Franco's Alliance v2.4 is here

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tlintlunfl
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RE: Franco's Alliance v2.2 is out

Post by tlintlunfl »

ORIGINAL: Lebatron

Hmm... I think you should post this question in "Gary Grigsby's World at War - Support." I honestly have no idea what your problem may be.
Dear Lebatron,
I succeded installing 1.087.... the solution is simply to disactivate antivirus during installation, as indicated.
This will be useful for international players!
But now still remains the doubt if your scenario, Franco's alliance, is compatible or not with V. 1.087 and if your instructions about installation are still valid (create another copy of the game, rename it, substitute some files... et cetera).
If affermative, please may you post again in you reply those instructions?
Otherwise I had to search in the forum the appropriate discussion.......
Thanks a lot.
Massimo
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RE: Franco's Alliance v2.2 is out

Post by Erik Rutins »

Lebatron,

Would you mind if we post your mod in the Members' Club for GGWAW?

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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RE: Franco's Alliance v2.2 is out

Post by Lebatron »

Sure Erik. That would be great.
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RE: Franco's Alliance v2.2 is out

Post by Lebatron »

Hey Guys,
The wait is over[:D] Posted at the top is the new readme and download link for v2.3.

Of importance to some would be my inclusion of a new scenario that allows you to play using a standard Spain. This is for those who like my map changes but not a frozen Spain. Also of new importance is the better AI I been working on for weeks now. Its much better IMHO than the stock AI. Well that's about it for now. Enjoy!
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RE: Franco's Alliance v2.2 is out

Post by Lebatron »

Since Doblen asked what I changed in v2.3, here is a quick run down of what I dropped or didn't bother to mention in the readme. I intentionally left these out so that the readme is as short and concise as possible.

1. Fixed move arrow in the English Channel so it displays over where I moved the strait to, also redid the sea zone so the flashing red is displayed correctly.
2. Undid the trigger event that would unfreeze the US if Eastern Canada is taken. No longer needed because it's now standard.
3. Made Southern France rough.
4. Changed the single Jap VC from 69+Southern India and Victoria and Chungking to a choice between two which are
70+Eastern India/Chungking or 70+New South Wales/Victoria. Also dropped London VC from 72 to 71.
5. Changed Finland's unfreeze trigger back to stock. Since Russia lost a factory the need for this is reduced.
6. Undid the super inf fix I made to make it more expensive to upgrade . No longer needed.
7. reduced Canton pop to 0. Nobody ever places a garrison there anyway, so why annoy everyone with the end of turn partisan attack. Also since partisans are much more effective now, I think its best to give Japan a break in Canton. While I'm on the subject let me just say I'm having my doubts about the recent change to the partisans.
8. Changed map names of West Irk and West Yak to Eastern Siberia and NE Siberia.
9. Moved the extra resource in Norway back to Sweden. Its back to stock now. I just didn't like it that way anymore.

Well that's all I can think of at the moment, but I don't think I left anything big out. Since I rewrote many parts of the readme I think its best for you guys to just reread the whole thing rather than rely on a summary of changes. For instance, I rewrote the Hop List house rule to try and make it more clear.
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RE: Franco's Alliance v2.2 is out

Post by dobeln »

Thanks Lebatron! :)
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RE: Franco's Alliance v2.3 is here

Post by Lebatron »

ORIGINAL: SeaMonkey

Leb, what side would you suggest playing against the AI to have the best(hardest) game for the human opponent?

Do you recommend any settings in this case(AI)?

Is the game balanced for humans or does one side have an advantage(IYO)?

Lets start with the worst one first. That would be playing the UN. Why? because you would be all over the Germans in a heart beat. Because of fixed scripting that I can't change, Germany does little to protect itself from D-day. That I believe was intended by 2by3 to be a match for the timid UN AI. For if it was any harder to invade, the UN AI would never do so. This would give you little challenge. So I suggest not to bother playing the UN unless you deliberately hold off on D-day.

