Why the 1941 Japan problem with Australia/India/ overpowered is such a problem.
Moderator: AlvaroSousa
RE: Why the 1941 Japan problem with Australia/India/ overpowered is such a problem.
Wouldn't that be more ahistoric, though? If you take a page from Grigsby games (and, obviously many others, but I have a lot of time in those games), historical inevitability is balanced on by appropriately placed and scored VP.
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RE: Why the 1941 Japan problem with Australia/India/ overpowered is such a problem.
Yeah I want some ahistoricalness, otherwise I don't see the Axis winning, and I want the game to be winnable as the Axis.
RE: Why the 1941 Japan problem with Australia/India/ overpowered is such a problem.
I think the simplest way to implement that is autovictory conditions for Axis or autodefeat conditions for Alloes, say, not holding specific number of VP at certain dates. Otherwise, there is no pressure not to just turtle in Hawaii till 44.
RE: Why the 1941 Japan problem with Australia/India/ overpowered is such a problem.
In my opinion, Japan is doomed to fail the war on the long run but will win in the game by exceeding historical expectation (conquering more than historical and resisting longer to the US juggernaut) and it will be shown by more Victory Point.
About "the conquering more" part, it is ok to do better than history with excellent play, but the battle shall still take place inside the limit of the map and not on the edge, or we need a bigger map.
About "the conquering more" part, it is ok to do better than history with excellent play, but the battle shall still take place inside the limit of the map and not on the edge, or we need a bigger map.
Brakes are for cowards !!
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RE: Why the 1941 Japan problem with Australia/India/ overpowered is such a problem.
It doesn't matter very much if AUS dies. It does matter if India is taken, maybe change the fast travel spots so you can't get the 6 Jap Carriers into the Indian Ocean so early
RE: Why the 1941 Japan problem with Australia/India/ overpowered is such a problem.
I suggested that 1 turn loops are a bit overpowered quite early on. Someone will always throw out the point that it technically was possible to travel there in one month, though.
The abstraction of oilers being an instant click-to-resupply further exacerbates the Schrodinger's navy issue. I suppose you could gamble on the 3% interception/sub group if you hightail your Philippine subs to India, but IJN just clicks the button again, or, more likely, just moves outside the sub range oil up.
The abstraction of oilers being an instant click-to-resupply further exacerbates the Schrodinger's navy issue. I suppose you could gamble on the 3% interception/sub group if you hightail your Philippine subs to India, but IJN just clicks the button again, or, more likely, just moves outside the sub range oil up.
RE: Why the 1941 Japan problem with Australia/India/ overpowered is such a problem.
I don't think the Japanese can use those fast travel points can they? They are for the Allies...maybe they were opened up in WPE.
Supply oilers should get exceedingly more difficult to use as ships patrol the areas. I am not sure that is the case...it is not in WPE and should be addressed.
Will have to see in this game.
To fix India you have to do one or more of a few things...
1) Give India more troops to start or a homeguard if invaded, like the US gets.
2) Perhaps make the ports NOT produce supply for the Japanese. That would change everything as they would have to go overland and have a highly vulnerable thin supply line. They would have to use ships to supply troops and only be on the coast.
3) Give the Japanese less LC(move to deployment queue) so they have to spend them in the Pacific as we all know and if they "save" them up to invade India it should be too late by then and not matter.
OR you have to have house rules...no Japanese invasions in the Indian Ocean. BUT then they will just dump everything against the Australians.
Supply oilers should get exceedingly more difficult to use as ships patrol the areas. I am not sure that is the case...it is not in WPE and should be addressed.
Will have to see in this game.
To fix India you have to do one or more of a few things...
1) Give India more troops to start or a homeguard if invaded, like the US gets.
2) Perhaps make the ports NOT produce supply for the Japanese. That would change everything as they would have to go overland and have a highly vulnerable thin supply line. They would have to use ships to supply troops and only be on the coast.
3) Give the Japanese less LC(move to deployment queue) so they have to spend them in the Pacific as we all know and if they "save" them up to invade India it should be too late by then and not matter.
OR you have to have house rules...no Japanese invasions in the Indian Ocean. BUT then they will just dump everything against the Australians.
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RE: Why the 1941 Japan problem with Australia/India/ overpowered is such a problem.
1) The Germans could never invade the US...but they can in that game if they build the units. Does that mean the game is broken because it is not real?
Actually in the early versions of the game this was possible and could really mess up the US and Canada. I don't remember what update fixed it so it wasn't a good idea.
