An Aussie Affair....round three!
Luskan, check out the scenario editor in the UV scenario folder for a full breakdown of leader stats.
From memory, Reeves is only ok in the surface combat skills (high 50's skill IIRC).
Not sure if the stats are a reliable indicator of performance as I've been sorely disappointed by Mitscher launching piecemeal airstrikes.
Judging from the stats he is the best but I've previously had a lot of success with Spruance lauching wel coordinated strikes.
Scott, and of course Lee are good surface commanders in my experience, with Fechtler, Kinkaid also very handy in that area.
Callaghan is a good choice if you want multiple engagements against a easy target but his skills aren't flash.
From memory, Reeves is only ok in the surface combat skills (high 50's skill IIRC).
Not sure if the stats are a reliable indicator of performance as I've been sorely disappointed by Mitscher launching piecemeal airstrikes.
Judging from the stats he is the best but I've previously had a lot of success with Spruance lauching wel coordinated strikes.
Scott, and of course Lee are good surface commanders in my experience, with Fechtler, Kinkaid also very handy in that area.
Callaghan is a good choice if you want multiple engagements against a easy target but his skills aren't flash.
Never give up, never surrender
Hmm - haven't really tried Mitscher yet. I have had great sccuess with Spruance . . . Will have to swap Reeves with him to free him up for the 4th (and formed) part of my fleet: The Force (tm Alec Guiness) which will be formed around my CV fleet (when I have one to form it around.
I am extremely pleased with my S-boat displacements from the beginning of this game. They are doing wonderful work - Raver got Buna without a sub smacking him - but he lost transports at GG to my surfacfe ships (sub finishing the last cripple off) and now S-40 has put a stop to one of Raver's fast transport tfs, even though the other destroyer in the tf did unload its troops at Lunga.
AFTER ACTION REPORTS FOR 05/10/42
Weather: Partly Cloudy
Sub attack near Lunga at 38,40
Japanese Ships
DD Yuzuki, Torpedo hits 2, on fire, heavy damage
Allied Ships
SS S-40
Japanese ground losses:
Men lost 15
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I am extremely pleased with my S-boat displacements from the beginning of this game. They are doing wonderful work - Raver got Buna without a sub smacking him - but he lost transports at GG to my surfacfe ships (sub finishing the last cripple off) and now S-40 has put a stop to one of Raver's fast transport tfs, even though the other destroyer in the tf did unload its troops at Lunga.
AFTER ACTION REPORTS FOR 05/10/42
Weather: Partly Cloudy
Sub attack near Lunga at 38,40
Japanese Ships
DD Yuzuki, Torpedo hits 2, on fire, heavy damage
Allied Ships
SS S-40
Japanese ground losses:
Men lost 15
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With dancing Bananas and Storm Troopers who needs BBs?



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I'm surprised your Oz force is'nt REALLY a 'Oz' force -- all of your Australia, New Zealnd, and British ships. I've done that in one game. They work well together and nothing shocks the hell out of your foe then seeing several light cruisers firing torpedos! 

The US Navy could probaly win a war without coffee, but would prefer not to try -- Samuel Morison
Especially torpedoes that work!
Yuzuki has sunk - the first enemy warship under water. Well done to the S-40.
In reality all my forces in the game have been placed under the command of an Australian and seconded to the RAN. Sooner or later these ships like Washington and Enterprise will be renamed with ood Australian names, as befits their new nationality!
Yuzuki has sunk - the first enemy warship under water. Well done to the S-40.
In reality all my forces in the game have been placed under the command of an Australian and seconded to the RAN. Sooner or later these ships like Washington and Enterprise will be renamed with ood Australian names, as befits their new nationality!

With dancing Bananas and Storm Troopers who needs BBs?