The best experience I feel would be Russia with all others using the AI. Let Japan and US do their thing in the Pacific and Britain and Germany do theirs. Just focus on trying to get a German surrender. While watching the AI play though many games, D-day was generally in 1944 sometimes even 1945 and rarer still, never. If you happen to be playing a game as Russia and the WA's for some reason are really timid that game, you will find it very hard to force a German surrender. Try smashing your way through 60 8/8 infantry, 35 10/9 tanks and other units.

Japan would probably be next best as long as you don't use the Axis double squeeze on Russia. Try a tradition Pacific campaign and shoot for AV. You can count on Germany netting you at least 37 AV points. Use either of my 2 new Jap AV conditions instead of relying on Germany to get the victory cities. My UN AI will throw alot of subs and about 8 carriers at the Japanese.

Germany is just a bit under Japan. What keeps it from being better is that any competent German player can keep the UN AI from ever landing in France. You just put enough infantry and flak there and your set for the rest of the game. I could never overcome the timid UN AI with anything I tried. The UN AI just does not like making attacks that will result in loses. So once you commit enough garrison in the west to hold off the UN it boils down to a slug fest between you and Russia. Once Russia hits its target tech levels it really begins to pump out the units. So you are in a race to hit AV before that happens. Once again I stress not to use the Axis double squeeze as that will make it to easy to win.

EDIT:Now that 1.200 is out, a bug in the combat analizer has been fixed. The UN AI is not as timid now, and will lanch more agressive attacks. So concider parts of my old statements to be out of date now.

As far as game settings go make sure you check auto and area supply for the AI players. It seems to help the Axis avoid partisan problems. When the Axis have it off, I notice there are a lot more cases of paritsan attacks.

I'm not sure what your asking when you asked if the game was balanced. Balanced for PBEM or balanced between human vs AI. If you mean human vs AI, then I would have to say that just depends on how good you are. Casual WAW players may not be able beat my Russian or German AI. And don't forget, you can always up the difficulty level. With all the AI players building and researching smarter under my new AI, a combat bonus can be a real killer when they are teched up in the right areas. On the other hand if you mean balance under human vs human play, I think the balance is very good. Let me know if your experience differs in that regard and I'll certainly address it in future updates.

Edit: I would suggest to turn off advanced supply for the AI instead. It will have an easier time repairing and dealing with partisans. For the country you play, leave advanced supply on to make it a bit more difficult for you.
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RE: Franco's Alliance v2.3 is here

Post by Lebatron »

Its came to my attention that I forgot to include the art.txt file in the download[:@]. Because of that, some graphics will not display right. For instance the English Channel. A few of you may have been wondering what was up with that. I have now replaced the download link so please download again to fix this problem. Sorry about that[:(]
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RE: Franco's Alliance v2.3 is here

Post by philturco »

I have a question about the installation of the Franco's Alliance mod. When I insert the disk it does not give me the install option, but only the play option, I guess, because I already have the game installed. Can you just copy the game itself without reinstalling it? Thanks for any advice.
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RE: Franco's Alliance v2.3 is here

Post by Lebatron »

Ah I forgot about that. Maybe in a future update I will methion that in the install steps. To get the game to install again close the play window out. Then goto the cd drive in my computer and right click to get the menu. Select open so that you can see the files on the cd. Select the WAW setup file not the autorun file. That will reinstall the game. The other option is to just copy the entire game folder then remame it to Franco's Alliance v2.3 If you take that route, you will manully need to create a desktop shortcut. Copy the original shortcut then rename. Now right click on it to select properties. In the target path field, direct it to where the waw.exe file is located. For example it may look like this c:\Games\Franco's Alliance v2.3\waw.exe
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RE: Franco's Alliance v2.3 is here

