stjeand(Axis) vs Nirosi(Allies) Nirosi may look

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stjeand
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RE: stjeand(Axis) vs Nirosi(Allies) No Nirosi for now

Post by stjeand »

Turn 17
3MS sunk by 1 uboat.
Germany build another Uboat

Mech arrives and moves towards the French border.

Will be ready to launch the offensive in early May...IF next turn is clear may be able to attack but not sure of that.
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stjeand
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RE: stjeand(Axis) vs Nirosi(Allies) No Nirosi for now

Post by stjeand »

Turn 18
1MS sunk...1 Uboat hit.
Two Uboats in port for upgrade and full repair. 1 heads out to sea.
Build another Uboat.
Armor and Mech arrive with a pile of supplies.

Sadly a clear April. Can't risk taking Belgium with 2 armor and 1 mech not upgraded.
Heavy armor should increase this turn and 2 mech and 1 armor are scheduled to receive their new PzIII medium tanks for the French countryside.
They have a hardtop and leather seats.
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stjeand
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RE: stjeand(Axis) vs Nirosi(Allies) No Nirosi for now

Post by stjeand »

Turn 19...

Well France took the initiative and struck at Luxemburg. Due to this I had to modify my plans.
They did not go all that well.
Netherlands fell...but at quite a cost.
Took 8 Armor / Mech damage. Way higher than normal. None of their units were garrisoned so it is strange.
But air wise...shot down 9+ UK bombers...with losses of 2 fighters.

Uboats sink 2 MS and 1 escort...but he gains 10 MS and 3 escorts with the Netherlands.

No builds.

I will have a screen shot next turn since I forgot.

UK has 3 units in France...with one Canadian. Lots of space around to drop a paratrooper...so keeping my eyes open for a good spot. Any chance to take out some UK units.

Have to attack Belgium now over the river with armor. Expect more losses...may cause an issue in France if I lose another 8.
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stjeand
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Belgium falls

Post by stjeand »

Turn 20

A line if infantry smash into the Belgian northern front hammering their defenses...
With a lull the panzers move forward and smash the front and drive straight into the capital with stukas flying above.
No air losses this turn.
I believe I lost 4 armor in this attack and 3 to 5 infantry.
Did not get up to the French line as I did not want to wear more of my units out.
My 90% exp Panzer is at 43% efficiency and it has moved off the front line. Can it get it to 100%?
I am not a fan of the efficiency changes. Even a paratrooper sitting in a city for 2 turns can't get to 100% when it was at 90%, and an HQ is nearby.

Uboat war is not going well...2MS for 2 Uboat hits.

With Belgium clear the German infantry plan to move up next turn to soften the French line.
Another armor joins the battle...2 at 100%...
Will take our time with France...as I want the infantry to wear down the line.

This is what it looks like after that turn.


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stjeand
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RE: Belgium falls

Post by stjeand »

Turn 21

Build Armor
6MS and escort sunk for 2 uboat hits.

More of a set up. Made 2 attacks. One to soften Lille...the other a French retreat.
There is a big hole on the other side of the main line...not sure if that is on purpose or..."Its a trap"


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stjeand
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RE: Belgium falls

Post by stjeand »

Turn 22

Uboats sink 5MS and an escort, no uboat hits. But he has a LOT of escorts. Dont remember being able to get 20+ by now but maybe he built a pile of them early.

Continue pounding the French, unleashed the Luftwaffe. They take some heavy damage but inflict more.
Shatter the French Anti-tank infantry with minimal losses...Still trying to get a breakthrough...close but just not there yet.
Paratroopers are waiting to jump...



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stjeand
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France Breakthrough

Post by stjeand »

Turn 23

Uboats sink 3MS no hits.

The battle for France has taken what I would call a disasterous turn for the Germans.
Losses seem staggering. They are equal to that of what France has taken...while the UK is unaffected.

Wondering what went so badly?
This is my first game with the new changes.

I know the attack on the Netherlands was a horrific disaster.
Belgium seemed okay...
Air losses are large but will taper off now that the French should not be able to field an airforce.
But I believe the UK fighters have barely been scratched. Engaging them could cripple the Luftwaffe.

107 land casualties, 50 air...for the Germans
112 land casualties, 50 air for the French.
1 land, around 30 air for the UK.




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stjeand
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RE: France Breakthrough

Post by stjeand »

Turn 24

Losses are mounting still...
2MS and 2Uboat hits. Not going well at sea.

France taking HUGE armor/mech losses. I think I have had 40 or so through the battle...
But I am on the outskirts of finishing them off.


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Harrybanana
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RE: France Breakthrough

Post by Harrybanana »

ORIGINAL: stjeand

Turn 23

Uboats sink 3MS no hits.