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- Joined: Tue Mar 11, 2003 8:53 pm
- Location: Near Paris, France
Kiwis have troops! A coastal defence group that has been ordered to make sure that any game fish in Noumea harbour aren't allow to survive and carry intel back to the enemy. I've also got a Kiwi engineer group building some cricket/afl ovals to educate the yanks at Noumea as we speak!
I used to leave Moa, Kiwi and the other pg boat at Lunga to give me exact intel on the IJN players first tf to G.C - and if his CVs are on the map then mine can have a go sort of thing. Never worked.
Ravers sent his growing CV force south of GG - managing to avoid my waiting subs in the GG gap area. However since squadrons of vals and kates were sighted attacking my subs (although the carriers themselves were not sighted - *sigh* why do I bother with catalinas at PM at all???) I withdrew all my naval assets from the Cooktown/PM area. Just as well really, until Raver gets some CVEs into his tf (IJN CVEs can be quite slow compared to the rest of the IJN fleet - although not as trudging as allied CVEs) his CVs are a real threat to shipping off the Oz coast.
My level bombers are in intense training programs for a new low level anti ship tactic I am going to introduce. Raver's medium bombers won the game for him (although he didn't know it at the time) last game by slamming twelve of my transports from 1000ft at buna (they launched from Cooktown). I'm hoping for a repeat performance.
In one of my other games I managed to get some beaufighters to strafe the enemy CVs (zeros on cap were at 15,000ft
) and although there weren't many big bomb hits - the resulting damage was quite pleasing when other bomber groups later reported the enemy ships smoking.
Raver hasn't tried any of his usual zero sweeps over Cooktown or Luganville (no planes at either to fight with anyway) and seems to be saving his zeroes - he has only launched one betty raid against PM, and since the AAA unit there is still at full strength he lost one and had 9 damaged for 12 runway hits. I still "hold" Lunga and Tulagi and Port moresby. Am wondering if Raver isn't going to ignore Lunga and Tulagi for the moment since he already has Irau?
The plan: when that nasty Raver character comes to invade PM - I'll dump a brigade of marines on Irau and see how he likes that!
I used to leave Moa, Kiwi and the other pg boat at Lunga to give me exact intel on the IJN players first tf to G.C - and if his CVs are on the map then mine can have a go sort of thing. Never worked.
Ravers sent his growing CV force south of GG - managing to avoid my waiting subs in the GG gap area. However since squadrons of vals and kates were sighted attacking my subs (although the carriers themselves were not sighted - *sigh* why do I bother with catalinas at PM at all???) I withdrew all my naval assets from the Cooktown/PM area. Just as well really, until Raver gets some CVEs into his tf (IJN CVEs can be quite slow compared to the rest of the IJN fleet - although not as trudging as allied CVEs) his CVs are a real threat to shipping off the Oz coast.
My level bombers are in intense training programs for a new low level anti ship tactic I am going to introduce. Raver's medium bombers won the game for him (although he didn't know it at the time) last game by slamming twelve of my transports from 1000ft at buna (they launched from Cooktown). I'm hoping for a repeat performance.
In one of my other games I managed to get some beaufighters to strafe the enemy CVs (zeros on cap were at 15,000ft

Raver hasn't tried any of his usual zero sweeps over Cooktown or Luganville (no planes at either to fight with anyway) and seems to be saving his zeroes - he has only launched one betty raid against PM, and since the AAA unit there is still at full strength he lost one and had 9 damaged for 12 runway hits. I still "hold" Lunga and Tulagi and Port moresby. Am wondering if Raver isn't going to ignore Lunga and Tulagi for the moment since he already has Irau?
The plan: when that nasty Raver character comes to invade PM - I'll dump a brigade of marines on Irau and see how he likes that!
With dancing Bananas and Storm Troopers who needs BBs?



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- Joined: Sun Oct 27, 2002 5:28 am
- Location: Providence RI
The lower the sub commander stats, the better they do.
Last game: I-28, sank almost a dozen enemy ships and survived. Commander was a hopeless joke.
This game, is now about 20 turns old. S-40 is commanded by Commander Lucker, his stats: 38/39. However he engaged and sank the enemy destroyer Yuzuki at Lunga and this turn at Tulagi he smacked an enemy minelayer with a torpedo. He is retiring for a medal and some more torpedoes (none at Tulagi although there is fuel there?).
I doubt that minelayer will sink - but the crews of both Oz Force and Yank force are thrilled to think that there won't be quite asmany mines to hit later on.
Oz force has completed another fast transport mission to port moresby, bringing with them troops and supplies to further prepare for the enemy onslaught.
On San Cristobal, Raver has wasted no time with the 3rd Kure SNLF moving from Irau to the dot north of it, to capture it as well (Kia?). Now Irau is empty perhaps it is time to send Yank force on some fast transport missions?
Probably not in all truth - yank force was spotted at Nevea this turn, along with Chaser Force (my offensive ASW group). Both task forces have made the trip up and back twice already in an attempt to raise their experience. All day experience is above 68 on all ships (one as high as 80!) however Chaser Force's highest night experience at the moment is 45, and Yank force's highest night experience is *sigh* 37 . . . Not sending them into harms way for a while yet!
Last game: I-28, sank almost a dozen enemy ships and survived. Commander was a hopeless joke.
This game, is now about 20 turns old. S-40 is commanded by Commander Lucker, his stats: 38/39. However he engaged and sank the enemy destroyer Yuzuki at Lunga and this turn at Tulagi he smacked an enemy minelayer with a torpedo. He is retiring for a medal and some more torpedoes (none at Tulagi although there is fuel there?).
I doubt that minelayer will sink - but the crews of both Oz Force and Yank force are thrilled to think that there won't be quite asmany mines to hit later on.
Oz force has completed another fast transport mission to port moresby, bringing with them troops and supplies to further prepare for the enemy onslaught.
On San Cristobal, Raver has wasted no time with the 3rd Kure SNLF moving from Irau to the dot north of it, to capture it as well (Kia?). Now Irau is empty perhaps it is time to send Yank force on some fast transport missions?
Probably not in all truth - yank force was spotted at Nevea this turn, along with Chaser Force (my offensive ASW group). Both task forces have made the trip up and back twice already in an attempt to raise their experience. All day experience is above 68 on all ships (one as high as 80!) however Chaser Force's highest night experience at the moment is 45, and Yank force's highest night experience is *sigh* 37 . . . Not sending them into harms way for a while yet!
With dancing Bananas and Storm Troopers who needs BBs?



