My ultimate dream Pacific wargame seens to be under development...

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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obvert
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RE: My ultimate dream Pacific wargame seens to be under development...

Post by obvert »

ORIGINAL: Lokasenna

ORIGINAL: obvert

I've played war-games without the animations that make AE so interesting, and I think if the player still has control of forces in some detail, FOW makes the game interesting to watch as a real time experience. I'm all for great graphics as a ay to see the results fo decisions and visualise the combat taking place. Imagine being able to take the seat on a 40mm gun watching a strike dive in, or sit in a Wildcat diving on the same Vals from above, or watching the strike from a nearby cruiser. All of those vantage points would be cool to see and be able to switch to in the midst of the action.

Not sure that is the goal, but that's where I would see graphics take a lead role. We certainly don't love just having a combat report of the most important turns in game. We want to see it play out, see the drama unfold. What if that were in a 3-D graphically interesting (and somewhat accurate) world?

I'm imagining guiding the ships into range, setting up CAP and strikes, launching and then sitting back, as in AE, and watching the results while managing maybe a few more details like CAP and fleet reactions/orders. Maybe switching back and forth form the offensive strike to the defensive position as the day unfolds.

I actually prefer to skip the animations 95% of the time.

The only ones I watch are sub combats, because the combat report for those does not give enough info. And select surface combats - same reason.

The rest I could do without, but it's an all or nothing thing.

Well, I guess the air-to-air screen is sometimes informative in terms of number of planes present.

What if it was a fully 3-D graphical world with enough visual detail and accuracy to make you feel like you were seeing the results of your orders playing out over a 10-15 minute "filmic" animation? Would that be more interesting?

It would to me!
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GetAssista
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RE: My ultimate dream Pacific wargame seens to be under development...

Post by GetAssista »

ORIGINAL: obvert
What if it was a fully 3-D graphical world with enough visual detail and accuracy to make you feel like you were seeing the results of your orders playing out over a 10-15 minute "filmic" animation? Would that be more interesting?

It would to me!
It sure would. But it is pretty hard to make the free flowing 3d film realistic enough to make you suspend your disbelief. It is a hindrance that the average user of this game would be just as knowledgeable about the WWII reality as the devs, if not more knowledgeable [:)]
On the other hand, with schematic battle a gamer can employ his own imagination to fill in all the missing 3d details or WWII reality features
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RE: My ultimate dream Pacific wargame seens to be under development...

Post by Lokasenna »

ORIGINAL: obvert

ORIGINAL: Lokasenna

ORIGINAL: obvert

I've played war-games without the animations that make AE so interesting, and I think if the player still has control of forces in some detail, FOW makes the game interesting to watch as a real time experience. I'm all for great graphics as a ay to see the results fo decisions and visualise the combat taking place. Imagine being able to take the seat on a 40mm gun watching a strike dive in, or sit in a Wildcat diving on the same Vals from above, or watching the strike from a nearby cruiser. All of those vantage points would be cool to see and be able to switch to in the midst of the action.

Not sure that is the goal, but that's where I would see graphics take a lead role. We certainly don't love just having a combat report of the most important turns in game. We want to see it play out, see the drama unfold. What if that were in a 3-D graphically interesting (and somewhat accurate) world?

I'm imagining guiding the ships into range, setting up CAP and strikes, launching and then sitting back, as in AE, and watching the results while managing maybe a few more details like CAP and fleet reactions/orders. Maybe switching back and forth form the offensive strike to the defensive position as the day unfolds.

I actually prefer to skip the animations 95% of the time.

The only ones I watch are sub combats, because the combat report for those does not give enough info. And select surface combats - same reason.

The rest I could do without, but it's an all or nothing thing.

Well, I guess the air-to-air screen is sometimes informative in terms of number of planes present.

What if it was a fully 3-D graphical world with enough visual detail and accuracy to make you feel like you were seeing the results of your orders playing out over a 10-15 minute "filmic" animation? Would that be more interesting?

It would to me!

Interesting as a curiosity. For the game? No.

I swear I'm not just a scrooge.
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Chickenboy
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RE: My ultimate dream Pacific wargame seens to be under development...

Post by Chickenboy »

ORIGINAL: Lokasenna

ORIGINAL: obvert

I've played war-games without the animations that make AE so interesting, and I think if the player still has control of forces in some detail, FOW makes the game interesting to watch as a real time experience. I'm all for great graphics as a ay to see the results fo decisions and visualise the combat taking place. Imagine being able to take the seat on a 40mm gun watching a strike dive in, or sit in a Wildcat diving on the same Vals from above, or watching the strike from a nearby cruiser. All of those vantage points would be cool to see and be able to switch to in the midst of the action.

Not sure that is the goal, but that's where I would see graphics take a lead role. We certainly don't love just having a combat report of the most important turns in game. We want to see it play out, see the drama unfold. What if that were in a 3-D graphically interesting (and somewhat accurate) world?

