They have been moved to the strategic redeployment pool, they don't dissappear so its as designedORIGINAL: freeboy
but it isn't trying to be witp, and it is relatively bug free, in one "strange" event polond was beated, got a white peace and the German army vanished!! lol so there are some, but after multiple hour no ctd
hoi2 ?
Moderator: maddog986
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- Joined: Sun Jan 09, 2005 9:34 am
RE: hoi2 ?
RE: hoi2 ?
I wish fighter control was a lot easyer, and that you could split up divisions with ease
also.. I find once you are in a war its impossible to produce ANYTHING you have to spend so much money on re-enforcments
also.. I find once you are in a war its impossible to produce ANYTHING you have to spend so much money on re-enforcments
Jason Blaz
Way to much to list here!
Way to much to list here!
RE: hoi2 ?
I wish fighter control was a lot easyer, and that you could split up divisions with ease
Whats the problem with splitting up Armies? Just click the o <-> o Butten in the lower left of the unit screen.
also.. I find once you are in a war its impossible to produce ANYTHING you have to spend so much money on re-enforcments
The trick is, not to meet 100% of the reinforcements or upgrades, just assign around 10% to the reinforments and you will be fine.
RE: hoi2 ?
@Freeboy:
next time you should take care of Poland first, or at least garrision the border
.
And France: dont make a frontal assault on the marginot line, this is futile. Attack through Belgium and be sure you have some fast forces. If you want to repeat WW1, you will get the results
.
next time you should take care of Poland first, or at least garrision the border

And France: dont make a frontal assault on the marginot line, this is futile. Attack through Belgium and be sure you have some fast forces. If you want to repeat WW1, you will get the results

RE: hoi2 ?
I must say i'm very pleasantly surprised by Hoi2. I love all paradox games, Eu1 was like a dream come true, then two months later i got Eu2.. which was even better. Hoi1 was okay.. and when i finally figured out that you could patch it then it got quite good, but it was a game i got bored with quickly. Victoria was.. well a bit too much micromanagement but again fun when played with right countries. Crusader Kings was a dissapointment out of the box, several features not working etc. But when it was patched up it was good.
But HoI2 is seemingly bugless, has a very complete feeling, innovative (atleast imho) tech development system, a great improvement over hoi1 in ground combat and even more so in air and naval combat. It has taken a lot of micromanagement off the players back, replacements, upgrades, !!convoys!! and even leader assignment to some degree.
The partisan and transport capacity system simulates the logistical difficulties of invading russia and china much better than any system i've seen before. Japanese really tend to bog down in china (unlike in witp) and germans in russia (atleast on hard levels)
AI seems good for such a large an complex game and doesn't do stupidities.
It also takes advantage of your mistakes quickly. So it can give you a good asskicking if you do stupid things. Not something that happened in Hoi1
Also, something that can't be overlooked. A lot of effort has been put into giving the game a good feel. Tech and production screen backgrounds, all of the different naval air and ground units having the correct pictures in unit display, tho the map screen still has mostly generic sprites. The soundtrack is great, giving a nice feel to the game.
Overall the game has a nice finished feel to it and doesn't get boring for as long as I can see.
But HoI2 is seemingly bugless, has a very complete feeling, innovative (atleast imho) tech development system, a great improvement over hoi1 in ground combat and even more so in air and naval combat. It has taken a lot of micromanagement off the players back, replacements, upgrades, !!convoys!! and even leader assignment to some degree.
The partisan and transport capacity system simulates the logistical difficulties of invading russia and china much better than any system i've seen before. Japanese really tend to bog down in china (unlike in witp) and germans in russia (atleast on hard levels)
AI seems good for such a large an complex game and doesn't do stupidities.
It also takes advantage of your mistakes quickly. So it can give you a good asskicking if you do stupid things. Not something that happened in Hoi1
Also, something that can't be overlooked. A lot of effort has been put into giving the game a good feel. Tech and production screen backgrounds, all of the different naval air and ground units having the correct pictures in unit display, tho the map screen still has mostly generic sprites. The soundtrack is great, giving a nice feel to the game.
