CMO - v1.08 PUBLIC BETA - Brand NEW Features

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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joey
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Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Post by joey »

nevermind...
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Mgellis
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Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Post by Mgellis »

Sorry if this is a dumb question...is there a place where people can download the public beta (build 1638, I believe)? Or is this, right now, only for the people whose Steam copies have been updated? Thanks.
Dimitris wrote: Mon May 05, 2025 4:56 pm We have a new exe update for the CMO v1.08 public beta, Build 1645.
(This [or its successor] will also be distributed officially, but this is the fastest way to get it if you want/need it immediately)

Download: https://www.mediafire.com/file/getcnnmm ... 45.7z/file
To apply: Unzip on the public beta installation, overwriting the existing Command.exe (backup the original as always, just in case).
Kushan04
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Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Post by Kushan04 »

Mgellis wrote: Mon May 05, 2025 8:04 pm Sorry if this is a dumb question...is there a place where people can download the public beta (build 1638, I believe)? Or is this, right now, only for the people whose Steam copies have been updated? Thanks.
This is just for those who have updated to the beta on Steam. AFAIK, no Matrix version of the current beta is available right now.
Nikel
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Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Post by Nikel »

Mgellis wrote: Mon May 05, 2025 8:04 pm Sorry if this is a dumb question...is there a place where people can download the public beta (build 1638, I believe)? Or is this, right now, only for the people whose Steam copies have been updated? Thanks.
Dimitris wrote: Mon May 05, 2025 4:56 pm We have a new exe update for the CMO v1.08 public beta, Build 1645.
(This [or its successor] will also be distributed officially, but this is the fastest way to get it if you want/need it immediately)

Download: https://www.mediafire.com/file/getcnnmm ... 45.7z/file
To apply: Unzip on the public beta installation, overwriting the existing Command.exe (backup the original as always, just in case).
Backup your Command.exe in your game folder, just rename it to Command 1567.exe for example.

Extract the file uploaded by Dimitris in your game folder, it is just Command.exe

Play the game, it should work. Just played one scenario without problems. If you have a shortcut probably you will have to create a new one.

And it is the best benchmark I got in my laptop so far, below 1000 ms for the first time, the fuse errors are gone.

In the first post new version of scenarios are listed, I guess we will have to wait for the official patch to get them.

If you note any problem is easy to roll back, just delete the new Command.exe or rename to Command 1645.exe.

And rename Command 1567.exe to Command.exe
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KLAB
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Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Post by KLAB »

Excellent thanks for rapid roll out non Steam. k
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Mgellis
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Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Post by Mgellis »

Thanks. At this point, I'll probably just wait for the official 1.08 release. I'm guessing it is only a few more days.
Nikel wrote: Tue May 06, 2025 9:10 am
Mgellis wrote: Mon May 05, 2025 8:04 pm Sorry if this is a dumb question...is there a place where people can download the public beta (build 1638, I believe)? Or is this, right now, only for the people whose Steam copies have been updated? Thanks.
Dimitris wrote: Mon May 05, 2025 4:56 pm We have a new exe update for the CMO v1.08 public beta, Build 1645.
(This [or its successor] will also be distributed officially, but this is the fastest way to get it if you want/need it immediately)

Download: https://www.mediafire.com/file/getcnnmm ... 45.7z/file
To apply: Unzip on the public beta installation, overwriting the existing Command.exe (backup the original as always, just in case).
Backup your Command.exe in your game folder, just rename it to Command 1567.exe for example.

Extract the file uploaded by Dimitris in your game folder, it is just Command.exe

Play the game, it should work. Just played one scenario without problems. If you have a shortcut probably you will have to create a new one.

And it is the best benchmark I got in my laptop so far, below 1000 ms for the first time, the fuse errors are gone.

In the first post new version of scenarios are listed, I guess we will have to wait for the official patch to get them.

If you note any problem is easy to roll back, just delete the new Command.exe or rename to Command 1645.exe.

And rename Command 1567.exe to Command.exe
Eagle2046
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Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Post by Eagle2046 »

I 'am with you Mgellis, will wait for the official release before I do anything. Once v 108 is installed will
rename Command 1567.exe to Command.exe.
Kushan04
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Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Post by Kushan04 »

Nikel wrote: Tue May 06, 2025 9:10 am
Mgellis wrote: Mon May 05, 2025 8:04 pm Sorry if this is a dumb question...is there a place where people can download the public beta (build 1638, I believe)? Or is this, right now, only for the people whose Steam copies have been updated? Thanks.
Dimitris wrote: Mon May 05, 2025 4:56 pm We have a new exe update for the CMO v1.08 public beta, Build 1645.
(This [or its successor] will also be distributed officially, but this is the fastest way to get it if you want/need it immediately)

Download: https://www.mediafire.com/file/getcnnmm ... 45.7z/file
To apply: Unzip on the public beta installation, overwriting the existing Command.exe (backup the original as always, just in case).
Backup your Command.exe in your game folder, just rename it to Command 1567.exe for example.

