Why no more metal mines?

A military-oriented and sci-fi wargame, set on procedural planets with customizable factions and endless choices.

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Wtface
Posts: 20
Joined: Wed Apr 28, 2021 11:54 am

RE: Why no more metal mines?

Post by Wtface »

You cant rush filtration, the minor next door may not have any and you may not have any scavenging assets beyond the city one which may only have a few thousand.

I'm all for lots of randomization but if your country didn't have a metal mine you wouldnt be a major power. I'd just separate resource balancing from "AI bonus amount"
Maerchen
Posts: 348
Joined: Tue Jun 16, 2020 3:05 pm
Location: Germany

RE: Why no more metal mines?

Post by Maerchen »

You cannot directly rush Metal Soil Filtration, but you can nudge the scales to your favor. Only discovering with 1% researching, boosting mind profile and having a good counselor, BP production, relation with the corp and assets that boost research do help, as is pushing BP into economical council.

Starting at Tech III is recommended in this case, too, as the discovery diversity isn't as broad as it is at tech IV start, so you can research strategically.
If you can afford to neglect the military research for a while, you can do that, too to pump more BP into the economical council.

Once you discovered MSF, streamline everything to research it as early as possible.

FYI, here's the R&D guide. https://steamcommunity.com/sharedfiles/ ... 2314732568
The logistics hell this game is IS the fun part! - Maerchen, 2020

The good thing is, we have all the information in the reports. The bad thing is, we have all the information. Maerchen, 2020

Came for SE. Will stay for SE.
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