Overall the game has a nice finished feel to it and doesn't get boring for as long as I can see.
Surface combat TF fanboy
RE: hoi2 ?
IT is a lot of fun, I think I have to spend more time reading up on it or something.
I get in wars and I need a re-enforcment level of like 500 points or something, and even at full bore I can produce maby 150 of that, and thats with cutting everything else out.
Great game tho, it sure is fun.
I get in wars and I need a re-enforcment level of like 500 points or something, and even at full bore I can produce maby 150 of that, and thats with cutting everything else out.
Great game tho, it sure is fun.
Jason Blaz
Way to much to list here!
Way to much to list here!
- Hard Sarge
- Posts: 22145
- Joined: Sun Oct 01, 2000 8:00 am
- Location: garfield hts ohio usa
- Contact:
RE: hoi2 ?
Hi DamoclesX
I think you just got to get used to the system
I was in the middle of the battle for SU land and only needed 333 reinforcements, as was posted, you don't need to have the full level, if you are winning, 20% is good enough, also, you can click the box inside army screen to prioratize that army, so they get reinforcements/upgrades first (air and armor are good choices here)
are you using your airpower to weaken the target hexes ?
big trick in the game is outflanking and cutting off the big battles, head on attacks will only push the line back
small countrys, you want land, large countrys, you want kills
for your IC, are you researching industry ? in 1941 as the GE I am pushing 300 IC or so
and also as posted, bypass the Maggot line, garrision your line so the French don't get frisky and go around there line, here you want speed, also, once you get the breakthough and fight the first 2 battles or so, you can break down the Armor army and split them off to run wild in the background (in Russia, don't split them !!!)
HARD_Sarge
I think you just got to get used to the system
I was in the middle of the battle for SU land and only needed 333 reinforcements, as was posted, you don't need to have the full level, if you are winning, 20% is good enough, also, you can click the box inside army screen to prioratize that army, so they get reinforcements/upgrades first (air and armor are good choices here)
are you using your airpower to weaken the target hexes ?
big trick in the game is outflanking and cutting off the big battles, head on attacks will only push the line back
small countrys, you want land, large countrys, you want kills
for your IC, are you researching industry ? in 1941 as the GE I am pushing 300 IC or so
and also as posted, bypass the Maggot line, garrision your line so the French don't get frisky and go around there line, here you want speed, also, once you get the breakthough and fight the first 2 battles or so, you can break down the Armor army and split them off to run wild in the background (in Russia, don't split them !!!)
HARD_Sarge

- rhondabrwn
- Posts: 2570
- Joined: Wed Sep 29, 2004 12:47 am
- Location: Snowflake, Arizona
RE: hoi2 ?
I'm really glad to hear a lot of these very positive reports coming out as opposed to the rampant Paradox bashing in the other (now locked) thread.
It benefits us all when game companies and designers continue to improve their products and continue to build loyal followings and forum members.
Company bashing on general principles does no one any good in the long run. I'm glad to see the high road being taken on this thread.
_____________________________
And then there are still those few who seem to hold a long lasting and personal grudge against specific companies...
I'm sorry everyone, but Mr Pasternakski has ruled all of your favorable comments and observations out of order and irrelevant. [:-] [X(]
It benefits us all when game companies and designers continue to improve their products and continue to build loyal followings and forum members.
Company bashing on general principles does no one any good in the long run. I'm glad to see the high road being taken on this thread.
_____________________________
ORIGINAL: pasternakski
HOI2 stinks.
And then there are still those few who seem to hold a long lasting and personal grudge against specific companies...
I'm sorry everyone, but Mr Pasternakski has ruled all of your favorable comments and observations out of order and irrelevant. [:-] [X(]
Love & Peace,
Far Dareis Mai
My old Piczo site seems to be gone, so no more Navajo Nation pics
Far Dareis Mai
My old Piczo site seems to be gone, so no more Navajo Nation pics

- JudgeDredd
- Posts: 8362
- Joined: Fri Nov 14, 2003 7:28 pm
- Location: Scotland
RE: hoi2 ?
I've just tried the demo, and I was a bit disconcerted with the air aspect.
