Managing Mines

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Riun T
Posts: 1848
Joined: Sat Jul 31, 2004 4:22 pm

RE: Managing Mines

Post by Riun T »

Thanks bud, now it raises the question that if it oddviously was arround preWWI than why isn't part of the equipment that u have to bring up to the front like barge trucks??in the game??
Wild Bill
Posts: 6428
Joined: Fri Apr 07, 2000 4:00 pm
Location: Smyrna, Ga, 30080

RE: Managing Mines

Post by Wild Bill »

All very good alternative solutions.

MINES! Ah, yes, me and Rommel, we love mines for defensive purposes. Didn't he want to have 3 million of them planted along the west coast of Europe?

We tried very hard not to overdo mines but it doesn't take many of them to give you the jitters and slow you down.

Minefields will cost you, even with engineers, artillery and "mine-fodder." Here is where you bite the bullet, damn the torpedos (or mines) and just sometimes go for it, John!

WB
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Wild Bill Wilder
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Maciste
Posts: 79
Joined: Fri Mar 05, 2004 9:23 pm

RE: Managing Mines

Post by Maciste »

Well, I've tried to clear mined hexes with flamethrower tanks and it didn't work. I've tried to clear them with arty barrage (203 mm, russian arty) and it didn't work. I've send my engineers and they cleared about 1 or 2 mines per turn. Conclusion: I've had to assault Zytomir on New Year's Eve if I wanted to get te hexes cleared on 4th of July :P And I've never use mines when defending against the AI! It simply knows where the mines are and avoid them... better to put a screen of mg's supported by AT guns supported by Light AA guns supplemented with heavy AA guns... then the AI come straight on!!! [:D][:D][:D]
Everytime I hear the word "culture" I pull out my gun.
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