Pilot replacement bug problem

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Twotribes
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RE: Pilot replacement bug problem

Post by Twotribes »

Problem I see is no one SEEMS to be reviewing this board. Has Matrix and 2/3 given up on WitP?
Favoritism is alive and well here.
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DFalcon
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RE: Pilot replacement bug problem

Post by DFalcon »

It almost seems WitP is at the stage where the any fixes create more problems than they solve. Many of the bugs that remain have resisted efforts to correct and introduced more problems.

Cruft has a good option, maybe there is a user out there with the skill to write such a tool.
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Dereck
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RE: Pilot replacement bug problem

Post by Dereck »

ORIGINAL: DFalcon

It almost seems WitP is at the stage where the any fixes create more problems than they solve. Many of the bugs that remain have resisted efforts to correct and introduced more problems.

Cruft has a good option, maybe there is a user out there with the skill to write such a tool.

If other have this same problem take the route I did and PM Frag, Mogami, Joel Billings, Erik Rutins and Marc Schwanebeck. I got a reply from Joel Billings:
I've sent your note onto the programmers. I'll let you know what I find out.

Joel

But the more noise people make about this the more chance there MAY be of getting a utility we can run to clear out our pilots. I don't think there's need for a patch if a simple standalone utility can be made available that we can run to clear the unneeded data in our games out. Definitely may be easier to write than a whole new patch.
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Dereck
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RE: Pilot replacement bug problem

Post by Dereck »

ORIGINAL: Yamato hugger
ORIGINAL: dereck


People should realize this could affect them eventually too and reconsider investing as much time as this game takes to play when all the time invested could be for nothing.

Did you have fun with it up to this point? If the answer is "yes" then I wouldnt say it was "for nothing". Would it piss me off? Sure it would.

It has been for nothing when I can no longer really play anymore without pilots. I'm playing the allies and I just captured Saipan so I could have airbases to base my B-29s at so I could start a strategic air campaign against Japan but without pilots I have no way to fly my bombers. Eventually I will have no way to fly ANY planes as even my navy pilot replacesments have dropped down to only 2.
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WiTP_Dude
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RE: Pilot replacement bug problem

Post by WiTP_Dude »

ORIGINAL: DFalcon

This does not seem to be universal. In the AARs Dude vs Zeta they are well into '45 with out a mention of this. I wonder how your losses and active aircraft compare.

There is no mention in the AAR but I started a support thread in August about it:

http://www.matrixgames.com/default.asp? ... m%3D928454
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Dereck
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RE: Pilot replacement bug problem

Post by Dereck »

Everybody ... I received this PM from Joel Billings concerning this bug and he requested a save file. I'm going to reply back to Joel to see if they still want MY save file since I'm at v1.3 but you others who are experiencing this and running the current version PLEASE send your save files to the email address listed in this quoted message from Joel?
Can you send a save to 2by3@2by3games.com. Gary says only pilots of note should be saved, so this would seem to be a bug.
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Dereck
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RE: Pilot replacement bug problem

Post by Dereck »

bump
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Belphegor
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RE: Pilot replacement bug problem

Post by Belphegor »

OK, reached July '44 hit 30, 000 or close to it and both Allied and IJN pilots have stopped. Do you still need saves? I don't know if we have history, but it has only been going on for a few turns.
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michaelm75au
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RE: Pilot replacement bug problem

Post by michaelm75au »

No thanks.
I think all the problems to do with getting 30K pilots seem to have been found.
The changes MikeW has done should attempt to re-use every spare pilot available. Having said that there may come a time when the 30K limit might be reached. The game will still play but some groups may not be able to fill out.

This is a design limit and modders will just need to be aware of it when designing mods. No use having scenario get 65K planes, yet only half can be manned.[;)]

Michael
ORIGINAL: Belphegor

OK, reached July '44 hit 30, 000 or close to it and both Allied and IJN pilots have stopped. Do you still need saves? I don't know if we have history, but it has only been going on for a few turns.
Michael
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Belphegor
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RE: Pilot replacement bug problem

Post by Belphegor »

ORIGINAL: michaelm

No thanks.
I think all the problems to do with getting 30K pilots seem to have been found.
The changes MikeW has done should attempt to re-use every spare pilot available. Having said that there may come a time when the 30K limit might be reached. The game will still play but some groups may not be able to fill out.

This is a design limit and modders will just need to be aware of it when designing mods. No use having scenario get 65K planes, yet only half can be manned.[;)]

Ok, thanks

Do I understand correctly that if we reach 30k aircraft destroyed this still will happen? The design limit part? Since we are in a stock scenario should this scenario be altered to reflect this reality? Or have I misunderstood..
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michaelm75au
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RE: Pilot replacement bug problem

Post by michaelm75au »

The limit is 30K pilots present, not actual aircraft destroyed.
As planes are destroyed, pilot slots usually will get "re-cylced" immediately and assigned to next needy air group. There are some situations where this may not happen immediately, like when pilot is on "top pilot list".

During testing, we came up with possiblities like "what if slots filled of rotated out pilots who come back 1-3 years later" or "all groups on training so no pilot casualties and more groups arrive".

Michael

Michael
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Belphegor
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RE: Pilot replacement bug problem

Post by Belphegor »

I get it now, thanks for the clarification.
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