New Scenario for testing - Mediterranean Fury 5, Serbia-right!

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Gunner98
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RE: New Scenario for testing - Mediterranean Fury 5, Serbia-right!

Post by Gunner98 »

Thanks - must have been getting tired one night... will fix the spellers and the events showing in the log.

The Tug gets you points for settling in with the damaged ship (can't remember the distance, 500M I think)

You should have received a message about inserting SOF with the CH-47 on one of the Italian bases.

Will check the scoring.

Enjoy your Russian lessons [;)]

B
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Whicker
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RE: New Scenario for testing - Mediterranean Fury 5, Serbia-right!

Post by Whicker »

one more run thru of the little skirmish a few hours in. Having seen the future and planned the best I could, I more or less survived in the northerny area somehow - just about got full mileage out of the patriots, but lost all the sweepers down south. And some other stuff. There are a few things going on. Probably would have been smart to dodge some of the incoming stuff up north, by I chose to fight it out. In retrospect the stuff down south was probably more important. But I can only say that since I know what is going to happen, if the bases getting attacked were random then you wouldn't know where to dodge.

There was no message about the sof choppers that I could find in the events, but maybe I missed it and it comes later. Not sure anyone will be left to answer the phone though.

I'm at about 240/75 on AC losses, much better than last time but still not so hot.

Good news is my language skills are coming along well.

Можно мне яблочный пирог? а где все горячие цыпочки?
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Gunner98
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RE: New Scenario for testing - Mediterranean Fury 5, Serbia-right!

Post by Gunner98 »

Thanks Whicker

V Makedonii yest' plyazh s mnozhestvom goryachikh tsyplyat, no u nikh yest' pirog s pitstsey, a ne yabloko.

[:D]

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Whicker
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RE: New Scenario for testing - Mediterranean Fury 5, Serbia-right!

Post by Whicker »

one more try, 1810Z score is -80 (no scoring other than +250 for letting the carrier go and landing the teams on each ship.

AC losses 270/65, much better, and saved the mine sweepers. Hardly any damage up north though I lost the pats to the last round of vamps.

I'll try to continue from here, but I cheated a bit by knowing what was coming. I probably didn't need to move stuff out of the norther base, it was barely touched - maybe a couple bombers got thru. Looks like main attacks have stopped and I am starting to get planes back from readying.
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Primarchx
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RE: New Scenario for testing - Mediterranean Fury 5, Serbia-right!

Post by Primarchx »

Minor critique, sort of a personal preference, but in a scenario this large having to wait many game hours (usually the same or more real hours) before the real action starts makes it hard for the 'hook' of the scenario to set for me, and get me invested in playing it. It's an issue of realism over playability for me.

I modded the scenario to have a/c ready at the start and had a blast coordinating a large strike in Hungary, then tangled with the Serbs in/around Kotor once that went hot. BTW, there are many singleton fighters filtering into the AO from their patrol areas (not sure if this was a game error, have since updated to most recent), which are more of a nuisance than a threat.
Whicker
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RE: New Scenario for testing - Mediterranean Fury 5, Serbia-right!

Post by Whicker »

it was a slow start, I think that was a bit of a head fake. I thought there was still enough to do - but I agree the real action could have come a little sooner. It ran ok for me at 15x which ended up being about 4-5x. 5x ran the same as 1x. Keep in mind if you mod one side you probably need to mod the other side - otherwise the other side probably has no chance and you have whacked the entire scenario.

The mine clearing is interesting, the ones that have divers are kind of important. I have almost totally blown up the ship being rescued, not sure they were that happy to see me.

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Primarchx
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RE: New Scenario for testing - Mediterranean Fury 5, Serbia-right!

Post by Primarchx »

ORIGINAL: Whicker

it was a slow start, I think that was a bit of a head fake. I thought there was still enough to do - but I agree the real action could have come a little sooner. It ran ok for me at 15x which ended up being about 4-5x. 5x ran the same as 1x. Keep in mind if you mod one side you probably need to mod the other side - otherwise the other side probably has no chance and you have whacked the entire scenario.

The mine clearing is interesting, the ones that have divers are kind of important. I have almost totally blown up the ship being rescued, not sure they were that happy to see me.


Oh, it definitely whacked the scenario. I agree with your assessment for timing - I ran nice and fast on 15x and 1:1 at 5x.
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Andrea G
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RE: New Scenario for testing - Mediterranean Fury 5, Serbia-right!

Post by Andrea G »

Yes it took a while but finally the serbs are coming.
Hostilities begun when I tried a fly-by with a couple of AMX on a serb PFC, it shoot a pair of SAMs and was annihilated by two OTOMAT, with the rest of the serbian navy and a SS that was lurking outside Split roads.
I didn't get identification of the SS because it was stationary at -20m; so I was able to detect it but got no noise to identify it.
Now I got everything up in the air to counter the stream of bogeys.
Let see what will survive the onslaught.
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RE: New Scenario for testing - Mediterranean Fury 5, Serbia-right!

Post by Gunner98 »

Yeah the slow start was deliberate to give you that 'Phoney War' mindset - its been that slow and slower for three days while the rest of the world tears itself apart. It is also quite a change from many of my other scenarios which tend to start with the player grabbing for anything he can find to fend off the horde.

I can probably ramp it up a bit - the main decision the player has at the start is to follow his orders and prepare for airstrikes or to follow the Int indicators and prepare for A2A; or a combination of the two - the combination option is the most likely I think considering the aircraft available, many are useless at A2A and there are enough indicators to make a player thing that a big A2A fight is a real possibility - the real flex are your F-15E & F-16bl40s

So timing the bad guys to strike 3 hours and a bit into the scenario should work. Will need to move some of the other bits closer to the action to get the full effect but should be OK.