From what I could see, you can only assign a task to a fleet of aircraft...ie, if an airfield has some bombers and fighters, you cannot assign bombers ground attack roles and fighters air superiority roles. Is this correct, or have I missed something?
ALso, you can only assign "areas" to aircraft tasks. I couldn't see anyway of assigning a specific region i.e. Eindhoven, as an area for targeting.
Any ideas anyone?
I'm not sure about this game. I'vm very confused about my preferred role. I like the strategic planning but I think it's too heavy for me...so I tend to stick with the "get down and dirty" games. I fancy myself as the Big Cheese...but I don't think I can cut it. I like R:TW because that has a bit of stretegic and tactical...I don't know if I'll get this one...maybe, maybe not. I didn't get on very well with Uncommon Valor for the same reason...it's so big and open, I just didn't know what to do. There were no tasks, objectives, goals...nothing. So I had no idea how I was going to win!
This looks even bigger and more in-depth - so I should think I'd be more lost.
From what I could see, you can only assign a task to a fleet of aircraft...ie, if an airfield has some bombers and fighters, you cannot assign bombers ground attack roles and fighters air superiority roles. Is this correct, or have I missed something?
ALso, you can only assign "areas" to aircraft tasks. I couldn't see anyway of assigning a specific region i.e. Eindhoven, as an area for targeting.
Any ideas anyone?
I'm not sure about this game. I'vm very confused about my preferred role. I like the strategic planning but I think it's too heavy for me...so I tend to stick with the "get down and dirty" games. I fancy myself as the Big Cheese...but I don't think I can cut it. I like R:TW because that has a bit of stretegic and tactical...I don't know if I'll get this one...maybe, maybe not. I didn't get on very well with Uncommon Valor for the same reason...it's so big and open, I just didn't know what to do. There were no tasks, objectives, goals...nothing. So I had no idea how I was going to win!
This looks even bigger and more in-depth - so I should think I'd be more lost.
Alba gu' brath
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- Posts: 6
- Joined: Mon May 24, 2004 11:29 am
RE: hoi2 ?
You can divide a formation and so could separate the fighters from the bombers so that you can give them separate missions. If they are together the fighters are acting as close escorts for the bombers but will still engage enemy planes that you happen to encounter.ORIGINAL: JudgeDredd
From what I could see, you can only assign a task to a fleet of aircraft...ie, if an airfield has some bombers and fighters, you cannot assign bombers ground attack roles and fighters air superiority roles. Is this correct, or have I missed something?
ALso, you can only assign "areas" to aircraft tasks. I couldn't see anyway of assigning a specific region i.e. Eindhoven, as an area for targeting.
Missions are by area - there's no way to target a specific region. But the program has a scheme for deciding which region to pick in the area and this ought to be a sensible choice, depending upon the mission.
Andrew
- pasternakski
- Posts: 5567
- Joined: Sat Jun 29, 2002 7:42 pm
RE: hoi2 ?
don't come in here cutting the big cheese.ORIGINAL: JudgeDredd
I fancy myself as the Big Cheese...but I don't think I can cut it.
Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
RE: hoi2 ?
After a weekend of playing some more witp, and Hoi2... hoi2 is one of those games... that has some intagible quality like "flow"... I am impressed at the depth of the interalated strencths in the resercher teams... and matching them up to the item one wants researched is interesting... also there is that whole do it early and tie up the slot, or get something else which may be usefull, but not to the same degree.. and what strategy will you need? As Germany I cannot imagine building a huge fleet.. not that this is a bad strategy, just I research several levels of tactics, to get into a wolpack mode.. hehehehe
and race ahead way early into electric subs, same in the armor, and tiger rule in ealy war being able to be made as brigades seperately to be added on....
the production system likewise is steller,each build eats IPand takes a length of time... run my factories in series to gain a gearing bonus or kick out a lot now ?One must manage not only trade to get those needed rare materials, but how do I get to where I want to be, and where do I want to drive the vehicle of progress? Sounds like a war game yet.. ok, You do not get a huge amount of choices in the land combat, no probes or all out attacks.. but what you get is an ia that will kick your ass at the harder initiative levels....
