War of the Rings v05

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IslandInland
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Re: War of the Rings v05

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IslandInland
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Re: War of the Rings v05

Post by IslandInland »

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rhinobones
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Re: War of the Rings v05

Post by rhinobones »

There will be a WotR version 6 which fixes the Hobbit archer range problem. I also plan to make all replacements fixed values and adjust the defensive strength of the Orc Moria unit.
If anyone has found a problem(s) which makes the game unplayable, now is the time to get it fixed.

Regards, RhinoBones
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Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
Adamrf3r
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Re: War of the Rings v05

Post by Adamrf3r »

Could you please improve the A.I at the moment the Haradrim wander around the desert in a westward direction aimlessly and the armies of Mordor do not leave their positions in Mordor to launch an offensive on Gondor in V05.

The War Of The Last Alliance has the exact same problem the A.I is stupid and sluggish, I have played through at least 20 times and tested the A.I against itself the same results are always the same.
I tried changing the objective track to different number paths and a different sequence played out but the AI played poorly and did not bother to take the initiative even when its intelligence was increased to strong.
Would you please title the Moria "Orcs" as Goblin units in their formation name and unit designation, and change the heavy horse designation of Khand cavalry to Chariots to reflect the fact that the Khandish made extensive use of war chariots during the war of the ring. Henneth Annun also needs to be added in the forest in Northern Ilithen with a proportionally small group of rangers, could you also add new commanders to the OOB.

Personalities like Hirilun the Fair, Lord of Pinnath Gelin. Forlong the Fat Lord of Lossarnach. Beregond, Captain Of The White Company would be great additions to the game I have tried creating small tactical units to represent them and their bodyguard but I am unable to do so while preserving the balance of the game.
I think the Grey Company ought to be represented also and be brought into play as an event when Aragon enters the territory of Gondor, but they should be a very weak reconnaissance unit to reflect their tiny size (There were only 31 Dunedain). The Balrog should be placed as a garrison within Moria, his presence should reflect the impossibility of Moria being retaken by the free peoples during the game.

Please write the names of the rivers in blue, and add Carchnost and Narchost as strongholds flanking the Black Gate. Please change the numbering format of the Nazgul instead of writing Nazgul #1, Nazgul #2 and so on refer to them as First Nazgul, Second Nazgul and so on.

Also reduce the font size of Helms Deep to small, place a town hex on Rivendell, a city hex on Moria, Belegost and add the cities of Tarnost and Barad-Dur. Increase the aggressiveness of Mordor's AI and make all the Nazgul, and the Mouth Of Sauron veterans. Please place the Rammas Echor defences in a circular ring wall that reaches around Minas Tirith with the fortification hex and the surrounding field hexes name them "Pelennor".
Adamrf3r
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Re: War of the Rings v05

Post by Adamrf3r »

Also all these settlements in Khand and Rhun are excessive, the people of this region are nomadic tribes probably comparable to the steppe cultures that emerged in central Asia during the 12th century. Umbar, is one of the largest cities in Middle-Earth the urban-sprawl ought to include a narrow strip across the coast.

On the southern shore of Lake Evendim, the ruined city of Annuminas really ought to be included at the moment the entire area is blank open hexes. Fornost was a large city which was a ruin by the time of the third age, for some reason it is a small town.
Nikel
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Re: War of the Rings v05

Post by Nikel »

The Nazgul were named in Middle-earth Role Playing, these names could be used instead of the numbering.

The name of the eight, other than Khamûl, are given as Er-Mûrazôr (the Witch-king, of Númenórean race), Dendra Dwar of Waw, Jí Indûr Dawndeath, Akhôrahil (Númenórean), Hôarmûrath of Dír, Adûnaphel (female Númenórean), Ren the Unclean and Ûvatha Achef the Horseman

https://tolkiengateway.net/wiki/Nazg%C3 ... 20Horseman.


