ORIGINAL: Tesuji
Though I have to admit on the strategic level I prefer the game system of the 3R boardgame to all computer games. I like the high level of abstraction of the John Prados original, because it keeps the game so playable and the focus on the important (Air/Armour/Economy).
I agree! I still occasionally play the old Third Reich PC game on DOSBox, warts and all; it's a great game system and deserves a remake.
I tried to be faithful to the original with my A3R mod. Strategic Command does not allow unit stacking or provide for 3-month seasonal turns. So I pretty much doubled the map scale and went with monthly (28-day) turns. If anything, this provides some additional operational level richness without compromising the grand strategy flavor. I've grown to like it. Other than that and some other differences with the Strategic Command game mechanics, the force pools and BRP economics are still faithful to the original. I did have to split the air fleets into separate fighters and tactical bombers, but again the numbers are still the same; e.g. Germany has 6 fighters and 6 tac bombers, and these can be devastating when concentrated but it's still a big map!
Anyways, I wish there would be a remake. Perchance to dream...