ORIGINAL: Psych0
Let's start with AP spend... The German OOB is a mess at the get go to be honest so I like to address that mostly the first few turns. And I won't need to spend any APs on HQ BU so that's already a benefit [;)]
In my first games I used to follow this path, but then stopped to save every point I could for future HQBUs. So it is refreshing to see the full panoply of options being used in this game again
ORIGINAL: Psych0
- XXIV starts with 6 ID attached! So 255th to XXXXVI Pz (1 AP) and 267th to XII (1 AP)
The downside of this is you are not taking advantage of the opportunity to remove the command penalty on 2PzGrp at the same time - and Guderian has good ratings. And you might find assigning infantry to another panzer corps only means they have to be reassigned in a future turn again. I usually start turn 1 doing any combats with these two first and then reassign them to OKH - usually they are covering marshes/pockets and not in any combats for a couple of turns so that is OK. You can assign them to XXXIV corps, or in two turns to 2nd army, or if it is just to get rid of the command penalty direct to 3rd panzer group or to a minor allied HQ.
ORIGINAL: Psych0
- XXXXII 129th to VIII (1 AP)
Similarly, although probably for more APs I would have gone the whole hog and transfered them to an AGN army (which has spare capacity) and start getting to the point where your 9th army commander ratings become effective?
ORIGINAL: Psych0
- IV 296th to XXIX (2 AP) due to 5 divs attached to IV
- AGS 99th to XXXXIX Mtn (0 AP)
Similarly to XXXIV would have meant the overload on 17th goes down at same time. XXXIV could be reassigned from OKH to AGS (0 AP) to keep the transfer of 99th at no points.
It does mean a few more points up front and fewer corps command penalties removed in turn 1. But it will mean fewer points overall spent getting rid of command penalties and the army commands become effective sooner. However these are thoughts without seeing the screenshots of turn 1. So you may have had other good immediate reasons.
ORIGINAL: Psych0
- XXXXVIII 58th to XXVI (1 AP) as it's the only div in XXXXVI with a fairly poor leader Von Chappuis
Often it can be worth waiting a few turns for this. Although in an idealised order of battle von Chappuis is out - you might find in the next couple of turns you need a division to do a few things different from everyone else (reduce a courland pocket, get to the gulf of Finland, defending against units coming from west Estonia, go for Talinn) which means it will be beyond 5 hexes of the other 18th army corps that might be heading to Pskow. So for these purposes it can be useful to have a 4th corps just to supply that extra division.
Your opening looks very good - certainly better than my first one not against an AI! If this is absolutely your first game against someone else you will have a few surprises from your opponent, but you'll get used to it quick.