abandoned

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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jaeenox
Posts: 22
Joined: Sat Dec 12, 2020 2:23 pm

Re: abandoned

Post by jaeenox »

rkr1958 wrote: Sat Apr 05, 2025 9:51 pm
PaxMondo wrote: Sat Apr 05, 2025 3:38 pm Have one of the beta-testers write up 4 line summary and have Steve post it.
This assumes that we hear more from Steve than you do.
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PaxMondo
Posts: 10355
Joined: Fri Jun 06, 2008 3:23 pm

Re: abandoned

Post by PaxMondo »

rkr1958 wrote: Thu Apr 10, 2025 3:42 pm
PaxMondo wrote: Wed Apr 09, 2025 3:35 pm
rkr1958 wrote: Sat Apr 05, 2025 9:51 pm This assumes that we hear more from Steve than you do.
Ronnie, now you are seriously depressing me. :cry: :cry: :cry:

Allow me my fantasies that you Beta's have contact from Steve at least once/month with a new beta to test ....

:ugeek: :ugeek: :ugeek:
Denial is not a river in Egypt. :D
:lol: :lol: :lol:
Pax
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Hansstory
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Joined: Fri Dec 11, 2015 10:27 pm
Location: Corpus Christi, TX USA

Re: abandoned

Post by Hansstory »

I paid 100 US for this years ago and have never played one turn yet. This is my favorite strategic level World War 2 game. I would get up at 6 am on a Saturday in my 20's no less, to go play all day and into Sunday as far as we could go. I knew the AI was impossible. No one listened to me. Who am I? Wasted time that could have been used to get the bugs out of one mode of play. Then move on to the next mode of play. Then finally to the AI issue. I think ADG will come out with a Final Edition, Collector's Edition, Mega Final Collector's Edition before this is done. With new units, new rules, changed map etc. making this program obsolete. LOL
CanInf
Posts: 360
Joined: Tue Apr 08, 2014 4:31 pm

Re: abandoned

Post by CanInf »

as far as I am concerned this is the "final edition" ... when I was young and very poor, ADG's habit of releasing new versions was seriously annoying. Now I don;t care! I just play this game.. not being up to date with ADG's latest is not a problem, it's a perk!
jaeenox
Posts: 22
Joined: Sat Dec 12, 2020 2:23 pm

Re: abandoned

Post by jaeenox »

MaximKI wrote: Wed Jan 15, 2025 2:50 pm World in Flames is not abandoned.

We've released several updates over 2024 and are planning more updates for this year. Steve is currently the only active developer working on the game and we're giving him as much time and support to work on these updates. As per multiple communications over the years, we've emphasized that we're moving toward a functional AI, which currently is currently a high priority. However, as bug reports are submitted and time becomes available, Steve does work on singleplayer bug fixing and responds to reports as needed.
So how are those 2025 updates coming?
jaeenox
Posts: 22
Joined: Sat Dec 12, 2020 2:23 pm

Re: abandoned

Post by jaeenox »

MaximKI wrote: Wed Jan 15, 2025 2:50 pm World in Flames is not abandoned.

We've released several updates over 2024 and are planning more updates for this year. Steve is currently the only active developer working on the game and we're giving him as much time and support to work on these updates. As per multiple communications over the years, we've emphasized that we're moving toward a functional AI, which currently is currently a high priority. However, as bug reports are submitted and time becomes available, Steve does work on singleplayer bug fixing and responds to reports as needed.
Would you update us on the status of the game in general and the AI in particular? It has been 6 months since your last post and there has been zero progress.
Kentbara
Posts: 1
Joined: Sun Jun 08, 2025 6:40 pm

Re: abandoned

Post by Kentbara »

Should be nice ti have ai
Me and my brother did just find this game as we played as children in 1986
Nice game
ReconPathFinder
Posts: 19
Joined: Fri Nov 17, 2006 11:05 pm

Re: abandoned

Post by ReconPathFinder »

If it smells abandoned, and looks abandoned, its abandoned.

Refunds should be given.
jaeenox
Posts: 22
Joined: Sat Dec 12, 2020 2:23 pm

Re: abandoned

Post by jaeenox »

ReconPathFinder wrote: Wed Jun 18, 2025 10:01 pm If it smells abandoned, and looks abandoned, its abandoned.

Refunds should be given.
I would be happy with a store credit that could be used on a functional game.
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paulderynck
Posts: 8477
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Location: Canada

Re: abandoned

Post by paulderynck »

ReconPathFinder wrote: Wed Jun 18, 2025 10:01 pm If it smells abandoned, and looks abandoned, its abandoned.

