
9PM Team Game
Moderators: Joel Billings, Sabre21
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- Posts: 134
- Joined: Fri Apr 08, 2016 4:50 pm
RE: 9PM Team Game
We are looking for the air marshall for the Soviet side - anybody interested?
Want to try some new ideas with the Soviet airforce but have no time to play the whole campaign? Thats the opportunity for you! No skill level requirements!

RE: 9PM Team Game
Hi, I'd be very interested in an analyst/observer/spreadsheet maker role for BOTH sides (or any of them). You already know me from other MP games such as 8MP or 2by3+. I don't cause trouble and can provide info bits for the AAR as well as weird german names for summer operations [:)]
- HardLuckYetAgain
- Posts: 9280
- Joined: Fri Feb 05, 2016 12:26 am
RE: 9PM Team Game
ORIGINAL: leverkuhn
I don't cause trouble [:)]
OMG, I had to laugh at this.
German Turn 1 opening moves. https://www.matrixgames.com/forums/view ... 1&t=390004
A nice post, thank you K62.
https://forums.matrixgames.com/viewtopi ... 4#p5114154
A nice post, thank you K62.
https://forums.matrixgames.com/viewtopi ... 4#p5114154
RE: 9PM Team Game
It is now a stipulated requirement of all in the game! [;)]ORIGINAL: HardLuckYetAgainOMG, I had to laugh at this.ORIGINAL: leverkuhn
I don't cause trouble [:)]
Wargamers Discord https://discord.gg/U6DcDxT
RE: 9PM Team Game
A suggested alterations to the rules is to add in the clarification that the "CoS can build forts anywhere" - if there are no objections this will be edited into the rules in post 1.
Wargamers Discord https://discord.gg/U6DcDxT
- HardLuckYetAgain
- Posts: 9280
- Joined: Fri Feb 05, 2016 12:26 am
RE: 9PM Team Game
ORIGINAL: Telemecus
It is now a stipulated requirement of all in the game! [;)]ORIGINAL: HardLuckYetAgainOMG, I had to laugh at this.ORIGINAL: leverkuhn
I don't cause trouble [:)]
Ah, so you have to have MEME's to conform or they are not allowed to participate. Interesting.
German Turn 1 opening moves. https://www.matrixgames.com/forums/view ... 1&t=390004
A nice post, thank you K62.
https://forums.matrixgames.com/viewtopi ... 4#p5114154
A nice post, thank you K62.
https://forums.matrixgames.com/viewtopi ... 4#p5114154
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- Posts: 904
- Joined: Fri Oct 07, 2016 7:15 pm
- Location: England
RE: 9PM Team Game
You have completely lost me now? What are you on about? [:)]ORIGINAL: HardLuckYetAgain
ORIGINAL: Telemecus
It is now a stipulated requirement of all in the game! [;)]ORIGINAL: HardLuckYetAgain
OMG, I had to laugh at this.
Ah, so you have to have MEME's to conform or they are not allowed to participate. Interesting.
Wargamers Discord https://discord.gg/U6DcDxT
RE: 9PM Team Game
o7 Commanders
Axis Chief of Staff here.
We're still looking primarily for another Axis Ground Commander, and secondarily for an Axis Air Marshal!
Looking forward to hearing from interested parties. : )
// Dax
Axis Chief of Staff here.
We're still looking primarily for another Axis Ground Commander, and secondarily for an Axis Air Marshal!
Looking forward to hearing from interested parties. : )
// Dax

RE: 9PM Team Game
I would like to apply for Axis Ground Commander.
- thedoctorking
- Posts: 2958
- Joined: Sat Apr 29, 2017 12:00 am
RE: 9PM Team Game
I would be happy to take the Soviet Air Marshal position.
RE: 9PM Team Game
ORIGINAL: Otis1903
I would like to apply for Axis Ground Commander.
Looks like someone else snagged the position just ahead of you, the Axis Ground Commander team is full.
However, there is a high chance that we will need replacements, so if you do not mind I will put you down on the reserves list and contact you when a position frees up.
That being said, the position for Axis Air Marshal is still open.

RE: 9PM Team Game
If there is any Soviet Ground command (no matter theatre) spot left, I would love to apply. Have played a couple of server games, I keep up the timetables and would love to join team discussions in Discord.
- HardLuckYetAgain
- Posts: 9280
- Joined: Fri Feb 05, 2016 12:26 am
RE: 9PM Team Game
ORIGINAL: Darojax
ORIGINAL: Otis1903
I would like to apply for Axis Ground Commander.
Looks like someone else snagged the position just ahead of you, the Axis Ground Commander team is full.
However, there is a high chance that we will need replacements, so if you do not mind I will put you down on the reserves list and contact you when a position frees up.
That being said, the position for Axis Air Marshal is still open.
