
Uxbridge Mod Pacific
Moderator: AlvaroSousa
RE: (sorry, a little off-topic)
Same in Asia, new cities and even rice fields.


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- asia.jpg (172.89 KiB) Viewed 1155 times
RE: (sorry, a little off-topic)
Nice work. Fully agree additional place names makes each hex/ region worth fighting for. Also noticed many of the Chinese place names need changing. Beijing only been named Peking by Westerners etc.
I started adding inland rivers onto the Australian Map, but was unable to see how to change the text formatting.
Maybe the Warplan E, Polder terrain could be tweaked for rice paddies. (Although it looks like you are using bocage)-cool.
I started adding inland rivers onto the Australian Map, but was unable to see how to change the text formatting.
Maybe the Warplan E, Polder terrain could be tweaked for rice paddies. (Although it looks like you are using bocage)-cool.
"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
RE: (sorry, a little off-topic)
Right, I wavered a bit between polder and bocage, but this choice gave a more saturated effect on the map. Game-wise the rice paddies are still plains, not bocage; I simply cloned the latter image to an empty plain space on the terrain PNG. I suspect, consulting a number of different maps, that jungle terrain and rice paddies have the same effects, shown on-map both as jungle. Otherwise vast areas that now is jungle would be the other. I let the added terrain follow open hexes along rivers, not to mess up any game balance by omitting jungle.
I really had problems with the Chinese names. To me they all spell the same, and there's a confusing mixture of old and new, Chinese and Western way of spelling. In the end I just took the first spelling I could find.
I really had problems with the Chinese names. To me they all spell the same, and there's a confusing mixture of old and new, Chinese and Western way of spelling. In the end I just took the first spelling I could find.
RE: (sorry, a little off-topic)
Very nice!
Just plopped them into my game. Quite a change! [:)]
Just plopped them into my game. Quite a change! [:)]
RE: (sorry, a little off-topic)
Nice work indeed!
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
RE: (sorry, a little off-topic)
Glad you like them.
RE: (sorry, a little off-topic)
I would like to use the mod, but the ship pictures are missing in the game (???).
The units-file, which I downloaded from the dropbox is not containing any ship pictures? Correct?
The units-file, which I downloaded from the dropbox is not containing any ship pictures? Correct?
RE: (sorry, a little off-topic)
Checked them and they seem ok. Are you sure you're using the Pacific counters and not those made for Europe? If the latter is the case, there will be problems with some naval units, since Pacific has more counters than Europe.
- lion_of_judah
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- Location: somewhere over the rainbow
RE: (sorry, a little off-topic)
were can one get this mod that has Czechoslovakia? Thanks
RE: (sorry, a little off-topic)
Peace in our Time is a version that isn't posted anywhere and can be played only PBEM with a number of house rules not written down. The scenario is a result of a long period of playing between my opponent and me. I displayed it only to show the look of a map with a lot of added names on it. If you have someone to play against, I can always give you a link.
- lion_of_judah
- Posts: 2306
- Joined: Mon Jan 08, 2007 6:36 pm
- Location: somewhere over the rainbow
RE: (sorry, a little off-topic)
I don't have anyone to play against via PBEM, but I find that scenario rather interesting.
I'm curious though, if you are familiar with the editor, because I'm having trouble understanding how to implement movement costs for terrain and I cannot find any reference anywhere in the manual. If I could understand the editor better, I would love to make a Chinese civil war scenario using your unit images. Thanks
I'm curious though, if you are familiar with the editor, because I'm having trouble understanding how to implement movement costs for terrain and I cannot find any reference anywhere in the manual. If I could understand the editor better, I would love to make a Chinese civil war scenario using your unit images. Thanks
- AlvaroSousa
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RE: (sorry, a little off-topic)
Very nice looking graphics.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
RE: (sorry, a little off-topic)
Thanks, Alvaro.
EDIT: Lion, disregard former link; I just saw that Alvaro posted the proper one.
EDIT: Lion, disregard former link; I just saw that Alvaro posted the proper one.
RE: (sorry, a little off-topic)
ORIGINAL: Uxbridge
Checked them and they seem ok. Are you sure you're using the Pacific counters and not those made for Europe? If the latter is the case, there will be problems with some naval units, since Pacific has more counters than Europe.
Please Uxbridge, have a look at the links in the post at the beginning.
It does not work for me! Terrain, industry has changed, but not the icons for units.
???????
RE: (sorry, a little off-topic)
I checked. It seems ok. The major power's air and naval counters should look like this. The ship silhuettes are part of the same image, so they can't really come off. Sure you're not confusing my version with someone else's; I know some modders have ships laid above a half-counter?


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- ships.jpg (190.45 KiB) Viewed 1159 times
- AlvaroSousa
- Posts: 11992
- Joined: Mon Jul 29, 2013 7:13 pm
- Contact:
RE: (sorry, a little off-topic)
wow that looks cool.
Are you a graphic artist?
Are you a graphic artist?
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
RE: (sorry, a little off-topic)
My fault. [8|]
I had not changed the counter set in options ...
The counter set has no influence on terrain and industry icons, but obviously on units.
I was not aware of that.
But thanks for your time to respond and the fine art.[:)]
I had not changed the counter set in options ...
The counter set has no influence on terrain and industry icons, but obviously on units.
I was not aware of that.
But thanks for your time to respond and the fine art.[:)]
RE: (sorry, a little off-topic)
Ah, good we had that settled. And for once the problem wasn't caused by my usual computer clumsiness.
Alvaro: No, I'm not a graphic artist. I work in a photo shop and am a part-time writer. I learned some basic Adobe Illustrator skills while doing maps for my WWII and Napoleonic books. But since early, I'm very graphic sensitive. As a teenager, I never bought LP-records if the cover wasn't to my liking. It's almost like some kind of mild madness, and that's why I'm always onto you about graphics. [:)]
Alvaro: No, I'm not a graphic artist. I work in a photo shop and am a part-time writer. I learned some basic Adobe Illustrator skills while doing maps for my WWII and Napoleonic books. But since early, I'm very graphic sensitive. As a teenager, I never bought LP-records if the cover wasn't to my liking. It's almost like some kind of mild madness, and that's why I'm always onto you about graphics. [:)]
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- Posts: 1149
- Joined: Wed Jun 23, 2004 3:20 am
RE: (sorry, a little off-topic)
Uxbridge, my friends and I installed your mod. Nice looking units. I see that the map has changed as well. There are a number of hexes where there is SR X2 and what looks like tools crossed. For example, if you look at your 10th post on this thread dated 7/7/2021 there is a screenshot of a hex by Balavia. What does the X2 an indication of? Thanks.
RE: (sorry, a little off-topic)
That's a Strategic Resource hex. It multiplies the sum of all your normal (green) Resources by x2/100.
If you have a combined amount of 40 green Resource hexes and two red SR hexes, the calculation would be: 40 x 1.04, giving you 41,6 PP this turn. That's, at least, is how I think it works.
If you have a combined amount of 40 green Resource hexes and two red SR hexes, the calculation would be: 40 x 1.04, giving you 41,6 PP this turn. That's, at least, is how I think it works.