Luskan V Raver = 5 - 0
Raver sends in a pathetic bombardment group to PM, and when there is a snafu and they hang around to get bombed my dauntlesses first can't find them in PM harbour, and then find them and sink their flagship
AFTER ACTION REPORTS FOR 05/19/42
Weather: Clear
Sub attack near Luganville at 53,53
Japanese Ships
SS I-27
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Naval bombardment of Port Moresby, at 10,40
Airbase hits 3
Airbase supply hits 2
Runway hits 6
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Air attack on TF, near Port Moresby at 10,40
Allied aircraft
A-24 Dauntless x 13
Allied aircraft losses
A-24 Dauntless x 3 damaged
Japanese Ships
CL Yubari, Bomb hits 5, on fire, heavy damage
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Naval bombardment of Port Moresby, at 10,40
Airbase hits 2
Airbase supply hits 1
Runway hits 6
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Ground combat at Tulagi
Japanese Deliberate attack
Attacking force 814 troops, 4 guns, 0 vehicles
Defending force 0 troops, 0 guns, 0 vehicles
Japanese assault odds: 8 to 1 (fort level 0)
Japanese forces CAPTURE Tulagi base !!!
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AFTER ACTION REPORTS FOR 05/19/42
Weather: Clear
Sub attack near Luganville at 53,53
Japanese Ships
SS I-27
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Naval bombardment of Port Moresby, at 10,40
Airbase hits 3
Airbase supply hits 2
Runway hits 6
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Air attack on TF, near Port Moresby at 10,40
Allied aircraft
A-24 Dauntless x 13
Allied aircraft losses
A-24 Dauntless x 3 damaged
Japanese Ships
CL Yubari, Bomb hits 5, on fire, heavy damage
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Naval bombardment of Port Moresby, at 10,40
Airbase hits 2
Airbase supply hits 1
Runway hits 6
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Ground combat at Tulagi
Japanese Deliberate attack
Attacking force 814 troops, 4 guns, 0 vehicles
Defending force 0 troops, 0 guns, 0 vehicles
Japanese assault odds: 8 to 1 (fort level 0)
Japanese forces CAPTURE Tulagi base !!!
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With dancing Bananas and Storm Troopers who needs BBs?



