Elessar2 wrote: Thu Jul 07, 2022 2:56 am
Looking very good-you're inspiring me to get back to work on my Euro 20k map. [However I am currently about to get a brand new machine & high speed internet after a lightning bolt fried my old modem.] Many of the changes will mirror those in my Pacific one-if I may be so bold it would be cool to discuss design options-my PM box is at your disposal.
Feel free to borrow and modify my scripts if you wish; my pride and joy is one which swaps the 3 Yamatos for 4 Shokakus. I recently made one which swaps all early German land and air builds for a major Plan Z fleet rebuild. I also put in a ton of Japanese convoy lines so that only a minimum of MPPs teleport magically to the home islands. [I'll PM you the Plan Z one once I get my new internet up and going]
One issue with your Pacific map: looks very accurate but "land" spaces which are less than 50% land work as sea spaces in the game engine, meaning no land unit can exist there. I saw some of those spaces in the Philippines, most notably Palawan which will be all sea spaces. You may have to thus make some of those islands "fatter" if you desire them to be in play for land and air. Truk & Oahu are problematic since you have too little space for all of the ships which typically based there; I had to make them much bigger to provide enough room for sufficient ships to dock. This can be crucial when you are upgrading your fleet; you can't have so few ports that it will take 6 months to upgrade everything.
In addition single hex islands can only have one unit: in some cases I made them two hexes so you can put a land and air unit there. I also found that lakes work wonderfully to represent atolls: small lakes will still allow land & air to base there, large will turn them into sea spaces, fine for those which you don't plan to make playable.
Thanks for the offers, I may take you up on some of it once I get to the events phase.
I like your lake idea for Atolls
I am aware of the 50% land rule and the areas I do not have it was on purpose. Some places, even though connected by land, the terrain is impassable.
Single hex islands, yea was going to leave many as single hex to force players to decide. It is already pretty hard to invade these single hex islands (even with an air unit). So only key areas will have 2 or more to support land an air. Places like Rabaul and Truk.