The battle for France has taken what I would call a disasterous turn for the Germans.
Losses seem staggering. They are equal to that of what France has taken...while the UK is unaffected.

Wondering what went so badly?
This is my first game with the new changes.

I know the attack on the Netherlands was a horrific disaster.
Belgium seemed okay...
Air losses are large but will taper off now that the French should not be able to field an airforce.
But I believe the UK fighters have barely been scratched. Engaging them could cripple the Luftwaffe.

107 land casualties, 50 air...for the Germans
112 land casualties, 50 air for the French.
1 land, around 30 air for the UK.


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Under the old Rules the Germans could take 300 casualties (land and air combined) some of which were actual destroyed units, and still win the game. So you will be fine.
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Flaviusx
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RE: France Breakthrough

Post by Flaviusx »

What Harry said. Your losses here are trivial and you are in perfectly good shape.
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stjeand
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RE: France Breakthrough

Post by stjeand »

Well great...I have not paid much attention to losses until more recently. But they did seem excessive...I would normally lose only about 100 prior to the patch.

And as you said...that was "old" rules.
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RE: France Breakthrough

Post by stjeand »

Turn 26

Uboats still struggling...2MS for 2 hits.
Pondering abandoning more sub builds...
Another arrives so now there are 5 but repairs are slowing them.
France Surrenders.
Italy moves most of their mech to Africa for the moment...until the Germans can get there but they are extremely worn out and I need to attack Yugoslavia and I think I will hit Vichy very quickly. They provide a lot of points especially early.
German armor arrives and heads for Yugo border.
Germany builds another.

Italy spent a lot getting all their armor so they are stuck.
The UK moves CV fleet to Malta with no AA...Italy is pondering a strike...but there is a UK air unit there so the Luftwaffe transfer a fighter.
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stjeand
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RE: France Breakthrough

Post by stjeand »

Turn 27

Uboats sink 6MS and an escort for no hits.
But the UK got another 20 MS...still over 200.
Will have to sortie the surface fleet if I am to move that.
Germany builds another armor.
Looking like their armor numbers might be tight for the USSR...the garrison changes used to allow them 3 more armor than they will have which will be great for everyone else but the Germans. They will still get them just later.
Italy declares war on the UK and moves into Egypt...made contact with WDF and decides to hold there.
AA appears in Malta like a sign from above...so no bombing runs made a the UK fleet.

More units rail to Yugoslavia and Germany lines up a large army on the Vichy border.
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stjeand
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RE: France Breakthrough

Post by stjeand »

Turn 28

6MS and 2 escorts sunk for 1 hit
UK still has over 200 MS...not making much of a dent
Germany builds another armor
The German panzers roll over a lone Yugoslavian corps as war is declared and drive for the capital.
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RE: France Breakthrough

Post by stjeand »

Turn 29

5MS sunk and 3 hits on subs.
I sortie the Kriegsmarine...hoping that perhaps they can put in a dent...
The Yugoslavian capital is nearly surrounded and the HQ almost overrun.
Germans sent the Luftwaffe to the Med as much of the UK navy is there.
It seems he is waiting for the Germans to invade North Africa. I am not sure with the new rules that they have the units to do it.
But I am setup if the opportunity arises.
Perhaps the German fleet heading to sea will get his carriers to head out of the Med.
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RE: France Breakthrough

Post by stjeand »

Turn 30

The Kriegsmarine surface fleet was spotted and a DD took damage but the capital ships escaped...they have made it to Canadian waters in the rain...lets see if they can hold out there.
Germany builds an armor that will arrive after the start of the war with the USSR.
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RE: France Breakthrough

Post by stjeand »

Turn 31

Kriegsmarine is being found every turn...
Bismarck takes 2 hits this turn...Harry never found them for nearly 5 months...but in this game...every turn taking damage.
5MS sunk...NOT worth 2 hits on the Bismarck.
Italy builds small corps to start guarding ports.

Germany can not afford a Mech yet. Hopefully next turn or two I can afford 2 more then need to start on supply trucks for the USSR.

Africa is mainly a stalemate.
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stjeand
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RE: France Breakthrough

Post by stjeand »

Turn 32

Kriegsmarine is still being crushed...
4 hits on surface ships, 1 on sub for 6 MS sunk.
The BOA is going very badly...

Germany built a Mech and a sub...not sure why...but hoping that the odds will change.

Soggy Europe...5th Panzer arrives in Africa.
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RE: France Breakthrough

Post by stjeand »

Turn 33

4MS sunk, 2 escorts 2 hits on subs.
Germany builds a sub.

My indecision is killing me. Literally second guessing every thought I have so do nothing.
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RE: France Breakthrough

Post by stjeand »

Turn 34

6MS sunk 3 hits on subs...
Germany builds mech and supply trucks.

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