And finally there is diplomacy... very very neat system, I am playing germany 36 and the critical diplomatic and research game has me in to 41 in ok shape, had to fend off a two pronged counter attack launched by the UK after my surface raiders became depleated and a lot of my army was moved East towards the USSR[:@]..... I especially like the events.. but since they are not documented in the manual, one mayu wish to save often and read the hoi boards! Things like creating a vichy Government etc are all triggered...
and many many more.
If you do not like to micromange an economy while attempting world domination, and multiculteral relaations, and your research and your infrastructure etc etc, then skip this...
and the map has THOUSANDS of territories.. or is it over a thousand ...??? My problem is that it is almost impossible to manage battles in multiple areas, and if you do not then the ai will kick your ass, surround and anhialate your troops....... In several games Brits in Africa run wild due to my focus elsewhere... but there is that one intangible, maybe it is a playable fun game with a REMARKABLE interface, very intuitive, no ctd.. in single player at least as I saw some post in other forum... and a smooth flow... like a 100 year old single malt !... this really is a great product, hard to believe after hoi "1" was so lame...
probably the changes to land ncombat system that while minor, make a huge game play difference, that and the bug free-ness
and race ahead way early into electric subs, same in the armor, and tiger rule in ealy war being able to be made as brigades seperately to be added on....
the production system likewise is steller,each build eats IPand takes a length of time... run my factories in series to gain a gearing bonus or kick out a lot now ?One must manage not only trade to get those needed rare materials, but how do I get to where I want to be, and where do I want to drive the vehicle of progress? Sounds like a war game yet.. ok, You do not get a huge amount of choices in the land combat, no probes or all out attacks.. but what you get is an ia that will kick your ass at the harder initiative levels....
And finally there is diplomacy... very very neat system, I am playing germany 36 and the critical diplomatic and research game has me in to 41 in ok shape, had to fend off a two pronged counter attack launched by the UK after my surface raiders became depleated and a lot of my army was moved East towards the USSR[:@]..... I especially like the events.. but since they are not documented in the manual, one mayu wish to save often and read the hoi boards! Things like creating a vichy Government etc are all triggered...
and many many more.
If you do not like to micromange an economy while attempting world domination, and multiculteral relaations, and your research and your infrastructure etc etc, then skip this...
and the map has THOUSANDS of territories.. or is it over a thousand ...??? My problem is that it is almost impossible to manage battles in multiple areas, and if you do not then the ai will kick your ass, surround and anhialate your troops....... In several games Brits in Africa run wild due to my focus elsewhere... but there is that one intangible, maybe it is a playable fun game with a REMARKABLE interface, very intuitive, no ctd.. in single player at least as I saw some post in other forum... and a smooth flow... like a 100 year old single malt !... this really is a great product, hard to believe after hoi "1" was so lame...
probably the changes to land ncombat system that while minor, make a huge game play difference, that and the bug free-ness
"Tanks forward"
RE: hoi2 ?
Having now played the game for a week, I am very impressed.As Germany, when I attacked Poland before the Soviet-German pact, Russia declared war and France invaded across the Maginot line and I found myself with a two-front war. I didn't like HOI much, but HOI2 feels very much like WW2, although it can be different as above. An onging AAR of this game can be found on the HOI2 AAR forum.
HOI2 IS a complex game, and the leadership rules and overstacking penalties are quite complicated and require some experience to avoid costly mistakes.
Of course I haven't played WAW yet, but from what I have seen, HOI2 is a much more complex game and takes much longer to play. WaW looks to me like a more complex version of Axis and allies, and I don't mean this in a negative way.
HOI2 has certainly generated a lot of excotement on the HOI2 forum, where there is a new message every few seconds and where it is impossible to follow everything without being on the forum full time.
Henri
HOI2 IS a complex game, and the leadership rules and overstacking penalties are quite complicated and require some experience to avoid costly mistakes.
Of course I haven't played WAW yet, but from what I have seen, HOI2 is a much more complex game and takes much longer to play. WaW looks to me like a more complex version of Axis and allies, and I don't mean this in a negative way.
HOI2 has certainly generated a lot of excotement on the HOI2 forum, where there is a new message every few seconds and where it is impossible to follow everything without being on the forum full time.