Refunds should be given.
For how much? You should be given exactly what you paid for a game with an AI that was never part of the price of the game and was clearly stated as such.

You should get what you deserve. Zilch. Zero. Nada.
Paul
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PaxMondo
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Joined: Fri Jun 06, 2008 3:23 pm

Re: abandoned

Post by PaxMondo »

jaeenox wrote: Tue Jun 10, 2025 3:01 pm
MaximKI wrote: Wed Jan 15, 2025 2:50 pm World in Flames is not abandoned.

We've released several updates over 2024 and are planning more updates for this year. Steve is currently the only active developer working on the game and we're giving him as much time and support to work on these updates. As per multiple communications over the years, we've emphasized that we're moving toward a functional AI, which currently is currently a high priority. However, as bug reports are submitted and time becomes available, Steve does work on singleplayer bug fixing and responds to reports as needed.
Would you update us on the status of the game in general and the AI in particular? It has been 6 months since your last post and there has been zero progress.
Well, we don't know "zero progress", but yes, a new status update with maybe a new patch would be nice.
Pax
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Joseignacio
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Location: Madrid, Spain

Re: abandoned

Post by Joseignacio »

Even if there is a new patch it would be something related to AI , not to address the many bugs, new and recidivant, or to solve the no-brain convoy sistem.
pzgndr
Posts: 3691
Joined: Thu Mar 18, 2004 12:51 am
Location: Delaware

Re: abandoned

Post by pzgndr »

It may be wishful thinking at this point that WIF will fix the bugs, add the additional scenarios, implement all of the options, and implement an AI computer opponent. Sigh.

In contrast, I continue to improve Empires in Arms. Bug fixes, additional scenarios, game enhancements, and implementation of a challenging AI. Still working at it, but getting closer to being done this year. If'n anybody misses playing a complex ADG wargame on the scale of WIF, c'mon over to the dark side and try EIA. You have been warned. ;)
Bill Macon
Empires in Arms Developer
Strategic Command Developer
jaeenox
Posts: 22
Joined: Sat Dec 12, 2020 2:23 pm

Re: abandoned

Post by jaeenox »

PaxMondo wrote: Wed Jun 25, 2025 2:28 am
jaeenox wrote: Tue Jun 10, 2025 3:01 pm
MaximKI wrote: Wed Jan 15, 2025 2:50 pm World in Flames is not abandoned.

We've released several updates over 2024 and are planning more updates for this year. Steve is currently the only active developer working on the game and we're giving him as much time and support to work on these updates. As per multiple communications over the years, we've emphasized that we're moving toward a functional AI, which currently is currently a high priority. However, as bug reports are submitted and time becomes available, Steve does work on singleplayer bug fixing and responds to reports as needed.
Would you update us on the status of the game in general and the AI in particular? It has been 6 months since your last post and there has been zero progress.
Well, we don't know "zero progress", but yes, a new status update with maybe a new patch would be nice.
[/quote

MaximKI did respond to a DM from me. I won't reveal his private communications, but I do suggest everyone interested also DM him to at least let him know that we need more communication even if it's just a monthly no progress update.
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MaximKI
Posts: 1967
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Re: abandoned

Post by MaximKI »

Hey everyone,

Work on World in Flames AI and further bug fixes is ongoing. As mentioned in previous posts, Steve is the only currently active developer who's working on World in Flames, and we're giving him the time and support to get things right. Once we're happy and ready to share something with the public, we will do so.
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PaxMondo
Posts: 10355
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Re: abandoned

Post by PaxMondo »

MaximKI wrote: Wed Jun 25, 2025 6:44 pm Hey everyone,

Work on World in Flames AI and further bug fixes is ongoing. As mentioned in previous posts, Steve is the only currently active developer who's working on World in Flames, and we're giving him the time and support to get things right. Once we're happy and ready to share something with the public, we will do so.
First, glad to hear that Steve is well and healthy. No doubt still enjoying Hawaiian sunsets! :D :D :D

Squashing bugs is like "Whack-a-mole", so hopefully he has his BIG hammer out.

Looking forward to an update ....


:ugeek: :ugeek: :ugeek:
Pax
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ncc1701e
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Re: abandoned

Post by ncc1701e »

I bought the game on sale. So glad I did it.

Sorry to be a bit harsh but the user interface is the worst thing I've seen in a computer wargame since 1990's.
Not speaking of the bugs.

Yeah, better to abandon it. I did long time ago.

Better to restart from scratch if you still have ADG licence...
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
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Joseignacio
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Location: Madrid, Spain

Re: abandoned

Post by Joseignacio »

I like the interface when it works (I mean, no bugs). It even has several ways to do the same thing in case you miss one.

