Then you could argue that all the time spent to make the "purely visual" ship models/editor look better was a waste of time...RFalvo69 wrote: Fri May 19, 2023 7:03 pmThe single biggest obstacle to my purchasing and playing this game is the Windows XP-style user interface. I have to ask -- in 2023, how has this game franchise not moved beyond this?sandman2575 wrote: Fri May 19, 2023 5:07 pmYou might want to read OP more carefully. Your comment shows a dim understanding of what I actually said:RFalvo69 wrote: Fri May 19, 2023 4:48 pm But dissing a UI for how it looks and not how it works shows a dim understanding of what a UI job is.
Sorry, but this is the way I see things.
Because it doesn’t need to.
If a second spent in making this UI looking like a supermodel is a second not used for the game proper, then it is a wasted second.

But at the end some people just enjoy drawing their ships and it makes the community thrives because some people just like to make and share their pretty ship (or ugly historically accurate ones).
But the GUI is something else, will a bad or ugly one stops a committed player to play ? No, more so for a game like RTW that is good, and niche and in a niche where graphics are expected to be an afterthought, or even to be bare for functionality (eg NATO counters vs 3d chips).
As personal experience, I myself played the 4x aurora, even if it would actually break the GUI outside the game itself or dwarf fortress in ascii when the GUI was all keyboard, and bad even at that.
http://aurorawiki.pentarch.org/index.ph ... =Main_Page
http://www.bay12games.com/dwarves/
But I can't say a better or more appealing GUI would have been a secondary QOL issue, and it is certain that it reduced the playerbase. First because people won't choose something ugly when the maket is full of pretty and shiny things. Second because the lack of intuitiveness and usability made lots of player decide it is not worth playing against the GUI instead of playing a game. And yes, purely graphics GUI elements, like background color, clarity of icons, ultimately impacts the usability.
I can understand why this game isn't sleek looking and has GUI I consider usable, even if there is space for improvements (dark mode?). At the end of the day it is the dev that has to make the calculation time/effort invested vs player gained/retained of every elements of the game. Some like Gratuituous Space battle went for max polish and outsourcing the GUI actually and ship design.
http://www.positech.co.uk/gratuitousspa ... ofgsb.html
And us in the forums cannot assume the dev are coding GODS, and that the game engine is modular with data, game logic and UI totally separated entities linked by a robust framework. Also the game has a long history and tools few years back weren't as portable as today.
I think the OP was pretty clear, for him the present GUI does not justify a purchase or RTW3. To see if he is the exception or the rule is important for the future of RTW. What is sure, is that even if.you disagree with this personnal assessment of the game, denigrating this opinion, or worse the people having it, is a bigger diserving to RTW than bad graphics. That guy is interrested enough in the concept of RTW to express what would make it a sure buy for him, and a toxic forum is certainly not a great incentive to be not only.a player, but an active member of the commumity.
So please people, keep classy.
[Tension -]