Henri
RE: hoi2 ?
Well Ill chime in here as well and say HOI 2 is absolutely brilliant so far. There is enough variance in the gameplay that your 'world war' could end up entirely different then the historic one but without the cheese of first HOI where you could conquer the world with Brazil. Gameplay as far as tech, production, diplomacy is absolutely fanatic and UI is alot easier to get the info you want out of a glance. So nice to see the makeup of my armor to check its strength, organization and equipment its using so I dont accidently send that green, poorly equipped army someplace important.
RE: hoi2 ?
" My problem is that it is almost impossible to manage battles in multiple areas, and if you do not then the ai will kick your ass, surround and anhialate your troops....... In several games Brits in Africa run wild due to my focus elsewhere..."
freeboy, that is my concern, but does that hot button which is to take you to critical battles, work effectively?...I am glad this game operates on my notebook properly so I can knock off a few turns here at work...[;)].....I am cutting my teeth on the scenarios which I think was a great idea and so far, my initial impressions are much more favorable than when I played HOI1.....
freeboy, that is my concern, but does that hot button which is to take you to critical battles, work effectively?...I am glad this game operates on my notebook properly so I can knock off a few turns here at work...[;)].....I am cutting my teeth on the scenarios which I think was a great idea and so far, my initial impressions are much more favorable than when I played HOI1.....
RE: hoi2 ?
ORIGINAL: J P Falcon
freeboy, that is my concern, but does that hot button which is to take you to critical battles, work effectively?...I am glad this game operates on my notebook properly so I can knock off a few turns here at work...[;)].....I am cutting my teeth on the scenarios which I think was a great idea and so far, my initial impressions are much more favorable than when I played HOI1.....
I find it useful to use that side panel to keep an eye on all battles in progress. Also, I changed the message settings in the option menu to bring up a message box and pause the game whenever a sea battle starts. I have found that sea battles can be resolved much more rapidly then land combat. If you are blazing along at 'fast' or 'very fast' it is easy to have a sea battle start and end before you react. [:)]
RE: hoi2 ?
I keep the speed setting at a slower rate because I find it more managable that way and it has a "turn based" feel to it.....I know my brains would start leaking out of my nose if I set it any higher.......
RE: hoi2 ?
All I can say is that I'm enjoying this game quite a bit.
I didn't get hoi 1 due to all the bad press it received. I have eu 1 and 2 as well as crusader kings. This one rivals eu2 for me in the fun factor department. It has it's quirks and the ai seems flakey at times and really good at other times, sort of hit or miss depending on the political situation. Overall though, I'm having fun and that's what it's all about.
I didn't get hoi 1 due to all the bad press it received. I have eu 1 and 2 as well as crusader kings. This one rivals eu2 for me in the fun factor department. It has it's quirks and the ai seems flakey at times and really good at other times, sort of hit or miss depending on the political situation. Overall though, I'm having fun and that's what it's all about.

-
- Posts: 257
- Joined: Sun Jan 09, 2005 9:34 am
RE: hoi2 ?
Gamespot Review:
http://www.gamespot.com/pc/strategy/hea ... eview.html
8.3 but the poor graphics and sound are probably seems to be what pulls down the score. Some stability problems are noted too.
http://www.gamespot.com/pc/strategy/hea ... eview.html
8.3 but the poor graphics and sound are probably seems to be what pulls down the score. Some stability problems are noted too.
RE: hoi2 ?
Lets face guys HOI2 is the BEST strategic grand strategy WWII program on the planet. If you have any interest in WWII its a great Investment!
Just think its only v 1.1............imagine what it will be like at 1.5!
Another awsome abilty to play online. Don't get hung up on the Real time stuff.....you go as sloooooow as you want.
WitP and HOI2 are the two best historical games for WWII on the market!
IMHO........
Just think its only v 1.1............imagine what it will be like at 1.5!
Another awsome abilty to play online. Don't get hung up on the Real time stuff.....you go as sloooooow as you want.
WitP and HOI2 are the two best historical games for WWII on the market!
IMHO........
My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade
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