ORIGINAL: budd
i was wondering if the spacing would be adjusted to the new cell limit when trying to narrow the spacing.
You mean formation spacing? The units are still following the map cells, so it cannot really change much from what it is.
ORIGINAL: budd
i was wondering if the spacing would be adjusted to the new cell limit when trying to narrow the spacing.
ORIGINAL: Policefreak55
If a system like this does get implemented, would the possibility exist for this system to affect destroyed vehicles as well so they don't just go ghost and turn transparent?ORIGINAL: nikolas93TS
Yes, but it is purely "cosmetic" and minor issue compared to previously "cannot find detour" warning.
We are working on fixing that, by implementing a subgrid collision model that will prevent unit sprites from crossing each other.
But being a deep engine change, it will take some time to be implemented and properly tested.
ORIGINAL: noooooo
Also the default of "Fordable" water is probably no longer necessary and can be changed back to "Varied"
Post by Policefreak55 »
Thanks for the reply!ORIGINAL: Veitikka
Perhaps, but there's an important difference between the burning wrecks and transparent wrecks: The burning wrecks still use one of the three unit slots in a cell. The transparent wrecks don't block any movement.
Is this fix already updated? Because I see following:There's a fix that allows placing destruction zones inside the no-go zones, as was requested by some players.
ORIGINAL: exsonic01
Is this fix already updated? Because I see following:There's a fix that allows placing destruction zones inside the no-go zones, as was requested by some players.
It is no-go zone circle inside destruction zone circle, but it seems no-go zone nullifies the effect of destruction zone.
Also, any plan to add paddy field tile yet?
Post by goodwoodrw »
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Post by blackcloud6 »