ORIGINAL: JanSorensen
During the first couple of years factories are what limits German production - and its during those years that production is really importent. So I am not sure how you can say that extra factories would not matter much.
In "regular" games, barring any extraordinary events, factories never limit German production.
Germans start with 31 factory points (factories x national multiplier) and 19 networked resources in the original game. So they may as well start with 80 factories, they would not have enough resources to power them all.
By the time they conquer France, Holland, Danemark and Norway and repair everything there they will have 28 "networked" resources - capable of feeding 28 factory points. But with Vichy and captured France factories they will also have 37 FPs to feed!
From that moment on it's free for all. I assume Germans will not be able to use "unnetworked" resources in West Med and Italian East Africa freely, as any WA player with half a brain will at least contest those resources. But they will probably take 2 res in Yugoslavia (total 30) and are free to try to take anything else (that's what this game is all about [;)]). Even with Spanish and Greek resources though they are below the required limit to bring full factories into play.
Germans may be able to grab additional resources in many places (but WA player's task is to stop them). If they grab 37 resources by Fall 41, they are well on their way to auto victory, so Hungarian factory is the least of problems Allied player is facing.
By Winter 42 when Germans go on x3 multiplier on German factories, factories should not matter at all (if they do, then the game should be over by auto victory). Hungarian factory will always have it's little multiplier of x1, and is capable of producing only militia. In 42, if they keep France etc. Germans will have to feed 47 FPs with as many resources. With Hungarian factory in my mod they will have to feed 48 FPs. With some captured Russian factories even more, but again it's the resources that will limit their production.
If Germans are capable of feeding their 47 (or 48, 50 does not matter) FPs with resources, then Japanese should make short work of taking DEI, and bringing PP to 70+ thus deciding the game on auto victory. I did exactly that in my games many times.
It is worth noting that in my mod I reduced the starting militia in Hungary and Bulgaria. Removed total of two militias. It will take two turns for Hungarians with their factory to produce them and bring Axis militia count to original level. In fact those changes in my mod reduced Axis strength overall, unless they realy manage to capture incredible amount of resources early on to make it count.
I can't see how it can be done, but even if it can, you'll need three turns (before 42!!) for Hungarian factory to really make good use of it to say it really helped the Axis cause in anything more than being pretty icon on the map [;)]. All this is practically impossible. [;)]
(Also worth noting is that in my mod Axis requires 72 PPs for auto victory).
Lebatron sorry if I hijacked your thread [8D]
Oleg