Kennon
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RE: Why the 1941 Japan problem with Australia/India/ overpowered is such a problem.
I don't think the Japanese can use those fast travel points can they? They are for the Allies...maybe they were opened up in WPE.
Hep they can. That is how I sunk your two carriers.
Warp 7 Mr. Sulu
They use to be available to the Germans in Europe version until one of the later updates.
Kennon
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RE: Why the 1941 Japan problem with Australia/India/ overpowered is such a problem.
The "Fast Move" hexes should be removed completely. In Europe they represented the lack of a Southern Hemisphere so you needed a mechanism to get around Africa and Arabia. There is no such problem in Pacific so why have super travel?
Kennon
RE: Why the 1941 Japan problem with Australia/India/ overpowered is such a problem.
I assumed that represented safe convoy routes, in which case they should probably take at least 2 turns like I suggested before. They shouldn’t be FASTER than direct line of travel, which carries with it possible detection and interdiction.
Also I really hope the bug that doesn’t count in-loop units on the forces tab gets fixed.
Also I really hope the bug that doesn’t count in-loop units on the forces tab gets fixed.
RE: Why the 1941 Japan problem with Australia/India/ overpowered is such a problem.
ORIGINAL: kennonlightfoot
I don't think the Japanese can use those fast travel points can they? They are for the Allies...maybe they were opened up in WPE.
Hep they can. That is how I sunk your two carriers.
Warp 7 Mr. Sulu
They use to be available to the Germans in Europe version until one of the later updates.
Okay that is broken. I sent the US there because I know your ships were by Australia...
They should only be for the Allies. I bet that is what Alvaro will say since they are no where near any Axis locations. Might was well put one next to Japan from the US so they can strike there.
Sadly I think there are to many things in a bad way right now that need to be addressed for the Allies.
Hermes is broken
India is broken
Fast points should only be Allies.
Can't get far enough with the Allies to know if the Japanese have somethings broken.
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RE: Why the 1941 Japan problem with Australia/India/ overpowered is such a problem.
Took 7 days for the 6 CV fleet to get to Hawaii to Pearl Harbor.
Takes 30 days to get from the West Coast to anywhere in Eastern Australia.... pretty reasonable.
Takes 30 days to get from the West Coast to anywhere in Eastern Australia.... pretty reasonable.
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RE: Why the 1941 Japan problem with Australia/India/ overpowered is such a problem.
I don't know how to make a historical yet not-historical 1941 scenario where the Japanese can win, but not win WIN, because otherwise it's a fantasy historical scenario. Or would that make it a fantasy, historical scenario?!
If you want to modify the 1941 scenario I will guide you.
Meanwhile I will keep working on my not-historical, based on historical data, 1941 scenario to improve it for balance.
If you want to modify the 1941 scenario I will guide you.
Meanwhile I will keep working on my not-historical, based on historical data, 1941 scenario to improve it for balance.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
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RE: Why the 1941 Japan problem with Australia/India/ overpowered is such a problem.
Mostly you want to prevent off the wall type results like:
1. Japan shouldn't be able to invade West Coast or Hawaii before the US has enough forces to defend them.
2. Japan shouldn't be able to take the major ports in Australia (southern half of Australia) before the Allies have the ability to defend them.
3. Japan shouldn't be able to take India but India should be weak enough for them to capture the Burma road supply line.
Some of these restrictions could be met by just removing coastal hexes so the Japanese can't easily launch supported invasions. Gamey but better than trying to mess with forces levels and reinforcements.
1. Japan shouldn't be able to invade West Coast or Hawaii before the US has enough forces to defend them.
2. Japan shouldn't be able to take the major ports in Australia (southern half of Australia) before the Allies have the ability to defend them.
3. Japan shouldn't be able to take India but India should be weak enough for them to capture the Burma road supply line.
Some of these restrictions could be met by just removing coastal hexes so the Japanese can't easily launch supported invasions. Gamey but better than trying to mess with forces levels and reinforcements.
Kennon
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RE: Why the 1941 Japan problem with Australia/India/ overpowered is such a problem.
"Some of these restrictions could be met by just removing coastal hexes so the Japanese can't easily launch supported invasions. Gamey but better than trying to mess with forces levels and reinforcements."
Or perhaps appearance of Home Guard units with specific limitations perhaps?
Or perhaps appearance of Home Guard units with specific limitations perhaps?
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RE: Why the 1941 Japan problem with Australia/India/ overpowered is such a problem.
They are addressed in the coming patch by port suppression.
Creator Kraken Studios
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- WarPlan
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Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3