Fetcheler (sp)or whoever his name is has been ordered to escort the Neosho for some fuel cump runs to Luganville, so he formed up Chaser Force (the fastest growing branch of my navy) and with no less than 15 sub chasers he set off to luganville, topping up his tanks fom neosho shamelessly as he went. Not a lot of that fuel is actually going to reach Luganville, but hey - shoudl be good training.
However Raver's I-27 was spotted in luganville harbour. now normally I'd begin a game of cat and mouse. Chaser Force would be the cat, with hte mousetraps and I 27 the mouse. Unfortunately, since the night experience of these sub chaser groups is so low, they are all at least 20 experience points below 55 - the minimum level for actually launching a depth charge (it is too dark to find the depth charge release button, or perhaps night experience means that the crews haven't had any shore leave and their rampant libidos prevents them from functioning normally????).
Something. Anyway - these poor lambs have been playing cat and mouse with I-27 for three turns now. Although no depth charges have been launched, my crew's ineptness has obviously saved them. The commander and crew of I-27 have been unable to launch torpedoes for three turns because they are paralyzed by hysterical fits of laughter when looking at my Chaser force through the periscope. If any enemy bombers were to chance upon them - they'd probably crash laughing.
Yank force's night experience isn't any higher, so for the time being I'm keeping them at a secret base hex that recieved the Neosho's first fuel dump mission
However Raver's I-27 was spotted in luganville harbour. now normally I'd begin a game of cat and mouse. Chaser Force would be the cat, with hte mousetraps and I 27 the mouse. Unfortunately, since the night experience of these sub chaser groups is so low, they are all at least 20 experience points below 55 - the minimum level for actually launching a depth charge (it is too dark to find the depth charge release button, or perhaps night experience means that the crews haven't had any shore leave and their rampant libidos prevents them from functioning normally????).
Something. Anyway - these poor lambs have been playing cat and mouse with I-27 for three turns now. Although no depth charges have been launched, my crew's ineptness has obviously saved them. The commander and crew of I-27 have been unable to launch torpedoes for three turns because they are paralyzed by hysterical fits of laughter when looking at my Chaser force through the periscope. If any enemy bombers were to chance upon them - they'd probably crash laughing.
Yank force's night experience isn't any higher, so for the time being I'm keeping them at a secret base hex that recieved the Neosho's first fuel dump mission

With dancing Bananas and Storm Troopers who needs BBs?



I have returned
Never fear sports fans! After a brief break in play while I was on holiday, I have returned and Raver the pathetic is quaking in his boots.
With dancing Bananas and Storm Troopers who needs BBs?



Not much to report. A week of various bad weather has kept all the bombers on the tarmac, and kept most of our ships in port. Parts of the Americal division were shipped into Luganville along with a bigger base force and some extra engineers two turns ago without even being spotted or interfered with.
Six new destroyers have arrived from Pearl and have been dispatched to join Ozforce. Raver has a sub at PM and that is all that is on radar, although coast watchers report BBs, CVs, tankers, dds and minesweepers at Shortlands. Everything you'd need to try and invade port moresby.
Six new destroyers have arrived from Pearl and have been dispatched to join Ozforce. Raver has a sub at PM and that is all that is on radar, although coast watchers report BBs, CVs, tankers, dds and minesweepers at Shortlands. Everything you'd need to try and invade port moresby.
With dancing Bananas and Storm Troopers who needs BBs?



While the game is in its boring, quiet, supply manouvre stage, I usually study my reinforcement timetable for aircraft, and for ships (although less predictable, I only know for sure when they're available etc.) and troops and then give rough plans some rough dates.
From the scn 17 and 15 timetables I've seen thus far, this one is weird.
The entire sub OOB is divided into two halves - those available within four months or so, and those not available for 8 months. Big gap.
With the exception of the destroyers I have at present, and perhaps a dozen exceptions, the destroyer reinforcements are a LONG way away, while cruisers, BBs and CVs all seem remarkably early.
Bulk of my transports doesn't arrive for a while but I'm ok with that - less things for Raver to try and sink.
Raver's zeros have flown over PM but there was no fighting.
From the scn 17 and 15 timetables I've seen thus far, this one is weird.
The entire sub OOB is divided into two halves - those available within four months or so, and those not available for 8 months. Big gap.
With the exception of the destroyers I have at present, and perhaps a dozen exceptions, the destroyer reinforcements are a LONG way away, while cruisers, BBs and CVs all seem remarkably early.
Bulk of my transports doesn't arrive for a while but I'm ok with that - less things for Raver to try and sink.
Raver's zeros have flown over PM but there was no fighting.
With dancing Bananas and Storm Troopers who needs BBs?



Yup...this is the boring stage. I have learnt from my one other PBEM as the IJN that you can never have enough supplies and fuel at a given port....so that is what is taking all of my time at the moment...stocking up fuel and supplies.
I am still have an arguement with Tokoyo about what ships I need and what they think I need. The morons seem to think that all I need are 4 CVs and 70 APs !:rolleyes:
I am still have an arguement with Tokoyo about what ships I need and what they think I need. The morons seem to think that all I need are 4 CVs and 70 APs !:rolleyes:

Never argue with an idiot, he will only drag you down to his level and beat you with experience.
All very very quiet. Apart from sighting enemy ships at Shortlands there is no enemy activity.
Yank force and Oz Force have been boosted by a few reinforcements to their full operational size, and new reinforcements will start to flesh out my Reserve Force which I still can't decide where to base (Brisbane or Noumea).
Both Yank force and Oz Force are doing simple escort missions for my transport fleet which is busy ferrying troops to and fro as I get ready for the Raver onslaught. Plenty of troops have made it into PM, and lots in Luganville. I may even start getting a little more offensive minded as my surface combat groups slowly gain experience.
Chaser group (ASW group of SCs , a DD and a few left overs) finished their last escort mission (escorting tankers) and I let them get hit by a thunderstorm which really bumbed them up ith some sys damage (one ship gained 6 sys damage in 1 turn). Those little ships have been sent to port for a refit.
Yank force and Oz Force have been boosted by a few reinforcements to their full operational size, and new reinforcements will start to flesh out my Reserve Force which I still can't decide where to base (Brisbane or Noumea).
Both Yank force and Oz Force are doing simple escort missions for my transport fleet which is busy ferrying troops to and fro as I get ready for the Raver onslaught. Plenty of troops have made it into PM, and lots in Luganville. I may even start getting a little more offensive minded as my surface combat groups slowly gain experience.
Chaser group (ASW group of SCs , a DD and a few left overs) finished their last escort mission (escorting tankers) and I let them get hit by a thunderstorm which really bumbed them up ith some sys damage (one ship gained 6 sys damage in 1 turn). Those little ships have been sent to port for a refit.
With dancing Bananas and Storm Troopers who needs BBs?



Well well well, the game picked up the last few turns.
Raver's PM invasion appeared, in good order, plenty of LBA around, with CV cover on the transports and big time CV group right nearby where it can savage any surface group foolish enough to go head to head.
My LBA launched aqt the CVLs with the transports, and there was only 7 zeroes, but about 50 of my bombers all up. Hita transport, sank a minesweeper but missed all Raver's CVEs and CVLs with the transports. Worse, losses to flak were quick high, so I ordered Lee to put to sea with Oz Force - since they hadn't ben ordered straight in when the enemy was sighted I'd hoped Raver's guard was down and he wasn't expecting me.
However those CVs gave me pause - but they couldn't be everywhere and Lee and Oz Force timed their approach well - while Raver's CVs were sweeping back towards GG to cover that approach, they reached their position for the night run to PM. However it wasn't far enough.
About 50 kates and 200 vals launched in about ten sorties at maximum range, which cost Raver 50 of his planes to flak. But Lees force was damaged. Australia, San Francisco, Canberra and another cruiser (maybe New Orleans) were all hit with several bombs, and although they'll all survive, they're on their way back to Pearl. Half a dozen destroyers were damaged, and two more destroyers were crippled - Oz Force is down to one or two cruisers and the ABDA command CLs.
Although he didn't get any points for sinking anything, Raver's given me a smack and Oz Force is going to be understrength for a good bit.
Raver's PM invasion appeared, in good order, plenty of LBA around, with CV cover on the transports and big time CV group right nearby where it can savage any surface group foolish enough to go head to head.
My LBA launched aqt the CVLs with the transports, and there was only 7 zeroes, but about 50 of my bombers all up. Hita transport, sank a minesweeper but missed all Raver's CVEs and CVLs with the transports. Worse, losses to flak were quick high, so I ordered Lee to put to sea with Oz Force - since they hadn't ben ordered straight in when the enemy was sighted I'd hoped Raver's guard was down and he wasn't expecting me.
However those CVs gave me pause - but they couldn't be everywhere and Lee and Oz Force timed their approach well - while Raver's CVs were sweeping back towards GG to cover that approach, they reached their position for the night run to PM. However it wasn't far enough.
About 50 kates and 200 vals launched in about ten sorties at maximum range, which cost Raver 50 of his planes to flak. But Lees force was damaged. Australia, San Francisco, Canberra and another cruiser (maybe New Orleans) were all hit with several bombs, and although they'll all survive, they're on their way back to Pearl. Half a dozen destroyers were damaged, and two more destroyers were crippled - Oz Force is down to one or two cruisers and the ABDA command CLs.
Although he didn't get any points for sinking anything, Raver's given me a smack and Oz Force is going to be understrength for a good bit.
With dancing Bananas and Storm Troopers who needs BBs?



They're back!
I thought you two had decided to take things out against each other mano o mano and had actually crashed your rides into each other!
Visions of you two - up to you eyeballs in plaster, in a bed next to each other, but unable to do a thing about it.
Visions of you two - up to you eyeballs in plaster, in a bed next to each other, but unable to do a thing about it.
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