Pace of the game. (PBEM)

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Chickenboy
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RE: Pace of the game. (PBEM)

Post by Chickenboy »

ORIGINAL: Edward75

I don't use CS auto convoy, this is wrong.

Your simultaneous use of two very different methodologies for convoy automation suggests that you may be conflating / confusing the two. There are (IMO) issues with the auto convoy system. Some, probably relatively few, players use them in some backwater areas and swear by them. Others, probably most, say it's still buggy and unnecessary.

For those that eschew the auto convoy system, "CS" convoys can fill the gap and automate convoys for routine matters. CS convoys are an entirely different animal than auto convoy and should not be confused.

But if you're telling me that you *MUST* check on each and every resource convoy you have running between Korea and Honshu, Hokkaido and Honshu and Sakhalin and Hokkaido *EVERY DAY* then I disagree. You can do quite well without such overanalysis and spend your time more productively either (gasp) in real life matters or elsewhere in the game.
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Andav
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RE: Pace of the game. (PBEM)

Post by Andav »


I have been playing by email since the UV days so I have a turn or two under my belt.

The first couple of weeks of the war take a long time each turn. Probably 2 hours at least. This is mainly to set everything up. During expansion (later Dec 41 - Spring of 42), I will spend 1-2 hours on a turn including replay. Once things are rolling, it can be done in a little as 30 minutes including replay. Usually it takes 45 minutes to an hour. Turns just before the end of the month and just after the beginning of the month take longer because I review production and pilot training at this time. When the Allied player becomes more active, turns will take more time as air unit specifically need to be managed more aggressively. I guess I have played enough turns to have a feel for what needs to be checked daily and what can ride a few turns without checking.

Tracker also helps a lot. It lets you know when things arrive places and when things build and many other useful items all in one place.

For me, this game is a fun diversion from real life. It is not another job so I don't let it consume too much time. That being said, if you enjoy spending that much time reviewing a turn and your opponent is good with the pace of the game, then enjoy yourself and take the time you feel you need. There is no right or wrong answer here.

Wa

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rustysi
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RE: Pace of the game. (PBEM)

Post by rustysi »

For me, this game is a fun diversion from real life. It is not another job so I don't let it consume too much time.

Well I'm retired now, so it is my 'job'.[:D] And you know what they say about having a 'job' you love.[:'(]
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
asurob
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RE: Pace of the game. (PBEM)

Post by asurob »

When I have a good fast place opponent, I can average 5 to 7 turns a day. Once you get past that first turn...honestly..it's all about book keeping and I have a system after more then a decade of wrestling with this monster.
Carrierbane. I lose more flattops in a week then most players do in a year.
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Edward75
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RE: Pace of the game. (PBEM)

Post by Edward75 »

I heard about such fast players, but I don't believe. Of course you can press end of turn button for 1 second. BUT! I doubt that everything can be completely monitored and checked. Obviously, player will make a lot of mistakes or even disregard them altogether.
My fastest opponent made 1 turn per day (sometimes longer). All other opponents in one turn 2-3 per day (sometimes longer).
Most players in a game are adults who have work, family, children, and other hobbies. Unable to sit in game 24 hours and 7 days a week.
Such is the reality of life!
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Yaab
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RE: Pace of the game. (PBEM)

Post by Yaab »

- Conan, what is best in life?
- To throw the kitchen sink, use Tracker, augment aircraft fatcories to 30 size and aim for the Auto-victory.
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Edward75
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RE: Pace of the game. (PBEM)

Post by Edward75 »

I don't play against AI, never!
And I don't play for Auto-Victory.
This is the most stupid in game!
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BBfanboy
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RE: Pace of the game. (PBEM)

Post by BBfanboy »

ORIGINAL: Edward75

I don't play against AI, never!
And I don't play for Auto-Victory.
This is the most stupid in game!
It is good to plan to play out the game to "the end", whatever that may be, but the Auto-Victory proponents will tell you that it forces the Allied player to be more active sooner and forces Japan to defend more forward in 1943-44. Neither side can afford to wait for superiority or consolidation of their perimeter before challenging the other.

For PBEM players that makes a more interesting game - no Allied "Sir Robin" withdrawal in 1942 and no Japanese early withdrawal from their conquests to make a fortified ring around the home islands.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Edward75
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RE: Pace of the game. (PBEM)

Post by Edward75 »

I absolutely agree that player should not allow until Auto-victory! You need to resist, play more actively! But it is not always possible for someone. I just don't want to stop game because of this, but I need to play further. Allies have good replenishment in ships, aircraft and troops. Have every chance of winning in Tokyo Bay!
asurob
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RE: Pace of the game. (PBEM)

Post by asurob »

ORIGINAL: Edward75

I heard about such fast players, but I don't believe. Of course you can press end of turn button for 1 second. BUT! I doubt that everything can be completely monitored and checked. Obviously, player will make a lot of mistakes or even disregard them altogether.
My fastest opponent made 1 turn per day (sometimes longer). All other opponents in one turn 2-3 per day (sometimes longer).
Most players in a game are adults who have work, family, children, and other hobbies. Unable to sit in game 24 hours and 7 days a week.
Such is the reality of life!


