ORIGINAL: Marshall Ellis
Hey guys:
Elaborate, if you would, on the following game types (Start date, turn length, number of players and the major nations):
Roman Game
American Revolution
American Civil War
Franco-Prussian
World Conquering (i.e. Advanced Risk)
Thank you
Hi Marschall,
I'll elaborate as far as I'm able:
1. Roman game...don't know much about the period, but what I've read sounds interesting. I'd think it fun to have Hannibal nd his elephants.
2. American Revolution: Only 3 players could really be effective/playable....and you can reduce that to 2 if Britain uses it's navy properly. And you'd have to make it a world covering war to give people anywhere to go. Otherwise, your single objective is to kick the Brits out....or conversely to subjugate the Yanks. Small scale combats...I believe anything about this war should be done in a battalion level game.
3. American Civil war: Smaller combat forces, only 2 sides...if anybody (especially Britain) allied with the Union, it'd be over real soon. And once lost, it's not like the South was gonna rise again.
4. Franco_Prussian: New type of war. Breechloading rifles, and truly effective artillery put an end to linear formations. No fun in picking combat chits...just relying on the die roll, and modifiers. Also, still a very short war. I don't think an "EIA" system could do it justice. Too many modifiers...like the forlorn hopes placed in the mitraileusse.
5. World conquering/advanced Risk *shudder* I wouldn't touch that one with a ten foot pole.
Anyway, that's my 2 cents worth;)