Image Image
Last edited by Nikel on Wed Oct 11, 2023 10:30 am, edited 1 time in total.
Adamrf3r
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Re: War of the Rings v05

Post by Adamrf3r »

Also please please please make custom flags for The Free Peoples and Mordor. For whatever reason the current default flags are Afghanistan for Mordor and Colombia for Gondor.

Flags are urgently needed for this scenario and the last alliance, there are some beautiful designs on pininterest
Adamrf3r
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Re: War of the Rings v05

Post by Adamrf3r »

Is it possible to include accents on letters to make the writing form more authentic to the source material?
Adamrf3r
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Re: War of the Rings v05

Post by Adamrf3r »

Pelargir is not located correctly, it is a hex away from the river anduin at present in reality Pelargir is actually situated on the river Anduin itself.
Adamrf3r
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Re: War of the Rings v05

Post by Adamrf3r »

A great deal of objectives worth 1 point in the far east of Rhun and Khand could be reallocated to Mordor's Udun and fortifications further inside Mordor.
Adamrf3r
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Re: War of the Rings v05

Post by Adamrf3r »

Also please change the name of the alliances to "The Free Peoples" and "The Forces Of Sauron".
Adamrf3r
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Re: War of the Rings v05

Post by Adamrf3r »

Is it possible to make the climate Artic in Forchel very little is known about this place, only that it is always frozen over and has no cities. It makes no sense whatsoever that there are all these towns up here and that the Forchel people participate in the war they are mysterious isolationists with no reason to involve themselves in the war of the ring.
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rhinobones
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Re: War of the Rings v05

Post by rhinobones »

Appreciate all the good recommendations, thank you. Can’t promise that everything will be included in the update, but at a minimum I will try to include the enhancements which make the scenario more enjoyable.
Adamrf3r wrote: Wed Oct 11, 2023 10:02 am Could you please improve the A.I at the moment the Haradrim wander around the desert in a westward direction aimlessly and the armies of Mordor do not leave their positions in Mordor to launch an offensive on Gondor in V05.
The problem identified with the Haradrim and Mordor armies not attacking is something I have not seen in my testing. The objective tracks for Mordor/Isengard are randomly selected, so I wonder if this is a one-time problem or endemic to all five objective tracks. This may prove difficult to solve.

Regards, RhinoBones
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
Adamrf3r
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Re: War of the Rings v05

Post by Adamrf3r »

Hi Rhinobones,

I have added city names and changed the names of most of the rivers to blue so you can work on the other things that this mod needs. How do I send you my updated version of version 05?
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rhinobones
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Re: War of the Rings v05

Post by rhinobones »

Adamrf3r wrote: Sun Oct 15, 2023 7:11 pm Hi Rhinobones,

I have added city names and changed the names of most of the rivers to blue so you can work on the other things that this mod needs. How do I send you my updated version of version 05?
You can send it to my email address (in the briefing) or attach it to a PM.

Regards
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
Adamrf3r
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Re: War of the Rings v05

Post by Adamrf3r »

What is your email RhinoBones?
Ranger6
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Re: War of the Rings v05

Post by Ranger6 »

Wow! Fantastic! Thanks!!!
I started the TOAW 3. Good scenario.
I tried my hand at updating it to TOAW 4. No go.
I am glad I did not waste any more time on that project!
Off to the adventure...
Adamrf3r
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Re: War of the Rings v05

Post by Adamrf3r »

Where am I to send you the updated scenario Rhinbones? with the detailed map and slight changes to garrison numbers
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rhinobones
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Re: War of the Rings v05

Post by rhinobones »

Adamrf3r wrote: Mon Oct 16, 2023 2:10 pm What is your email RhinoBones?
I's in the scenario briefing.
You'll need to list the changes you have made. I'm not going to do a comparison between versions.
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
Nikel
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Re: War of the Rings v05

Post by Nikel »

The next game by Alvaro Sousa (Warplan), will be a fantasy one. And comes with an editor.

Just in case you are interested in porting this scenario ;)


https://store.steampowered.com/app/2572 ... _and_Hero/
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