you got your ships upgraded and have enough air support you should have the upper hand when they attack (you also should make diligent use of the fact that your ships are within reach of your ports).
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terje439
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RE: Axis mistakes galore

Post by terje439 »

ORIGINAL: Hartmann

I like that you didn't go for Vichy for the simple reason that most players (me included) do install it. The historical rationale behind Vichy was that

a) the Germans did not have to occupy and administrate all of France (which is something that costs resources and binds manpower)
b) the French Colonies, and their navies, would (mostly) NOT switch to the Allies.

I'm not sure how the effects of not installing Vichy are modelled in the game (for I always go Vichy), so it will be interesting to see what happens in yours.

About Malta: If you want to occupy it, make sure you place two ships adjacent to the port hex to reduce the port's supply by 1 per turn (with the other ships in reach to defend against any attacks from the RN). Also make sure that you have lots of airplanes (bombers and escorts) in Southern Italy. Bomb Malta until its supply is 0. Then, if you also have blockaded and reduced the port to 0, any damage to the AAR unit will not be repaired the following turns. Eventually, the AAR unit will disappear and you can amphib assault Malta OR (better) take it with paratroopers. During that whole operation you have to beware the Royal Navy, but if you got your ships upgraded and have enough air support you should have the upper hand when they attack (you also should make diligent use of the fact that your ships are within reach of your ports).

Well, as to what happens with France now that I did not go for Vichy, I have no idea [:D]

Hmm, using the Italian Navy with both the French and British navy around sounds dangerous. Might try to see if I can inflict enough damage to the unit on Malta by air alone.
My Paras are going for another venture, but suppose I might switch one of them back if I remove the unit on Malta. Will see.


Terje
"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")
Hartmann
Posts: 883
Joined: Tue Nov 28, 2000 10:00 am

RE: Axis mistakes galore

Post by Hartmann »

ORIGINAL: terje439


Hmm, using the Italian Navy with both the French and British navy around sounds dangerous. Might try to see if I can inflict enough damage to the unit on Malta by air alone.
My Paras are going for another venture, but suppose I might switch one of them back if I remove the unit on Malta. Will see.


Terje

You will not be able to take Malta if you don't blockade the port because every damage to the AA unit will be repaired next turn. OF COURSE the operation is dangerous. [:D] But that's why I wrote you should have upgraded units. Also, having the air cover will help not only the bombing, but also help your ships against the RN. Finally, THEY will not have ports to hide and repair in the vicinity. All in all, it's a matter of preparation and timing. [:)]


Edit: Typos - instead of "AA unit" I wrote "AAR unit" in several posts. [:D]
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