There are things very improvable, like using ENG in combat or doubling with OChits, you need to learn how because it is not intuitive at all. But in general it is very nice IMO.

However, bugs kill me. I keep on having to edit the game for the very many errors it makes along a Global War campaign. Some are unsolvable though and we need to repeat or simply forget about doing the action that hangs the game. Or you need to repeat the 6 rounds in total of the 4 naval/aeronaval battles with their searches and surprise each, and results X D or A each. Undoable as well.

AI was promised when I bought the game but it did not specify that it would come free. So no compromise there that people can be outraged for, IMO.

The bugs are a real Pain in the Ass, and however, with bugs and all I have had a lot of joy as much as I have was enraged because of the bugs .

I am very dissapointed by all this and, however, considering it as a whole, as a hardcore WIF player I must say even if these problems are not solved, and in spite of paying 10 times as much as you can get the game for in the special offers, I don't think I wasted my money.

Projects like this, and on my favourite monster game simply dont happen, and the good moments against the bad moments spent are still more than 200€ worth (or so).

I just hope it will come to be what I hoped it would, some day.

Note: To extend the game outside it's niche, according to my experience with players not previously WIF players, the game should be more friendly to them. I have played with people who simply didnt know some of the things that the game allows to do (not many players study such a big manual, they may leave things unseen), like when you can send planes in a naval combat or interception, which range have them then, or when the CONVs give a +1 and when not (the game calculates but doesnt tell you earlier that you dont get a -1 to the dice because there is storm or blizzard for example.

Or you decide to intercept an SCS going along an area where the enemy has CONV but you dont know that these conv dont help you intercept the SCSs.

This is a game for WIF players (like me) or players who are ready to study these huge manuals with care, and practice for some time as a rookie.

This leaves out 99% of the non WIF players. And then again this may be the reason why they dont understand the mechanics and complain of the game having a difficult interface maybe.

And if somebody mentions the videos, the game simply sometimes doesnt work as explained in the videos, a very clear example is the instructions on how to handle the CONVs.
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rkr1958
Posts: 29900
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Re: abandoned

Post by rkr1958 »

Joseignacio wrote: Fri Jun 27, 2025 9:00 pm I like the interface when it works (I mean, no bugs). It even has several ways to do the same thing in case you miss one.

There are things very improvable, like using ENG in combat or doubling with OChits, you need to learn how because it is not intuitive at all. But in general it is very nice IMO.

However, bugs kill me. I keep on having to edit the game for the very many errors it makes along a Global War campaign. Some are unsolvable though and we need to repeat or simply forget about doing the action that hangs the game. Or you need to repeat the 6 rounds in total of the 4 naval/aeronaval battles with their searches and surprise each, and results X D or A each. Undoable as well.

AI was promised when I bought the game but it did not specify that it would come free. So no compromise there that people can be outraged for, IMO.

The bugs are a real Pain in the Ass, and however, with bugs and all I have had a lot of joy as much as I have was enraged because of the bugs .

I am very dissapointed by all this and, however, considering it as a whole, as a hardcore WIF player I must say even if these problems are not solved, and in spite of paying 10 times as much as you can get the game for in the special offers, I don't think I wasted my money.

Projects like this, and on my favourite monster game simply dont happen, and the good moments against the bad moments spent are still more than 200€ worth (or so).

I just hope it will come to be what I hoped it would, some day.

Note: To extend the game outside it's niche, according to my experience with players not previously WIF players, the game should be more friendly to them. I have played with people who simply didnt know some of the things that the game allows to do (not many players study such a big manual, they may leave things unseen), like when you can send planes in a naval combat or interception, which range have them then, or when the CONVs give a +1 and when not (the game calculates but doesnt tell you earlier that you dont get a -1 to the dice because there is storm or blizzard for example.

Or you decide to intercept an SCS going along an area where the enemy has CONV but you dont know that these conv dont help you intercept the SCSs.

This is a game for WIF players (like me) or players who are ready to study these huge manuals with care, and practice for some time as a rookie.

This leaves out 99% of the non WIF players. And then again this may be the reason why they dont understand the mechanics and complain of the game having a difficult interface maybe.

And if somebody mentions the videos, the game simply sometimes doesnt work as explained in the videos, a very clear example is the instructions on how to handle the CONVs.
Jose, very well said! 👍 👍
Ronnie
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ncc1701e
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Re: abandoned

Post by ncc1701e »

Multiple windows, multiple clicks translate into I don't understand the mechanics, of course. This is funny.
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
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