iMasterStudios.com's Persistant Server

Starshatter: The Gathering Storm extends the classic space sim by combining fighter and starship combat in a single dynamic campaign game.
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Mr.Frag
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RE: iMasterStudios.com's Persistant Server

Post by Mr.Frag »

Worked fine for me, swiped a CA and went on a rampage.
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Master
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Joined: Tue Jul 13, 2004 5:34 am

RE: iMasterStudios.com's Persistant Server

Post by Master »

Well it looks like the server has to be restarted every few hours anyways. otherwise the file containing all of the ship placements becomes too big and boggs the connection down. (unless you have maybe a t1? but even then you would have to have a t1 to play on the server).

Is it just too many ships on my server? or is this just a general server issue?
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TheDeadlyShoe
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RE: iMasterStudios.com's Persistant Server

Post by TheDeadlyShoe »

Odd. Why would the # of ships be growing?
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
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Master
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RE: iMasterStudios.com's Persistant Server

Post by Master »

They arent. You download the initial file with the original placement but after that each carrier sends out patrols etc and then every ship starts to move. On your front end in single player this isnt a problem but when you have to send a 20kb file every couple seconds back and forth between the server and client then there becomes problems.

Or maybe its some other reason that the server gets bogged down? That was just my initial guess.
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altmunster
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RE: iMasterStudios.com's Persistant Server

Post by altmunster »

checked out the server briefly, though i was the only one there i experienced a considerable amount of lag (y'know, the jerky fighter motion). i have a high speed connection too.
has anybody experienced this as well?
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Master
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RE: iMasterStudios.com's Persistant Server

Post by Master »

I am going to tweek the server files again tonight and see if I can cut the ship numbers in half while still adding more commercial traffic to the server. I am trying to make it fun for 1-8 people. Something to do for everyone... It would apear that I overloaded the game with too many carriers/stations all with active flight operations going.
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Master
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RE: iMasterStudios.com's Persistant Server

Post by Master »

Ok here are some quick questions. Is it possible to spawn something with its nav lights off? Also I would like to mod the game so that each ship has about twice the amount of hull armor but make it easier to damage the sub systems. I hope that this will extend the capital ship fights and add a bit more strategy. The question is what would be the easiest way to do this and will everyone have to download the mod before they play on the server? I would rather it be a server side mod only but I dont know how that works.

p.s. has anyone noticed that it is extremely hard to dammage a subsystem while online? is this built this way so the game only has to track hull dammage or is it a product of lag?
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TheDeadlyShoe
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RE: iMasterStudios.com's Persistant Server

Post by TheDeadlyShoe »

I believe it's a product of lag.
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
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