I'm imagining guiding the ships into range, setting up CAP and strikes, launching and then sitting back, as in AE, and watching the results while managing maybe a few more details like CAP and fleet reactions/orders. Maybe switching back and forth form the offensive strike to the defensive position as the day unfolds.

I actually prefer to skip the animations 95% of the time.

The only ones I watch are sub combats, because the combat report for those does not give enough info. And select surface combats - same reason.

The rest I could do without, but it's an all or nothing thing.

Well, I guess the air-to-air screen is sometimes informative in terms of number of planes present.

You skip the animations on air:naval or naval:naval combat? No way. Sitting down with a glass of bourbon and watching an anticipated CV slugfest or naval interdiction replayed is my favorite aspect of the game. To each their own, I guess.
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RE: My ultimate dream Pacific wargame seens to be under development...

Post by jagsdomain »

This is the dream game
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RE: My ultimate dream Pacific wargame seens to be under development...

Post by jagsdomain »

This is the dream game
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RE: My ultimate dream Pacific wargame seens to be under development...

Post by BBfanboy »

ORIGINAL: jagsdomain

This is the dream game
You appear to be having a recurring dream, jags !
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LeeChard
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RE: My ultimate dream Pacific wargame seens to be under development...

Post by LeeChard »

This looks very interesting to me [X(][:)]
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RE: My ultimate dream Pacific wargame seens to be under development...

Post by Zorch »

ORIGINAL: BBfanboy

ORIGINAL: jagsdomain

This is the dream game
You appear to be having a recurring dream, jags !
"A dream to some, a nightmare to others!" (Merlin in Excalibur)
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RE: My ultimate dream Pacific wargame seens to be under development...

Post by Anachro »

ORIGINAL: LeeChard

This looks very interesting to me [X(][:)]

Yeah, I have guarded optimism as this is trying to do something which I'd find great; if it fails, so what? At least they are trying! I am very much looking forward to Vol 1 and hoping that if it's a success we get a Vol 2 and 3 that focuses on the IJN and even extended scenarios/campaigns.

Also...are some of us really going to compare this to World of Warships? [:D]
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Anachro
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RE: My ultimate dream Pacific wargame seens to be under development...

Post by Anachro »

It seems there's been an update since I was last on forums. Seems to be progressing along!

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Drydock January Update LINK HERE

My favorite stuff is the flight ops management and ship damage modeling.
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RE: My ultimate dream Pacific wargame seens to be under development...

Post by BBfanboy »

ORIGINAL: Anachro

It seems there's been an update since I was last on forums. Seems to be progressing along!

Image

Drydock January Update LINK HERE

My favorite stuff is the flight ops management and ship damage modeling.
If they sign her up as the Admiral, I would serve under her ...

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Chickenboy
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RE: My ultimate dream Pacific wargame seens to be under development...

Post by Chickenboy »

Can't you take a hint, BB? She's staring at you, sneering and shaking her fist. Can't you tell when the jig is up?
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Zorch
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RE: My ultimate dream Pacific wargame seens to be under development...

Post by Zorch »

ORIGINAL: Chickenboy

Can't you take a hint, BB? She's staring at you, sneering and shaking her fist. Can't you tell when the jig is up?
But why the lipstick?
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RE: My ultimate dream Pacific wargame seens to be under development...

Post by RangerJoe »

ORIGINAL: BBfanboy

ORIGINAL: Anachro

It seems there's been an update since I was last on forums. Seems to be progressing along!

Image

Drydock January Update LINK HERE

My favorite stuff is the flight ops management and ship damage modeling.
If they sign her up as the Admiral, I would serve under her ...

Image

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Cheesesteak
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RE: My ultimate dream Pacific wargame seens to be under development...

Post by Cheesesteak »

thanks for sharing!
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RE: My ultimate dream Pacific wargame seens to be under development...

Post by cardiv2hiryu »

Long time Pacific theater board wargamer. After months of not registering and reading AAR's have registered and this new development is of great interest! Glad to be aboard!
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RE: My ultimate dream Pacific wargame seens to be under development...

Post by Voltreffer »

The attention to detail in the previews for this game is incredible. I will be watching the progress on this project with great interest!
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RE: My ultimate dream Pacific wargame seens to be under development...

Post by Scott_USN »

I remember the old Sierra games like Aces of the Pacific and Aces over Europe where you started a career and played through. Of course the graphics would make my head hurt these days.

This looks interesting will check it out if it gets closer to a launch period.


I never watch WITP animations unless I think there will be a big CV battle or Surface battle.

I wish AE had the ability to mouse over battles and read a summary.
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RE: My ultimate dream Pacific wargame seens to be under development...

Post by Squamry »

ORIGINAL: Chickenboy

You skip the animations on air:naval or naval:naval combat? No way. Sitting down with a glass of bourbon and watching an anticipated CV slugfest or naval interdiction replayed is my favorite aspect of the game. To each their own, I guess.

Agree, but will swap a good glass of red for the bourbon. I was once warned by my opponent to sit a turn with a few beers but it did take 4 and a half hours to run through the replay even with me accelerating some bits.
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