Post by stonewashedjackson »

hello lebatron, i just installed v1.087. i then made a copy and downloaded franco's alliance v 2.3. i checked the map by starting up a scenario and i did see several changes that you mentioned you made but i did not see anything that said it was franco's alliance.i have a few questions:
1) i thought the words franco's alliance v2.3 would replace where it says v1.087 and it did not.
2) i was not given any option as to which of the 2 methods to play(spain frozen ally or not as the stock game). i was just in the scenario with no choice.how do you make the choice?
3) i thought franco's alliance started in 1939 or was that a different version you made?
4) i think you said southern france would be rough now and the map seems to look like rough but the popup for southern france does not say it is rough. other areas you changed such as in siberia say it is rough. so is southern france rough or not?
5) i tried to look at the sea zones in the pacific to see where it is noted about the groupings and to the order needed to be followed but i did not see anything on the map to indicate that. is that because i just started the scenario and you won't see that info until the us enters the war?

i am just not sure i have this installed correctly or that everything is working like it is supposed to. i want to get this straightened out soon so i can post for an opponent or join the ladder.
thanks, stonewashed jackson
always astound, confuse, and surprise the enemy. God did make this a glorious day.
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RE: Franco's Alliance v2.3 is here

Post by Lebatron »

Stonewashedjackson,
Franco's Alliance is not a patch its a scenario redesign, so the number in the lower left corner should show the patch you are using. In this case 1.087

As far as the problems your having you must have installed the mod incorrectly. Your menu screen should like like the pic below. See the 3 scenario choices?

All 3 scenarios start at the regular time, which is Sp1940.

Since you can't see the letters I added to the Pacific(see previous pics) you must not have installed the graphic files for them. There's about 20 you seem to have missed. The only thing that can account for that must be that you did not copy the art/map folder into your game correctly. But that should not be a problem because I setup the folders so you don't have to do this manually. If you just copied the dat folder into the same location as the original, then everything should go into place automatically. You should have seen a popup asking whether you wish to overwrite files. If you did then you say YES to that question.

I suspect that maybe you unzipped uncorrectly. And that your unzip did not keep the folder structure intact. If that was the case then that is the problem. Here's what I want you to try. Unzip again and just select extract. You should now see a folder named Franco's Alliance v2.3. To check to see if the folder structure is intact open this folder. Once inside you should see a dat folder and my readme. If you open the dat folder you will see data files and another folder called art. Inside the art are 2 more folders but that's not important because at this point you pretty much have confirmed that the folder sequence structure is intact. Ok, if this is what your seeing then your ready to attempt installing again. Like I said before just copy the dat folder into the new game you copied. I hope this helps.

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RE: Franco's Alliance v2.3 is here

Post by Lebatron »

This pic shows where you need to paste the dat folder. Like it shows I right clicked in a blank area of the game folder and am going to paste the dat right there.

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RE: Franco's Alliance v2.3 is here

Post by stonewashedjackson »

lebatron, i have successfully installed franco's alliance v2.3. here is what the problem was and what i did to fix it. i turned off all my virus protection while installing it but that did not solve the problem because when i tried to overwrite the dat folder i got a message saying it was successfully installed but some of the files were blocked.
it seems that microsoft service pack 2 when the security setting in the internet connections in the control panel is set to medium which is the recommended setting it blocks some files even though they have already been downloaded.
so what i had to do was go to a custom level of low and then do the install.when i did that it worked.
i hope this wil help someone else who is having the same trouble i had, stonewashedjackson
always astound, confuse, and surprise the enemy. God did make this a glorious day.
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RE: Franco's Alliance v2.3 is here

Post by Lebatron »

Thanks, I had no idea my files would be blocked in this manner. Since the folder was already downloaded and unzipped, I wonder how in the h*ll you guessed that changing a setting in Internet Explorer would help. This problem may be common to others that use WinXP since the medium setting you refer to is the default one, is it not? Thanks for the tip.
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RE: Franco's Alliance v2.3 is here

Post by a511 »

hi! as an old fans of franco's alliance, i have a quick question for u.