Good luck with the onslaught [8D]

Thanks
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Andrea G
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RE: New Scenario for testing - Mediterranean Fury 5, Serbia-right!

Post by Andrea G »

I survived the first assault.
Mainly because it was targeted against UNPROFOR, which indeed was badly mauled.
Now I have spotted in the message log that the WP is preparing to strike Aviano, a bit gamey I know but... lets think it's about COMINT [:D]
The main A2A assets are in the process of being armed and refueled and I have to rely on a lot of "Spilloni" (Big Needles) the italian nickname for F-104; hope to set a SAM trap with the patriots [&o]

Losses after the first air battle.

SIDE: NATO
===========================================================

LOSSES:
-------------------------------
1x F/A-18A Hornet [EF-18A+, C.15A]
1x F-104S Starfighter ASA
1x F-15E Strike Eagle
1x F-16CJ Blk 50 Falcon
1x Mirage F.1CT
4x Tornado ADV

SIDE: WP
===========================================================

LOSSES:
-------------------------------
12x MiG-29 Fulcrum C
1x PL-877V Kilo [Paltus]
2x Su-27S Flanker B

SIDE: Commercial
===========================================================

LOSSES:
-------------------------------
1x Commercial Fishing Boat [23m] "oops, I will blame those serbs for this one" [:D]

SIDE: Serbia
===========================================================

LOSSES:
-------------------------------
4x J-22 Orao II
13x MiG-21bis Fishbed L
7x MiG-21PFM Fishbed F [MiG-21SPS/SPS-K]
7x MiG-29 Fulcrum A
1x P 831 Sava
3x PC 171 Biokovo [Mirna]
3x RC 301 Mitar Acev [Pr.205 Osa I]
1x RF 31 Beograd [Ex-Split, Pr.1159 Koni]
1x RF 33 Kotor [Pr.1159 Koni]
2x RTOP 401 Rade Konĉar [Type 240]

SIDE: Hugary
===========================================================

LOSSES:
-------------------------------
4x MiG-29 Fulcrum

SIDE: UNPROFOR
===========================================================

LOSSES:
-------------------------------
1x Building (Communication Hub)
1x Building (Small)
6x Building (Tents)
9x Diesel (40k Liter Tank)
1x Structure (Forward Operating Base)

P.S. I loved the phoney war effect, I started thinking seriously about the smugglers
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Gunner98
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RE: New Scenario for testing - Mediterranean Fury 5, Serbia-right!

Post by Gunner98 »

1x Commercial Fishing Boat [23m] "oops, I will blame those serbs for this one"

They were Serbian spies no doubt! [:D]
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AndrewJ
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RE: New Scenario for testing - Mediterranean Fury 5, Serbia-right!

Post by AndrewJ »

Intel question: are the Yugoslav subs operational in this version of the universe? Do we have any reports of Warpac sub activity in the Adriatic?
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Primarchx
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RE: New Scenario for testing - Mediterranean Fury 5, Serbia-right!

Post by Primarchx »

ORIGINAL: AndrewJ

Intel question: are the Yugoslav subs operational in this version of the universe? Do we have any reports of Warpac sub activity in the Adriatic?

There's an eclectic mix, from what I've found so far. ASW is still a major concern.
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RE: New Scenario for testing - Mediterranean Fury 5, Serbia-right!

Post by Whicker »

just lost the Hansa Carrier when a mine sweeper decided to turn around in the channel and the sweep thing set off about 10 mines all at once. That one even had a diver, not sure why it was using the sweep part. Sometimes it turns and the sweep go over a mine and it explodes, other times it does the same thing and they don't explode.

Maybe a few less mines right next to it? though there is no easy way to move them.
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RE: New Scenario for testing - Mediterranean Fury 5, Serbia-right!

Post by Gunner98 »

Andrew

Yes, at least one and possibly two Yugo subs are working, and possibly, although there have been no firm detections of WarPac subs there is at least one Kilo unaccounted for and probably 2 Foxtrots

I'll work something like that into the brief
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RE: New Scenario for testing - Mediterranean Fury 5, Serbia-right!

Post by Gunner98 »

Maybe a few less mines right next to it?

might move it slightly out of the minefield proper. Thanks
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RE: New Scenario for testing - Mediterranean Fury 5, Serbia-right!

Post by Whicker »

I probably should have tried to move the Hansa once I knew where the mines were - I'll see if I can do that next time.
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RE: New Scenario for testing - Mediterranean Fury 5, Serbia-right!

Post by Gunner98 »

She has a circle of RPs that trigger some events. Cannot remember which side the RPs are on, either UNPROFOR or the side that merchant ships are on.

B
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RE: New Scenario for testing - Mediterranean Fury 5, Serbia-right!

Post by Primarchx »

ORIGINAL: Gunner98

Andrew

Yes, at least one and possibly two Yugo subs are working, and possibly, although there have been no firm detections of WarPac subs there is at least one Kilo unaccounted for and probably 2 Foxtrots

I'll work something like that into the brief

Found the Kilo. That was a white knuckle experience!
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RE: New Scenario for testing - Mediterranean Fury 5, Serbia-right!

Post by Whicker »

ah - and the rps are not set to move relative. Interesting. I did see them, they were very close, I think you need to tell people the distance or else they'll get frustrated I think. On this one I think they were at 75 meters - super small area. I think on the other merchants were you had to hover over them it was around 400m? Both are good info for the user to know.
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