Updates on Utah-Rhine?

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Peacemaker
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Post by Peacemaker »

Hi Everyone,

I'm somewhat of a newbie with SPWAW, and feel I might be ready to try on the Utah-Rhine campaign. The big question I've got right now is force composition. Does anyone have any force composition makeups that I might be able to use as a starting point?

Thanks,
Peacemaker
rexmonday
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Post by rexmonday »

Oh yeah - just remembered one of the highlights of the campaign - a P47 bombing a wooden bridge that had a PzV on it. I don't think those machines were built to float...
Wild Bill
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Post by Wild Bill »

Looks good when it happens to the other guy, doesn't it Rexc? Image

Ah, but when it is one of yours Image

WB

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Matrix Games

[This message has been edited by Wild Bill (edited November 02, 2000).]
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Wild Bill
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Post by Wild Bill »

I must have missed it, Victor. Which thread?
Let me know and I'll check it out.

Wait, was yours about the leaders coming back to life and with no rank? I also saw an reported one on sometimes inaccurate tallies and counting victories.

Those are the only ones I remember right now.

I have sent those in to the group twice.
WB

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In Arduis Fidelis
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Coordinator, Scenario Design
Matrix Games

[This message has been edited by Wild Bill (edited November 02, 2000).]
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Wild Bill
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Post by Wild Bill »

Ask a dozen different people and you'll get a dozen different TFs, Peacemaker.

If I remember correctly, I chose a couple of platoons of M4A3 Tanks, a platoon or two of either mounted infantry or engineers, and some recon units.

I've found recon units to be so valuable. They see very well. I usually buy the ones with jeeps so they can Image MOVE!

Then I buy some leg recon (they are cheap) and put them on some of my tanks. In that way they slow down close assaults by infantry on armor.

They don't last long, but I use them brazenly to find the enemy. Take a peek and pull 'em back if you can.

Get a mix, not just tanks. That day of winning with a slew of tanks is over.

Good hunting!

What about the rest of you and your core forces?

WB

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Jeff Norton
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Post by Jeff Norton »

WB,
Finnished UTAH and scored 8697. Is that good??

*SPOILER*

Hell of a battle - with all those flank attack groups. Ate up alot of repl points after the battle.
Definatly need sone engineers...
On to the next...
-Jeff
-Jeff
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Wild Bill
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Post by Wild Bill »

It sounds good to me, Jeff. I think that is a great score. Good going!...WB

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Warrior
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Post by Warrior »

I got as far as the battle where the Jagtigers showed up. They were essentially impossible to kill and my forces got wasted trying. I was ignominiously relieved of command.

[This message has been edited by REMF (edited November 08, 2000).]
Retreat is NOT an option.

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rexmonday
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Post by rexmonday »

As far as REMF's nemesis goes, I think I hit them with bazooka squads. It helps if you can predict where the reinforcements are going to come in from and then assign a couple of delaying units to assume a defend posture at those points. If all else fails try and slow them down by smacking the territory in front of them with HE...
DownUnder
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Post by DownUnder »

I'm now on the second scenario and still enjoying it! Boy I hate this street fighting, it's rather challenging though.

My initial force mix consisted of a plattoon of Shermans, and a single Sherman, two plattoons of Engineers (riding the 6 Shermans), a plattoon of Mechanised infantry and a motorised scout plattoon. It seems to be a good mix so far.

I haven't had as much time as I'd like, since I have to play test other stuff too Image

regards from down under!
Wild Bill
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Post by Wild Bill »

Thanks gentlemen! I appreciate the update. Pace yourselves, you have a long way to get to the Rhine and past it Image ...WB


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deggo
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Post by deggo »

*SPOILER*

I dropped 4 plattons of airborne and two inf AT sections to capture the foreward objectives and hold on till my main force got their.
The German column kept me from getting the center objective just west of Born and chased a few platoons out of the west end of town.
My airborn was driven off the southern most objective till my infantry and some of my armor got there and finished off the Stugs and tanks that got through.
My Jumbo 76 section and Jackson section sat in the road west of Born and nailed pretty much everything that kept moving west.
I thought I was in trouble when the Jagdtigers trundled out of the smoke but two bazooka teams assaulted without any rockets and immobilized one and damaged the suspension on the other.
Cramming bazooka teams in the transports with the airborne really comes in handy even if it's not realistic.

Scott
Scott
Wild Bill
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Post by Wild Bill »

Hey, it's war, Scott. Ho holds barred Image

WB

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deggo
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Post by deggo »

*SPOILER*


I just finished the Five Points battle and could only manage a draw.
I was wondering if I missed something. I thought that the breifing said there were some cut off and out of communication infantry holding out there? I guess it said they assumed they were still holding out.
No way I could get by those Jagdtigers without taking real heavy losses the way I approached.

Scott
Scott
Wild Bill
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Post by Wild Bill »

Poor intelligence. Unheard of in this man's army Image

I have been known to put in a tiny bit of misleading information...rare, but it does happen. Historically the tank units were told the same thing and had the same kind of greeting.

This is one of the toughest battles of the campaign, so the only thing you missed was a decisive and most people miss that in Five Points.

(Now watch someone call my hand on that! Image )

WB
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Coordinator, Scenario Design
Matrix Games

[This message has been edited by Wild Bill (edited November 10, 2000).]
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Securitas
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Post by Securitas »

I am in the first scenario of the Utah campaign and I noticed that regular infantry removes mines. Are they supposed to? Is it not the engineers who do that? If it can be others, who CAN do it? Cavalry? Pioneers? Scouts? Special Forces?
Securitas
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Wild Bill
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Post by Wild Bill »

Almost any infantry (just as in real war) can remove mines. I am not sure about weapons teams. The benefit of engineers is that they detect them quicker, remove them quicker and more efficiently. They can also lay mines, which regular infantry cannot do, Securitas. Be glad they can Image

Wild Bill

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Securitas
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Post by Securitas »

I noticed also that when I placed my preregistered targets on the map, I could not place more than 5. Is this normal? I was used to the 10 from the previous Steel Panthers Games.
Securitas
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88 is a really nice number
Tombstone
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Post by Tombstone »

This game uses the SP3 engine, which limited the number of pre-registered artillery hexes based on the size or the battle.

5 Points is a real shock and resulted in a painful, desperate battle. Those JagdTigers are pretty scary. The thing about 128mm cannon is that it butchers infantry as well as popping tanks like bubble wrap. Luckily my tank crews survived the experience. It's really cool when you make the extra effort to save your tank crews in the game. In a campaign it's perfect, your own men's safety is actually a concern. Not just the objective. In Utah to the Rhine I took lesser victory results a couple times to preserve my men.

Tomo
Wild Bill
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Post by Wild Bill »

Excellent point, Tomo. From the first battle you begin to see personalities develop, or so it appears, and you begin cheering for certain of your guys, hoping they'll make the Hero page on Tankhead's site and receive a medal to boot!

We all start having our own "Audie Murphy's," "Wittmann's," Image

WB

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Wild Bill Wilder
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Matrix Games
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