Anyone playing Medal Of Honour Allied Assault??

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Frank W.
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Post by Frank W. »

i mean the H - track, i tried to hit the man manning the MG on it with the sniper rifle.

i could see his head and shoulders through the
(zielfernrohr - forget the english word) and
shoot some shots which i think should have hit the man. but there was no effect.

so i think small weapons are useless even when
you could see a crew member of the vehicle. wonder if this is the same with tanks where the
driver or tank commander is looking out of it.

ps: you get a helpscreen when you hit F1 or was it ESC?? try that,there is a menu with the key commands....
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Charles2222
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Post by Charles2222 »

Frank W: Yeah I know about the so-called help screen, it's useless regarding binoculars. I also have no clue hoe to utilize the three boxes in the upper right. Oh well.

Oh, I never noticed the gunner, as I at first thought it was an armored car, so I just went with Slick's advice right from the start in dealing with it, and never thought to use anything else.

On the Tiger I saw there weren't any 'riders' but considering my tactics I wasn't able to see whether any of the crew got out. I say that, because I've seen videos where some tank crews do get out.
Frank W.
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Post by Frank W. »

Originally posted by Charles_22:
Frank W: Yeah I know about the so-called help screen, it's useless regarding binoculars. I also have no clue hoe to utilize the three boxes in the upper right. Oh well.

Oh, I never noticed the gunner, as I at first thought it was an armored car, so I just went with Slick's advice right from the start in dealing with it, and never thought to use anything else.

On the Tiger I saw there weren't any 'riders' but considering my tactics I wasn't able to see whether any of the crew got out. I say that, because I've seen videos where some tank crews do get out.


hey charles!!

i got the tiger.

every hit seems to make 20% damage.

this means you need 5 hits and the
thing is rubbish.

i watched the crew bailing out,but there
was no time to look further as my 2 left comrades
stormed the german positions after the destruction of the the tank.

stupid. i need to make a assault,too to help
out my man. but useless they were killed and
little later me. but i saw some health packs
in a damaged building. know my tactics now.

it would be far better if u could interact with your men....

bye for now!
john g
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Post by john g »

Originally posted by Frank W.:
what do you think???

just playing the single player demo and must say it is really cool........

Here are some hints for some of the people that don't play shooters very often.

Use your scope to scan buildings before you get close, you can often see someone to snipe at sitting at a window waiting to get shot.

Reload often, anytime you are not shooting you should be reloading. Always face the enemy with a full clip of ammo.

Sometimes it doesn't pay to collect health until you are in full need of it. If you are at 86% health, then don't pick up the +50 health box, go get shot at some more then come back for it.

Always take the long way around. The short way is right into the face of the enemies, get behind, or to the side of them.

Use that crouch button. You are harder to hit and easier to conceal.

The demo took me maybe 30-40 min to play and I had a 30% hit percentage at the end. If you can't hit the broad side of a barn or a moving target with the sniper rifle then practice. It also helps to have one of the new 5 button optical mice, it keeps your right hand busy and having no ball inside means your mouse doesn't freeze due to lint.

For the question above as to what a minimal system to run it is, mine is:
celeron 466 mhz
192 megs of ram
voodoo 3 3000 agp
thanks, John.
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Krec
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Post by Krec »

i would try it but the min req. are 700 mh and a 32 3d card.........wow thats a hog. maybe next year, lol
"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country." Patton

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Charles2222
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Post by Charles2222 »

Frank W:
every hit seems to make 20% damage.
Yes, it "seems" to, but it doesn't. One time I noticed that it said 49% damage. Of course 20's don't divide into 49. The thing is, I don't know if the hit before it said 49% was 40% or 20%. I also noticed that although my technique called for running in front of the Tiger, he never fires the MGs, in which case the strategy wouldn't have worked.

I just cleared that second street and I'm onto the church. That second street is practically impossible by yourself. Since my buddies got wiped out before I even saw the Tiger the first time, I've been dying so much and playing so much in that condition I've almost forgotten how much a hassle the buddies can be at times.
Frank W.
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Post by Frank W. »

Originally posted by Charles_22:
Frank W:

Yes, it "seems" to, but it doesn't. One time I noticed that it said 49% damage. Of course 20's don't divide into 49. The thing is, I don't know if the hit before it said 49% was 40% or 20%. I also noticed that although my technique called for running in front of the Tiger, he never fires the MGs, in which case the strategy wouldn't have worked.

I just cleared that second street and I'm onto the church. That second street is practically impossible by yourself. Since my buddies got wiped out before I even saw the Tiger the first time, I've been dying so much and playing so much in that condition I've almost forgotten how much a hassle the buddies can be at times.

yes,the tiger did not fire with the mg.
you can run faster,than he turns his turret,right??

but now i completed the demo...nice.
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Charles2222
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Post by Charles2222 »

john g: Good suggestions, only giving my style, the constant replacing of clips would be close to disasterous. I can't imagine firing some 15 rounds of SMG only to throw 15 rounds away. I use them quickly enough as it is. For a while, I was replacing clips, the only problem is that the clip is wholly thrown away when that happens along with the leftover ammo it had. If you can fairly reliably blitz right towards the enemy it's easy to pick up ammo and perhaps health too, but I'm not playing in that manner, but sadly I may need to more often. My current strategy involves taking my dear sweet time, and then when it's obvious that numerous Gerries showing up from the same building aren't just reinforcements, but are spawning, then I have to resort to brute blitz alongside some engenuity such as throwing a grenade into the demo's second street 2nd floor room and then try to blitz that room (although I had knocked out the MG42 with the sniper rifle before that). Getting my guy to get up the stairs in all that dark was difficult enough!
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Charles2222
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Post by Charles2222 »

Frank W: The lack of turret speed, of yes.

Finished it already? Why you meany. I suppose I'm not too surprised. You had the distinct advantage of crying out in German "You're shoes are untied". <img src="biggrin.gif" border="0">
john g
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Post by john g »

Originally posted by Charles_22:
john g: Good suggestions, only giving my style, the constant replacing of clips would be close to disasterous. I can't imagine firing some 15 rounds of SMG only to throw 15 rounds away. I use them quickly enough as it is. For a while, I was replacing clips, the only problem is that the clip is wholly thrown away when that happens along with the leftover ammo it had.
Unless your game is functioning differently from mine, when you reload it just tops off the clip from the total ammo available from the gun. Similar to the way that halflife ammo works.

So if you are sitting there with ammo of 10/200 for the smg and reload it will now show 30/180, a full clip and 180 rounds in reserve, but still 210 rounds total.
thanks, John.
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Charles2222
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Post by Charles2222 »

john g: That would explain it then. I 'thought' when I first started playing the demo it wasn't losing ammo when the clip was replaced. What's made me think the loss of a clip loses the ammo in it, was that I thought (later) the ammo amount on the far right was a total, and apparently it's the amount of ammo besides what's in the clip. Reload the clip and the far right amount gets smaller, therefore in my mind looking as though the 'total' of all rounds went down. I haven't FPS'd since Doom II, so I'm not the quite used to that genre's new ways.
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