Extract the file uploaded by Dimitris in your game folder, it is just Command.exe

Play the game, it should work. Just played one scenario without problems. If you have a shortcut probably you will have to create a new one.

And it is the best benchmark I got in my laptop so far, below 1000 ms for the first time, the fuse errors are gone.

In the first post new version of scenarios are listed, I guess we will have to wait for the official patch to get them.

If you note any problem is easy to roll back, just delete the new Command.exe or rename to Command 1645.exe.

And rename Command 1567.exe to Command.exe
This can be done but it's not always guaranteed to work. A lot of beta packs include updated DLLs which may not be included in every release.
Nikel
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Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Post by Nikel »

Yes of course.

But Dimitris uploaded just the exe and to this forum not the steam one.

I am interpreting it as a "gift" in advance to the matrix forum members.

Anyway it is very easy to test it and roll back if necessary.
Nikel
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Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Post by Nikel »

P Gatcomb video on the Beta 1.08 Comms Jamming and Drone Autonomy

https://www.youtube.com/watch?v=tKndAfw6m34
Dimitris
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Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Post by Dimitris »

The Matrix-standalone update installer is now available! Includes Build 1645.

To download: Go to "My page" or the game's page while logged in (and owning CMO) to access the download for the beta update.
boogabooga
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Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Post by boogabooga »

SamSlitherine wrote: Tue Apr 29, 2025 4:43 pm * TWEAK: The unit-status thumbnail and the DB-viewer now use webp (instead of jpg) as the image format. (You may temporarily have a shortage of shown images as these are repopulated from the server on-demand)
Can someone please recommend a SAFE batch jpg-webp batch converter? Something that could do the entire community image pack in one go. I'm really leery to try out just anything that comes off of a Google search.
The boogabooga doctrine for CMO: Any intentional human intervention needs to be able to completely and reliably over-ride anything that the AI is doing at any time.
Dimitris
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Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Post by Dimitris »

XnConvert has worked well for me for years.
boogabooga
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Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Post by boogabooga »

What quality did you use to convert the hosted database images?
The boogabooga doctrine for CMO: Any intentional human intervention needs to be able to completely and reliably over-ride anything that the AI is doing at any time.
Dimitris
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Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Post by Dimitris »

Usually 70-75% (lossy).
Easy301
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Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Post by Easy301 »

Dimitris wrote: Thu May 08, 2025 4:47 am XnConvert has worked well for me for years.
So just to confirm, we will need to manually convert all the jpgs in the Community DB picture pack to the new format to keep seeing those pictures once this version goes live?
Dimitris
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Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Post by Dimitris »

Easy301 wrote: Thu May 08, 2025 3:35 pm
Dimitris wrote: Thu May 08, 2025 4:47 am XnConvert has worked well for me for years.
So just to confirm, we will need to manually convert all the jpgs in the Community DB picture pack to the new format to keep seeing those pictures once this version goes live?
No, you won't need to. Command looks for the matching webp file locally first, doesn't find it, and fetches it (if it exists) on the remote server, just like with jpegs until now.

Of course, there is nothing wrong with pre-emptively converting your existing jpeg collection to webp, to avoid re-fetching it from the server.
patpatpowercat
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Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Post by patpatpowercat »

I cannot load any scenario after a save if the "ASCM Terrain Following restriction" is checked in the scenario features.

To test, I created a blank new scenario, no units, one side. Turn on the ASCM Terrain Following in scenario features. Save. When going to reload the scenario in the editor, while the load bar fills, it stalls out and never loads.

Anyone else seeing something like this?

The Drone Autonomy does not seem to cause this.
FifthDomain
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Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Post by FifthDomain »

patpatpowercat wrote: Thu May 08, 2025 9:27 pm I cannot load any scenario after a save if the "ASCM Terrain Following restriction" is checked in the scenario features.

To test, I created a blank new scenario, no units, one side. Turn on the ASCM Terrain Following in scenario features. Save. When going to reload the scenario in the editor, while the load bar fills, it stalls out and never loads.

Anyone else seeing something like this?

The Drone Autonomy does not seem to cause this.
I believe Beta 1645 has fixed this problem. It is on the first page of this thread about half way down.
patpatpowercat
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Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Post by patpatpowercat »

FifthDomain wrote: Thu May 08, 2025 11:45 pm
patpatpowercat wrote: Thu May 08, 2025 9:27 pm I cannot load any scenario after a save if the "ASCM Terrain Following restriction" is checked in the scenario features.

To test, I created a blank new scenario, no units, one side. Turn on the ASCM Terrain Following in scenario features. Save. When going to reload the scenario in the editor, while the load bar fills, it stalls out and never loads.

Anyone else seeing something like this?

The Drone Autonomy does not seem to cause this.
I believe Beta 1645 has fixed this problem. It is on the first page of this thread about half way down.
Thank you!
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