Gary Grigsby's War in the East Public Beta Update v1.11.02

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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AFV
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RE: Gary Grigsby's War in the East Public Beta Update v1.11.02

Post by AFV »

M60 what do you mean it costs to merge? There's a difference between incomplete and flat wrong...
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M60A3TTS
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RE: Gary Grigsby's War in the East Public Beta Update v1.11.02

Post by M60A3TTS »

ORIGINAL: AFV

M60 what do you mean it costs to merge? There's a difference between incomplete and flat wrong...
16. Merging units will no longer cost 1 AP.

The statement is factual in that it no longer costs 1AP. But neither is it zero. The statement does not explain what it costs.
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RE: Gary Grigsby's War in the East Public Beta Update v1.11.02

Post by AFV »

Well damn M60 perhaps I should have been clearer- can you elaborate on what the true costs are? :)
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RE: Gary Grigsby's War in the East Public Beta Update v1.11.02

Post by Blubel2 »

ORIGINAL: thedoctorking

Anybody else detecting a growing lag as you play through a turn? I'm suspecting a memory leak. I'm using Steam, so maybe that's the problem.

If using Win 10, you have to use Win 8 compatibility mode. It is a known bug.
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RE: Gary Grigsby's War in the East Public Beta Update v1.11.02

Post by Telemecus »

Was any thought put into the effect of change 7 on the ordinary ground war. I can see why it was thought necessary to make expanding factories less vulnerable to aerial bombing. But as it applies to all damaged factories which are evacuated the Soviet side will be getting a huge boost to their early war production from the factories they ordinarily evacuate because of advancing ground forces.
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M60A3TTS
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RE: Gary Grigsby's War in the East Public Beta Update v1.11.02

Post by M60A3TTS »

ORIGINAL: AFV

Well damn M60 perhaps I should have been clearer- can you elaborate on what the true costs are? :)

Normally I'd tell you to find out for yourself, but since you come from Dallas and I enjoyed living there at one time, I will tell you.

Division = 5
Brigade = 3
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RE: Gary Grigsby's War in the East Public Beta Update v1.11.02

Post by BrianG »

not sure about the severity of rule 21 about cant fly missions if you toggle air unit on and off. seems a little harsh and play restrictive.
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RE: Gary Grigsby's War in the East Public Beta Update v1.11.02

Post by 56ajax »

ORIGINAL: M60A3TTS

ORIGINAL: AFV

Well damn M60 perhaps I should have been clearer- can you elaborate on what the true costs are? :)

Normally I'd tell you to find out for yourself, but since you come from Dallas and I enjoyed living there at one time, I will tell you.

Division = 5
Brigade = 3

Well I have just merged 4 rifle divisions into 2 rifle divisions at zero (0) cost of Admin points using the Merge function. I assume we are talking at cross purposes?
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RE: Gary Grigsby's War in the East Public Beta Update v1.11.02

Post by thedoctorking »

ORIGINAL: BrianG

not sure about the severity of rule 21 about cant fly missions if you toggle air unit on and off. seems a little harsh and play restrictive.

The truth is that night and day operations were really distinct in WW2. Air crews got special training for night operations and night bomber and fighter squadrons rarely operated during the day. Switching a squadron over from one to the other would probably have taken more than a week. This rule seems entirely reasonable to me.

If you want to prevent your aircraft from flying for some reason, set their range to 1.
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no morale loss

Post by BrianG »

an attacker losing not facing morale loss?

It seems reasonable that losing an atttack would cause the attacking units to be more depressed. They might start resenting leadership as incompetent. etc

And thus lower morale?
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RE: Gary Grigsby's War in the East Public Beta Update v1.11.02

Post by M60A3TTS »

ORIGINAL: 56ajax

ORIGINAL: M60A3TTS

ORIGINAL: AFV

Well damn M60 perhaps I should have been clearer- can you elaborate on what the true costs are? :)

Normally I'd tell you to find out for yourself, but since you come from Dallas and I enjoyed living there at one time, I will tell you.

Division = 5
Brigade = 3

Well I have just merged 4 rifle divisions into 2 rifle divisions at zero (0) cost of Admin points using the Merge function. I assume we are talking at cross purposes?

