Desert War Scenario Screenshots

Brian Kellys Desert War: 1940-42 captures the drama of the campaign for North Africa during World War II.
elmo3
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RE: Desert War Scenario Screenshots

Post by elmo3 »

In most scenarios the units start in their historical positions. In some scenarios the start locations can be changed. There may be several setup locations available to each side. Subject to change of course since it's beta.
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jamespcrowley
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RE: Desert War Scenario Screenshots

Post by jamespcrowley »

ORIGINAL: elmo3

In most scenarios the units start in their historical positions. In some scenarios the start locations can be changed. There may be several setup locations available to each side. Subject to change of course since it's beta.

I really like the idea of multiple possible starting locations.

Imparts unpredictability into the scenario and extends replayability enormously.

I hope this can be extended to both sides in all scenarios, for those reasons.
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Jim
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HeinzBaby
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RE: Desert War Scenario Screenshots

Post by HeinzBaby »

Looking forwards to this!

I still! have the SPI games 'Panzer Armee Afrika', 'Desert Fox' and 'Campaign for North Africa' (unpunched)
The Med and North Africa have been neglected for a long time..
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sol_invictus
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RE: Desert War Scenario Screenshots

Post by sol_invictus »

Looking good and highly anticipated. One thing that bothers me though is the colored stripe at the bottom of the counters to denote divisional affiliation. Is it possible in the options to change that by moving the divisional color to the box within the NATO symbol? That has always looked best to me.
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Benedict151
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RE: Desert War Scenario Screenshots

Post by Benedict151 »

"'Campaign for North Africa' (unpunched)"

Yep, me too! I suspect most copies of this remained unpunched (although I do know one person who played a couple of games)
I rather liked 'Desert Fox' from SPI - and Frank Chadwick's various titles for GDW

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RealChuckB
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RE: Desert War Scenario Screenshots

Post by RealChuckB »

Thanks for sharing the screenshots - would be great to see some without the hex grid (I'm a big fan of a clean map :-)

I like the map itself, after all, it's desert, which means a lot of brown but many details (such as the coastline and the escarpments (the correct term evades me at the moment ...) look great.

I understand what some posters say about the counters, they do not look like that are "on top" of the map but almost like they are "sunken" into the map, pretty sure it has to do with the slight 3D effect that is used around the edges (maybe it's not in line with the direction of the shadows in the map itself?) In any case, if the graphics are moddable, I'm sure people will come up with great alternatives

Looking forward to this one (after not being very interested in the beginning)
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wodin
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RE: Desert War Scenario Screenshots

Post by wodin »

It does have something to do wityh the shading. I think if shades of grey was used rather than black and white may help.
ORIGINAL: Chuck B

Thanks for sharing the screenshots - would be great to see some without the hex grid (I'm a big fan of a clean map :-)

I like the map itself, after all, it's desert, which means a lot of brown but many details (such as the coastline and the escarpments (the correct term evades me at the moment ...) look great.

I understand what some posters say about the counters, they do not look like that are "on top" of the map but almost like they are "sunken" into the map, pretty sure it has to do with the slight 3D effect that is used around the edges (maybe it's not in line with the direction of the shadows in the map itself?) In any case, if the graphics are moddable, I'm sure people will come up with great alternatives

Looking forward to this one (after not being very interested in the beginning)
Numdydar
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RE: Desert War Scenario Screenshots

Post by Numdydar »

ORIGINAL: HeinzBaby

Looking forwards to this!

I still! have the SPI games 'Panzer Armee Afrika', 'Desert Fox' and 'Campaign for North Africa' (unpunched)
The Med and North Africa have been neglected for a long time..

Well mine is semi-punched as I actually played it some with 2 teams of 2 each. You really did need extra people on each side to keep the game moving. Only got about a quarter to a third of the way through the campaign before RL interfered. But really loved the system so definitely looking forward to this.

But I will only buy if your system keeps track of the different truck types and their chance of breakdown based on distance traveled, their chance of being repaired, etc. Of and tanker trucks too, Plus ... After all we would not want to have the supply system to be too simple would we [:D]
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wodin
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RE: Desert War Scenario Screenshots

Post by wodin »

The buttons down the side of the screen look great and pop up..maybe do the counter edges similar? Also like a curved corner meself:)
ORIGINAL: Chuck B

Thanks for sharing the screenshots - would be great to see some without the hex grid (I'm a big fan of a clean map :-)

I like the map itself, after all, it's desert, which means a lot of brown but many details (such as the coastline and the escarpments (the correct term evades me at the moment ...) look great.

I understand what some posters say about the counters, they do not look like that are "on top" of the map but almost like they are "sunken" into the map, pretty sure it has to do with the slight 3D effect that is used around the edges (maybe it's not in line with the direction of the shadows in the map itself?) In any case, if the graphics are moddable, I'm sure people will come up with great alternatives

Looking forward to this one (after not being very interested in the beginning)
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RealChuckB
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RE: Desert War Scenario Screenshots

Post by RealChuckB »

ORIGINAL: wodin

The buttons down the side of the screen look great and pop up..maybe do the counter edges similar? Also like a curved corner meself:)

Agree - I believe the issue is the white "shading" of the right and bottom sides of the counters, these should also be shaded black (the 3D effect then comes from the application of other shades on the counters
Benedict151
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RE: Desert War Scenario Screenshots

Post by Benedict151 »

Interesting, will have a think on this
Thanks for the suggestions
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Hairog
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RE: Desert War Scenario Screenshots

Post by Hairog »

Any chance at modding the graphics? I had great fun taking other people's mod and ideas and making my own for Strategic Command 3 and Time of Wrath. There are some real talented people who will do some awesome graphics if given the chance.


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Alan Sharif
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RE: Desert War Scenario Screenshots

Post by Alan Sharif »

These look GREAT.
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Saint Ruth
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RE: Desert War Scenario Screenshots

Post by Saint Ruth »

ORIGINAL: Hairog

Any chance at modding the graphics? I had great fun taking other people's mod and ideas and making my own for Strategic Command 3 and Time of Wrath. There are some real talented people who will do some awesome graphics if given the chance.
Sure, you can change any of the graphics in the game. And in the scenario builder, you can either colour or shade the units, or import counter images to use. Maps also allow either standard tiles or you can import an entire map image (you can also export the map image and then re-touch it etc).

As an example, there was a Peleliu mod done you can see here:
http://members.upc.ie/jeanette.kelly/peleliu.html
Not much like the desert!
Thanks,
Brian
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SlickWilhelm
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RE: Desert War Scenario Screenshots

Post by SlickWilhelm »

Keep in mind, too, that the size of pics on this forum are limited to something like 200k, so when you add a screenshot you really have to knock down the clarity. The in-game look of the graphics is beautiful.
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AllenLee
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RE: Desert War Scenario Screenshots

Post by AllenLee »

FYI
Game - Hot Key Popup is missing one - Q. Q lets you "Display setup zones (during setup phase)".
The Tutorial manual has the complete screen.
(P.S the alphabet is M, N, O not M, O, N.)
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Saint Ruth
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RE: Desert War Scenario Screenshots

Post by Saint Ruth »

Ah, cheers AllenLee! [8D] Will fix! Thanks
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