Would the Air Marshall also have control of the associated LW Flak?

German Turn 1 opening moves. https://www.matrixgames.com/forums/view ... 1&t=390004
A nice post, thank you K62.
https://forums.matrixgames.com/viewtopi ... 4#p5114154
A nice post, thank you K62.
https://forums.matrixgames.com/viewtopi ... 4#p5114154
RE: 9PM Team Game
ORIGINAL: HardLuckYetAgain
Would the Air Marshall also have control of the associated LW Flak?![]()
You have hit what for me is an interesting team dynamics question. At least by the rules of this game it is ultimately for the CoS to "allocate" - so that the CoS in this game will have to explain how they decide to do it.
In the other team games it has been all over the place (on the sides I have been on). And a big problem also is that flak is seen as having also, or even more so, a ground combat role. In other words used just to increase CV in ground combats. In the 8MP AAR we had a discussion of was this a game quirk, or did it reflect something historical. The conclusion it seems is this was historical.
So it seems to have come down to allocations between ground commanders and the air commander, and also a protocol on how the same SUs can be used by both in the same turn. The end result seems to be that the ground commanders use some flak during the turn. But most flak is left for assignment by the air commander at the end of the turn. However the air commander can also assign flak to ground combat HQs(not just air HQs) - and needs to take care they are not upsetting some critical other SU assignment there. But in effect they are filling in the gaps in flak coverage with the bulk of flak left for them at the end.
I am not entirely happy this has been well thought out. And players in this game may come up with better solutions.
Wargamers Discord https://discord.gg/U6DcDxT
RE: 9PM Team Game
ORIGINAL: Telemecus
ORIGINAL: HardLuckYetAgain
Would the Air Marshall also have control of the associated LW Flak?![]()
You have hit what for me is an interesting team dynamics question. At least by the rules of this game it is ultimately for the CoS to "allocate" - so that the CoS in this game will have to explain how they decide to do it.
In the other team games it has been all over the place (on the sides I have been on). And a big problem also is that flak is seen as having also, or even more so, a ground combat role. In other words used just to increase CV in ground combats. In the 8MP AAR we had a discussion of was this a game quirk, or did it reflect something historical. The conclusion it seems is this was historical.
So it seems to have come down to allocations between ground commanders and the air commander, and also a protocol on how the same SUs can be used by both in the same turn. The end result seems to be that the ground commanders use some flak during the turn. But most flak is left for assignment by the air commander at the end of the turn. However the air commander can also assign flak to ground combat HQs(not just air HQs) - and needs to take care they are not upsetting some critical other SU assignment there. But in effect they are filling in the gaps in flak coverage with the bulk of flak left for them at the end.
I am not entirely happy this has been well thought out. And players in this game may come up with better solutions.
The 88mm is the most effective weapon vs the T34 and KV1. If the Soviets presented a battle with armor I was always tempted to attach LW mixed flak to the HQ. The 20mm quad is quite effective vs Cav squads although vulnerbale to other Soviet devices. I attached LW mixed flak for the same reason. I got very good results at the cost of a lot of German flak devices.
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
RE: 9PM Team Game
ORIGINAL: Crackaces
ORIGINAL: Telemecus
ORIGINAL: HardLuckYetAgain
Would the Air Marshall also have control of the associated LW Flak?![]()
You have hit what for me is an interesting team dynamics question. At least by the rules of this game it is ultimately for the CoS to "allocate" - so that the CoS in this game will have to explain how they decide to do it.
In the other team games it has been all over the place (on the sides I have been on). And a big problem also is that flak is seen as having also, or even more so, a ground combat role. In other words used just to increase CV in ground combats. In the 8MP AAR we had a discussion of was this a game quirk, or did it reflect something historical. The conclusion it seems is this was historical.
So it seems to have come down to allocations between ground commanders and the air commander, and also a protocol on how the same SUs can be used by both in the same turn. The end result seems to be that the ground commanders use some flak during the turn. But most flak is left for assignment by the air commander at the end of the turn. However the air commander can also assign flak to ground combat HQs(not just air HQs) - and needs to take care they are not upsetting some critical other SU assignment there. But in effect they are filling in the gaps in flak coverage with the bulk of flak left for them at the end.
I am not entirely happy this has been well thought out. And players in this game may come up with better solutions.
The 88mm is the most effective weapon vs the T34 and KV1. If the Soviets presented a battle with armor I was always tempted to attach LW mixed flak to the HQ. The 20mm quad is quite effective vs Cav squads although vulnerbale to other Soviet devices. I attached LW mixed flak for the same reason. I got very good results at the cost of a lot of German flak devices.
