Finally, losses.

Moderators: Joel Billings, Sabre21
ORIGINAL: glvaca
But, with FBD5 inexplicably missing I need to improvise. I'm also a little surprised that I can't enter Hungary to rail an FBD in. How did 11th Army get to Rumania in the first place?
ORIGINAL: glvaca
As to the combat engine it feels right although I still have that feeling that Armor is seriously underrated as an offensive weapon. On turn 4 I had a held result against a riffle division (no forts) in light woods with a deliberate attack (HQ in range) by 1st Panzer Div. [X(]
ORIGINAL: Telemecus
ORIGINAL: glvaca
But, with FBD5 inexplicably missing I need to improvise. I'm also a little surprised that I can't enter Hungary to rail an FBD in. How did 11th Army get to Rumania in the first place?
Those of us with fond memories of FBD5 still mourn its loss at the beginning.
It is on the arrivals list - it will turn up when you do not need it so much anymore!
Germany did have prewar agreements about using rail in Hungary. But I understand it was a sharing agreement with normal peacetime traffic - and as Germany did not tell Hungary early about the invasion it took time to gear up. So I am guessing they are reflecting that. Although I think we should still be allowed to go the long way around Hungary if we chose.
ORIGINAL: glvaca
As to the combat engine it feels right although I still have that feeling that Armor is seriously underrated as an offensive weapon. On turn 4 I had a held result against a riffle division (no forts) in light woods with a deliberate attack (HQ in range) by 1st Panzer Div. [X(]
I think this was deliberate change. Trying to stop panzerball and encourage panzers to go around Soviet units as was the case historically. Too often I have seen panzer divisions as the main attacker on cities, forts, taking Leningrad etc and that was never the case.
Not?war is not math
ORIGINAL: EwaldvonKleist
Not?war is not math
Hate break it to you: war is chaos [:'(]ORIGINAL: EwaldvonKleist
Not?war is not math
ORIGINAL: Telemecus
ORIGINAL: EwaldvonKleist
Not?war is not math
Maths is eternity
ORIGINAL: bigbaba
hortlund is a very good player. playing against him actually and we are in the last mud turns before the 4 winter turns and then the blizzard come. he lost so far only 3 million reds and is absolutely capable of getting a good blizzard offensive. you will have fun and a lot of gray heads because of him.
he may be able to open the central and Lvov pocket (like silly did in my game) but let's see his response.
good luck.
ORIGINAL: glvaca
Secondly, what will happen with all those SU when Army Group Anton disbands? Will they go to Rum High Command?
ORIGINAL: glvaca
I also notice that dropping fuel is seriously reduced in efficiency.
ORIGINAL: glvaca
In retrospect perhaps I should have made a drive SE towards Odessa to cut of what seems a sizable force but elect not to.
ORIGINAL: glvaca
I'm also replacing soon to be departing air groups with 109E3's, no sense in letting them withdraw with the best fighters.
ORIGINAL: glvaca
He leaves 2 infantry divisions &, curiously, Western Front in Minsk.
ORIGINAL: Telemecus
ORIGINAL: glvaca
Secondly, what will happen with all those SU when Army Group Anton disbands? Will they go to Rum High Command?
If you have IIRm Corps locked or it is not otherwise under command of AGAnt they will all flow up to RHC. If not perhaps one or two construction and the pioneer will go to IIRm Corps plus other types depending on your SU support levels, and the rest to RHC. If coming from a much older version as I did - do not fear! All SUs can be assigned down from RHC to 3rd and 4th Rm armies and below, and at no AP cost. Before having AGS and distance blocking the flow of allied SUs was a real pain. Perhaps one or two constructions might do some rail repair in Bessarabia from RHC. But I think you may need to think then about assigning them to a Rumanian field HQ and hanging it back close to rail lines so they mostly do do auto rail repair - if that is what you want. It is still a few turns before AGAnt disbands.
ORIGINAL: glvaca
I also notice that dropping fuel is seriously reduced in efficiency.
Coming from an older version I noticed that too. But I also noticed the bringing an airbase close to the unit you are refueling seriously increases efficiency. I have had a few fuel drops with zero losses of fuel - unheard of in earlier versions. That said I think 1.11 is going to reverse this. There are several alternative uses for the Rumanian airbases - perhaps that is one (not sure if they improve LW fuel drops though?)
ORIGINAL: glvaca
In retrospect perhaps I should have made a drive SE towards Odessa to cut of what seems a sizable force but elect not to.
Not sure if you played the older versions when the rail line just north of Rumania was blocked from turn 1 - on some version they moved Axis back from the border so that was no longer the case. So just cutting the lines at Proskurov and leaving the pocket open but without rail no longer works. In the team game being played with PH there was a plan to leave the Rumanian forces frozen for two turns and then the Axis to go first on turn three with the Soviets still in their start positions - it only did not work out because of a confusion on the manual description of the freezing requirements. And going for Odessa, if linking up with forces coming out through Kishiniev can mean a bigger pocket, very short supply lines to your advanced motorised units and little time to dig at Odessa. I think there is a lot to be said for it.
ORIGINAL: glvaca
I'm also replacing soon to be departing air groups with 109E3's, no sense in letting them withdraw with the best fighters.
And departing bombers with Ju-86s? On this version their range is less than a fighter!
If you wait a few turns for one of the manual swaps, you can do it for just over 20 109E-3s, the others having gone in conversions, exports and replacements in your later withdrawing airgroups. So you can actually reduce the number of fighters being withdrawn net.
ORIGINAL: glvaca
He leaves 2 infantry divisions &, curiously, Western Front in Minsk.
Based on our team game against Panzerjaeger Hortlund I think PH has a "thing" about getting Pavlov killed. [:)]