Armored Brigade - New Stacking Limit Beta

Armored Brigade is a real-time tactical wargame, focusing on realism and playability
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Veitikka
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RE: Armored Brigade - New Stacking Limit Beta

Post by Veitikka »

ORIGINAL: budd

i was wondering if the spacing would be adjusted to the new cell limit when trying to narrow the spacing.

You mean formation spacing? The units are still following the map cells, so it cannot really change much from what it is.
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Veitikka
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RE: Armored Brigade - New Stacking Limit Beta

Post by Veitikka »

ORIGINAL: Policefreak55

ORIGINAL: nikolas93TS

Yes, but it is purely "cosmetic" and minor issue compared to previously "cannot find detour" warning.

We are working on fixing that, by implementing a subgrid collision model that will prevent unit sprites from crossing each other.

But being a deep engine change, it will take some time to be implemented and properly tested.
If a system like this does get implemented, would the possibility exist for this system to affect destroyed vehicles as well so they don't just go ghost and turn transparent?

Perhaps, but there's an important difference between the burning wrecks and transparent wrecks: The burning wrecks still use one of the three unit slots in a cell. The transparent wrecks don't block any movement.
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Veitikka
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RE: Armored Brigade - New Stacking Limit Beta

Post by Veitikka »

ORIGINAL: noooooo

Also the default of "Fordable" water is probably no longer necessary and can be changed back to "Varied"

I forgot about this. I think it should have been changed for this Beta update.

I recommend that when anybody is playing generated scenarios or campaigns the water options should be 'Varied', so you can test how well the new system works with the water bottlenecks.
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Policefreak55
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RE: Armored Brigade - New Stacking Limit Beta

Post by Policefreak55 »

ORIGINAL: Veitikka

Perhaps, but there's an important difference between the burning wrecks and transparent wrecks: The burning wrecks still use one of the three unit slots in a cell. The transparent wrecks don't block any movement.
Thanks for the reply!

Yes I understand that was the reason the current system that deals with destroyed vehicles functions the way it does, with the new cell expansion I was wondering how much of an affect that would have on pathfinding. I can see how a prolonged engagement in a city or on a bridge would still become an issue as far as becoming a permanent map block... but let me show you my 253 slide 27 point PowerPoint presentation on why you good folks need an armored vehicle towing and recovery system!

Lol just kidding, I'm just happy that this update got out as fast as it did, and I'm definitely looking forward to what's in store.
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RE: Armored Brigade - New Stacking Limit Beta

Post by exsonic01 »

There's a fix that allows placing destruction zones inside the no-go zones, as was requested by some players.
Is this fix already updated? Because I see following:
Image
Image

It is no-go zone circle inside destruction zone circle, but it seems no-go zone nullifies the effect of destruction zone.

Also, any plan to add paddy field tile yet?
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Veitikka
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RE: Armored Brigade - New Stacking Limit Beta

Post by Veitikka »

ORIGINAL: exsonic01
There's a fix that allows placing destruction zones inside the no-go zones, as was requested by some players.
Is this fix already updated? Because I see following:
Image
Image

It is no-go zone circle inside destruction zone circle, but it seems no-go zone nullifies the effect of destruction zone.

It should be the other way. No-go zone around the destruction zone.

Also, any plan to add paddy field tile yet?

We can add it after the Steam release.
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goodwoodrw
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RE: Armored Brigade - New Stacking Limit Beta

Post by goodwoodrw »

I keep on getting an error when trying to d/l 1.36

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nikolas93TS
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RE: Armored Brigade - New Stacking Limit Beta

Post by nikolas93TS »

Have you tried to clear the cache or change the browser? I just checked the links and it is working for me.
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goodwoodrw
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RE: Armored Brigade - New Stacking Limit Beta

Post by goodwoodrw »

no I haven't, I had no problem d/l 1.31.
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goodwoodrw
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RE: Armored Brigade - New Stacking Limit Beta

Post by goodwoodrw »

Clearing my cache seems to have done the job, thanks
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blackcloud6
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RE: Armored Brigade - New Stacking Limit Beta

Post by blackcloud6 »

I played two games with this update yesterday and I like it. I especially like the formation spacing ability. I played as the Soviets and putting the tanks in a echeloned line with close spacing allows you to mass the fire of the tanks which seems to replicate Soviet tactical doctrine well.

Units are traveling in better, tighter routes now too.

Good work.
RobearGWJ
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RE: Armored Brigade - New Stacking Limit Beta

Post by RobearGWJ »

Working very nicely for me. :-)
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