I have to admit I have been a real convert to this. I used to just relegate flak to being, well, flak. Admittedly the 88mm has always been designated dual use in the game too. My worry is that with elements being matched up randomly, the 88mm was only very rarely actually matched in a battle resolution with armour elements. But although the probability is low, it is more than made up for with the impact when they do match.
ORIGINAL: TelemecusORIGINAL: HardLuckYetAgain
Would the Air Marshall also have control of the associated LW Flak?![]()
You have hit what for me is an interesting team dynamics question. At least by the rules of this game it is ultimately for the CoS to "allocate" - so that the CoS in this game will have to explain how they decide to do it.
And should also add this is not only not part of the rules but a CoS decision - it is actually where the talent and ability of a CoS lies. They cannot "push the units", but can they allocate well enough to the ground commanders to enable them to do their job.
Wargamers Discord https://discord.gg/U6DcDxT
- HardLuckYetAgain
- Posts: 9280
- Joined: Fri Feb 05, 2016 12:26 am
RE: 9PM Team Game
ORIGINAL: Telemecus
ORIGINAL: HardLuckYetAgain
Would the Air Marshall also have control of the associated LW Flak?![]()
You have hit what for me is an interesting team dynamics question. At least by the rules of this game it is ultimately for the CoS to "allocate" - so that the CoS in this game will have to explain how they decide to do it.
In the other team games it has been all over the place (on the sides I have been on). And a big problem also is that flak is seen as having also, or even more so, a ground combat role. In other words used just to increase CV in ground combats. In the 8MP AAR we had a discussion of was this a game quirk, or did it reflect something historical. The conclusion it seems is this was historical.
So it seems to have come down to allocations between ground commanders and the air commander, and also a protocol on how the same SUs can be used by both in the same turn. The end result seems to be that the ground commanders use some flak during the turn. But most flak is left for assignment by the air commander at the end of the turn. However the air commander can also assign flak to ground combat HQs(not just air HQs) - and needs to take care they are not upsetting some critical other SU assignment there. But in effect they are filling in the gaps in flak coverage with the bulk of flak left for them at the end.
I am not entirely happy this has been well thought out. And players in this game may come up with better solutions.
When the Germans have many flak guns attached to a unit the Soviets can manipulate the supply status of said units and make the Germans easier to move. I will leave it to everyone else how to do it since it is not overly hard to do. If I ever play the Germans again I will never have more than 1 flak unit in a division. The Germans already kill enough tanks and other personnel without the addition of the Flak SU that could be better utilized elsewhere imo.
German Turn 1 opening moves. https://www.matrixgames.com/forums/view ... 1&t=390004
A nice post, thank you K62.
https://forums.matrixgames.com/viewtopi ... 4#p5114154
A nice post, thank you K62.
https://forums.matrixgames.com/viewtopi ... 4#p5114154
RE: 9PM Team Game
ORIGINAL: HardLuckYetAgain
ORIGINAL: Telemecus
ORIGINAL: HardLuckYetAgain
Would the Air Marshall also have control of the associated LW Flak?![]()
You have hit what for me is an interesting team dynamics question. At least by the rules of this game it is ultimately for the CoS to "allocate" - so that the CoS in this game will have to explain how they decide to do it.
In the other team games it has been all over the place (on the sides I have been on). And a big problem also is that flak is seen as having also, or even more so, a ground combat role. In other words used just to increase CV in ground combats. In the 8MP AAR we had a discussion of was this a game quirk, or did it reflect something historical. The conclusion it seems is this was historical.
So it seems to have come down to allocations between ground commanders and the air commander, and also a protocol on how the same SUs can be used by both in the same turn. The end result seems to be that the ground commanders use some flak during the turn. But most flak is left for assignment by the air commander at the end of the turn. However the air commander can also assign flak to ground combat HQs(not just air HQs) - and needs to take care they are not upsetting some critical other SU assignment there. But in effect they are filling in the gaps in flak coverage with the bulk of flak left for them at the end.
I am not entirely happy this has been well thought out. And players in this game may come up with better solutions.
When the Germans have many flak guns attached to a unit the Soviets can manipulate the supply status of said units and make the Germans easier to move. I will leave it to everyone else how to do it since it is not overly hard to do. If I ever play the Germans again I will never have more than 1 flak unit in a division. The Germans already kill enough tanks and other personnel without the addition of the Flak SU that could be better utilized elsewhere imo.
There was an interesting phenomenon that one player in the 8MP game noticed - and referred to it as using the DCA (by French acronyms for flak). But basically any unit that is isolated can use up all its ammo in firing flak on overflights. So if you have a unit isolated but still with a high CV (Moscow in mud in this case in 8MP) - just fly lots of bombing on it and recon missions over it and it will run out of ammo in no time. Strictly speaking of course the ground troops should remain with bullets, not see them turn into flak shells.
Wargamers Discord https://discord.gg/U6DcDxT