i just wonder whether the following rule change in franco v2.0b is still true in v2.3? (thats one of my favorite one)
5. Some have talked about the futility of fighting Russia if they waited until 43. I totally agree, the Russians have to much production. The problem is the factory production multiplier. Right now its x2 in 1940. I'm OK with that. Then its x3 in 1942. That's were I disagree, I think it should stay at x2 until war is declared. Stalin pressed hard in the late 30's to move from a x1 to x2 in game speak. With that milestone being achieved, I think the country would have stabilized at x2 for several years had it not been for the patriotic zeal to save the country after Hitler betrayed them. Hence the x3 then makes sense, but not before. So I have adjusted the Russian production multiplier. The Russians no longer go to x3 production in 1942 automatically. They have to be at war with Germany or Japan to get it. In most games this would have no effect. Only when Germany waits till well into1942 will this change have any effect.

cos i cant find the above in v2.3 readme (let me know if its otherwise or the above has already been changed in v1.087, cos im a little bit loss in this one)

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RE: Franco's Alliance v2.3 is here

Post by Lebatron »

Well to be frank if its not in my latest readme its a change I dropped. What I replaced that with was the removal of 1 Russian factory at Kazan. With this slight reduction in production it's now even more important for the WA's to send aid to Russia. This makes the Russian's position feel more like a struggle. I believe this enhances the games tension. Between equal players Russia should be almost on the verge of collaspe until the WA's launch D-day. But that wasn't quit the case in the stock game.
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RE: Franco's Alliance v2.3 is here

Post by mscoon »

Hi there,

I have one question regarding the house rules, and in particular the rule about the pacific island hop list. What would keep the japanese from amassing most of their ground troops into an island of type A, thus making it extremely hard for the US to capture it? And even if the US does capture it in the end, it will have lost precious much time. Shouldn't there be some additional house rule to limit japan from "metagaming" like this?

Anyway, I haven't tried the mod out, but it sounds cool and I'd like to give it a try. I am a bit concerned about the above issue though.

Thanks,
Marios
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RE: Franco's Alliance v2.3 is here

Post by Lebatron »

Hi mscoon,
To answer your concern, I would say there is a natural limit to just how much Japan would want to stack on one of these outer islands. You pull to much from Asia, and the British and Chinese may overrun your weak defenses. There is only so much that can be spared to partake in delaying the US island hop. There is also the issue of just how much per turn you can move and spare. Every turn you decide to move more troops to one of these outer islands is just more transports you allow the US to sink. I also believe it's more optimal to take more islands and defend with fewer than only take one and defend with many. The point is to delay the US as long as possible and taking and garrisoning Port Moresby, Solomon, Gilbert, and Bismarch Arch for instance would delay the US longer than just taking Bismarch Arch and defending with all there. With that said, the greatest delay the US did encounter was at the outer islands. The Solomon, Gilbert, and Bismarch Arch islands which are type 'B.' So your point about delaying the US for a long time has merit. In real life it took a year just to secure the Solomon Isles. Once all these outer islands were secured US progress picked up speed. The same tendency happens in my mod when using the hop list. When Japan attacks on fall 1941 and then soon after takes all the B islands including Port Moresby just to throw in a type 'A' it generally takes the US well into 1943 just to liberate all of the 'B' islands. I found the pace to be right on.
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RE: Franco's Alliance v2.3 is here

Post by JustJeff88 »

I unfortunately cannot get the game to recognize this mod. I am no "n00b" when it comes to this sort of thing. I installed the game in another directory, installed the 1.087 patch, and copied the dat folder with all the commensurate overwrites. I even checked several of the text files in the new dat folder, and they even have a commented-out header that reads "Franco's Alliance 2.3", but when I start the game from the .exe in the parent folder, it just loads the normal game.

I am running Windows 2000 Professional with Service Pack 4, if anyone can help. I would really like to play this mod.

Thank You



Geoff

PS I figured out the problem. It was installed properly, but I had the game set to French and then U.K. English (I'm British), and it only displays the Franco campaign options if the language is set to U.S. English. Otherwise, it shows the basic campaigns that come with the normal game. Sorry to waste anyone's time, and I hope this helps if anyone else has this problem.

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