Have you looked at War in the Pacific [:)] Or World in Flames? And there are other games as well.
Thanks I can't seem to find the number of hexes for War in the Pacific, but it looks like World in Flames is about 70,000 hexes in total. So a bit bigger than our current release, but about half the size of the desired scale of 148,000 hexes. IIRC, World in Flames also doesn't have an AI.
I fired up AoD just to make sure I remembered things correctly [:)] (I did lol). The map in AoD is definitely larger than WaW. I know you did a comparison between all the games in terms of spaces, but at this scale just 1 hex/square can mean a huge difference.
Yes and no as in mainland Europe and in the USSR our current release arguably has more land map hexes, while in China a bit less, but as mentioned previously the Chinese portion has a lot of unplayable hexes in AoD compared to WaW and only due to a difference in design.
They are different games and also difficult to directly compare due to tiles versus hexes, but glad to hear you still enjoy AoD as we really did enjoy making that game at the time.
You already have the Europe map done from WiE. So would it really be that hard to do the rest of the world [X(] ?
Kidding aside, you have quite a few people that could help you with a bigger map. That is what happened with War in the Pacific Admirals Edition when the map went from 60 miles per hex to 45. The community helped make that happen. So you could throw a bigger map together and ask the community to help make it accurate. So I would not feel that this was something you had to do all on your own.
It may be interesting to know that all of our Global maps were community designed maps, and our latest was designed by David Stoeckl who also designed the original Global Gold map. The modding community and the ease of use and power of the game Editor has definitely created a win win situation for some of our releases and while it is very unlikely that either Bill or I would work to develop a monster map at this point, as Bill mentioned the War in Europe map took well near 1 year to develop, we have never been adverse to taking a serious look at quality maps that have come our way.
Essentially if someone, or a team, were to design a release quality monster map at the War in Europe scale, it would be very likely to see the light of day as an official package if all went well. [8D]