I really don't know. You tell me.

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RE: no morale loss

Post by xhoel »

I think that has been done to encourage Soviet commanders to attack German units a bit more aggressively. The problem is morale in game doesn't equal ''morale'' per se, its rather a combo of morale, cohesion and organisation as far as I know. Can anyone tell me what the range command does? Restricts flying space?
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RE: Gary Grigsby's War in the East Public Beta Update v1.11.02

Post by 56ajax »

ORIGINAL: M60A3TTS

ORIGINAL: 56ajax

ORIGINAL: M60A3TTS




Normally I'd tell you to find out for yourself, but since you come from Dallas and I enjoyed living there at one time, I will tell you.

Division = 5
Brigade = 3

Well I have just merged 4 rifle divisions into 2 rifle divisions at zero (0) cost of Admin points using the Merge function. I assume we are talking at cross purposes?

I really don't know. You tell me.

Image
Hey, I have confirmed your results. I had to use my 'live' multiplayer game to find enough units that match the merge criteria.

Merging 2 divs cost 5 points, merging a div and brigade cost 3 points. Note these units were in supply.

In another game against the AI I merged 2 divs and the cost was zero. These units were not in supply.

Do we have a bug?

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Foch : This is not peace. This is a 20 year armistice.

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RE: Gary Grigsby's War in the East Public Beta Update v1.11.02

Post by morvael »

Guess this comes from the other change - merged units are treated as destroyed and will return in X weeks. And since destroyed units cost APs to rebuild... this is the final effect. So M60A3TTS the changelog is actually true. Merge is free (was not), but rebuild of destroyed units is not free :)
Now, whether this is something to fix - I don't know. Seems to me it could be abused when your units are in bad situation - merge as many as you can to get free rebuilds. So I guess this has to stay.
After all I've saved you 1 AP and your merged unit will return so those APs are not lost (and if you'll merge when at 0 AP this will be free).
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STEF78
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RE: no morale loss

Post by STEF78 »

Thanks to Dennis and Morvael for your work
9. In land battles, in which the attacker lost, there will be no morale changes for either attacker or defender.
Very bad new for the axis player in the late war...
14. To inflate losses in battle which were universally perceived as too low, men that went to the disabled pool during battle will be no longer shown as DAM, but will be included in the LOST value. DAM value will instead represent the number of men in damaged elements, multiplied by 50% (for the Soviet), and 40% (for the Axis). This represents the number of men that may be lost during the next logistics phase, when damaged elements will be sent to pool or discarded.
Could you detail or show an example please.

I've played 2 turns under 1.11.02 and it seems that losses have greatly increased
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RE: Gary Grigsby's War in the East Public Beta Update v1.11.02

Post by 56ajax »

ORIGINAL: morvael

Guess this comes from the other change - merged units are treated as destroyed and will return in X weeks. And since destroyed units cost APs to rebuild... this is the final effect. So M60A3TTS the changelog is actually true. Merge is free (was not), but rebuild of destroyed units is not free :)
Now, whether this is something to fix - I don't know. Seems to me it could be abused when your units are in bad situation - merge as many as you can to get free rebuilds. So I guess this has to stay.
After all I've saved you 1 AP and your merged unit will return so those APs are not lost (and if you'll merge when at 0 AP this will be free).
So if you want to Merge for free use up all your Admin points first....Like all good Soviets do anyway...
Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
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RE: Gary Grigsby's War in the East Public Beta Update v1.11.02

Post by boudi »

20. Disabled “both” night missions mode, it will be no longer possible to select that option.

In a new game, it's seems that i can still select day/night bombing mission ?
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RE: Gary Grigsby's War in the East Public Beta Update v1.11.02

Post by Denniss »

day or night but not both at the same time/turn
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RE: no morale loss

Post by Blubel2 »

ORIGINAL: STEF78

9. In land battles, in which the attacker lost, there will be no morale changes for either attacker or defender.
Very bad new for the axis player in the late war...

I agree. I think that this will kill the late game.
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RE: no morale loss

Post by SparkleyTits »

Keep in mind it also does the reverse for 41/42
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