Nah. I check everything every turn. Nothing misses my gaze. I'm a 55-year-old guy with a job in athletics so I work a lot of hours and had 3 kids (1 in college 2 others now out being real people). The point is...yeah there is a lot of detail in this game...but if you are organized...you can bang through the turns at a pretty rapid rate. I also almost always play the Japanese...have for more then a decade. My current opponent and I get through 3 to 5 turns a night....and usually only stop when he has to hit the hay (we are on opposite coasts). It's all about finding a good opponent.
Carrierbane. I lose more flattops in a week then most players do in a year.
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Bullwinkle58
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RE: Pace of the game. (PBEM)

Post by Bullwinkle58 »

ORIGINAL: Edward75

I absolutely agree that player should not allow until Auto-victory! You need to resist, play more actively! But it is not always possible for someone. I just don't want to stop game because of this, but I need to play further. Allies have good replenishment in ships, aircraft and troops. Have every chance of winning in Tokyo Bay!

Under the game design it is impossible for the Allied player to win the game EXCEPT by auto-victory. It's built in.
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rustysi
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RE: Pace of the game. (PBEM)

Post by rustysi »

(we are on opposite coasts)

Interesting, I didn't know Arizona had a coast.[:D]
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
asurob
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RE: Pace of the game. (PBEM)

Post by asurob »

ORIGINAL: rustysi
(we are on opposite coasts)

Interesting, I didn't know Arizona had a coast.[:D]


We have the world's largest beach.

Just not much water :P
Carrierbane. I lose more flattops in a week then most players do in a year.
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rustysi
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RE: Pace of the game. (PBEM)

Post by rustysi »

Yeah, I do remember a lot of sand where I was out there back in the day.
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
GetAssista
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RE: Pace of the game. (PBEM)

Post by GetAssista »

ORIGINAL: asurob
We have the world's largest beach.

Just not much water :P
Technically, the world's largest beach is Sahara
asurob
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RE: Pace of the game. (PBEM)

Post by asurob »

ORIGINAL: GetAssista
ORIGINAL: asurob
We have the world's largest beach.

Just not much water :P
Technically, the world's largest beach is Sahara

bah a forum full of rivet counters [:D]
Carrierbane. I lose more flattops in a week then most players do in a year.
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Lokasenna
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RE: Pace of the game. (PBEM)

Post by Lokasenna »

ORIGINAL: Edward75

I heard about such fast players, but I don't believe.

If I didn't need to keep clearing out my inbox of older turns, I could show proof of sending turns within 30 minutes of receiving them. But the fact that I have to keep clearing out my inbox for space reasons also shows how many I'm sending...
ORIGINAL: Edward75 Of course you can press end of turn button for 1 second. BUT! I doubt that everything can be completely monitored and checked.

No.
ORIGINAL: Edward75
Obviously, player will make a lot of mistakes or even disregard them altogether.

Not if you know what you're doing. Comes from experience, and planning (even if it's just in your head).
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Encircled
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RE: Pace of the game. (PBEM)

Post by Encircled »

I can crash off a quick turn (less than an hour) but I do find I have to spend the next turn double checking a lot more and I tend to find I've missed stuff (odd air attack that I didn't want to go ahead because of fatigue, that kind of thing).

And about once every seven/eight turns I need a proper sit down three/four hour job to make sure I'm comfortable with where I'm at.

Certainly in the early turns as both allied and japanese, I couldn't crash off a turn quicker than 3 hours.
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Lokasenna
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RE: Pace of the game. (PBEM)

Post by Lokasenna »

3 hours, even on early turns, is horrifying to me. Although I suppose I'm faster/more efficient than most.

You don't have to do everything every day. As the Allies, for example, you don't need to re-prep units in CONUS that you won't even be able to buy out for a while on day 2. You don't need to send every spare xAK to the place you eventually want it on the same day. You can do a few here, a few there over the course of a few days.
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Encircled
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RE: Pace of the game. (PBEM)

Post by Encircled »

No, I agree that you don't have to do everything on turn 1, but (and I get that each has their own style and that is great!) I do like to get quite a bit done based on my own sort of turn 1 mental checklist.
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