Schedule problems w/ 12 team league

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22sec
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RE: Schedule problems w/ 12 team league

Post by 22sec »

Yeah I'm still interested too Magnum.
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Rottweiler69
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RE: Schedule problems w/ 12 team league

Post by Rottweiler69 »

I haven't tried the slider utility Magnum, but I will tonight (Monday). The other two utilities I tried needed other items that my machine must not have. I have XP with all critical utilities totally updated, but still get errors when running the others. I'll let you know how it goes with the slider.
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Rottweiler69
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RE: Schedule problems w/ 12 team league

Post by Rottweiler69 »

The utility seems to work Magnum, although before it gives me the window to adjust the values, I get a error message that says "The data binding DLL 'VB5DB.DLL' could not be loaded. If I click "ok" from the error message though it takes me to the value adjusting box.
Magnum357
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RE: Schedule problems w/ 12 team league

Post by Magnum357 »

Hmmm... that is a little odd. It looks like your system is trying to use a VB5 .dll file to use with the utility with the Database. Not sure why though, as I completely build my Utilities with VB6. But I'm glad the Utility is still working out for you. Just out of curiosity, what OS are you using?

Right now, I still working on my schedule utility, but what I think I'm going to do when I release it on www.fbmax.com is too include the Microsoft VB6 Runtime file with the Utility. That will help people who do not have those Runtime files.
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Rottweiler69
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RE: Schedule problems w/ 12 team league

Post by Rottweiler69 »

I am using a service pack 1 XP OS patched to SP2 and fully updated with the critical updates. This could be the problem, as I may have missed several dll files that were not critical based on SP2. Either way, I think it would be a smart move for you to include the runtime files with your utility. I know alot of old fbpro buddies who are gonna get into this game later and are running older (98se, 2000) machines.If the runtime files are installed with the game and the machine already has them, will they cause a problem? If not, IMO definitely include them.

Thanks, ROT
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RE: Schedule problems w/ 12 team league

Post by Magnum357 »

No, not that I'm aware of. The install package that allows you too install Runtime files will either add or update the vb6 runtime files automatically. I agree with your friends about using older OS's to play Football Pro and other stuff. WinXP I guess is ok, but I still like using Windows 98 SE and 2000 more then XP.

Don't worry, I will include the Runtime files with my schedule utility, if I can ever get the darn thing to work right. [8|]
Scott_WAR
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RE: Schedule problems w/ 12 team league

Post by Scott_WAR »

Another problem I didnt see listed thats far more problematic, is the same team playing two opponents in the same week.

I am trying to play a 24 team (2 conferences, 2 divisions per conference, 6 teams per division) league, with 16 games, and am consistently seeing the schedule showing teams playing twice in one week.


EDIT----- Ok, I was using the out of game utility to generate the schedules. When I didnt use the utilities after starting the season, before the draft, and let the schedule get generated while in game, I didnt have the problem. Needs more testing to be sure, but I think thats the problem I was having, especially from reading Davids earlier posts about his preference using the in game things over the utilities.
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Deltadog
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RE: Schedule problems w/ 12 team league

Post by Deltadog »

ORIGINAL: 21SEC

Has anyone tried editing the schedules?


I have set up a 12 team college league with 2 divisions. The game created a schedule that I did not like. I opened the league file using access (following Shaggyra instructions in an earlier thread - linking a blank Access 2000 DB with the version the game created) After doing that I manually edited the schedule which runs for 12 weeks so that each team plays each other team one time only. (11 games To do this each team had to have an open date. After I made these changes, I opened the league data base with the game and it showed the schedule, just as I entered it.

I have not tried to run the season yet, so far all appears to be working correctly with this edit. Teams are entered in the schedule using numbers 1,2,3---12 instead of team names. When viewed in the game, the names are shown just as is the case with the schedules it creates.
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MjH
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RE: Schedule problems w/ 12 team league

Post by MjH »

ORIGINAL: 21SEC

Has anyone tried editing the schedules?

I did something similar to what Deltadog did. However, instead of editing the games that had been created I deleted the generated games and inserted new rows into the schedule table. Same result, just a different way of getting there. [:)]

I don't have Access, so I use a Java-based SQL tool and use the Java JDBC-ODBC bridge to connect to the league database.
Scott_WAR
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RE: Schedule problems w/ 12 team league

Post by Scott_WAR »

Well, that doesnt work for those us of who not only dont have those tools, but who wont be getting them, and wouldnt know how to use them if they did.

We need it fixed in a patch.
Magnum357
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RE: Schedule problems w/ 12 team league

Post by Magnum357 »

ORIGINAL: Deltadog

I have not tried to run the season yet, so far all appears to be working correctly with this edit. Teams are entered in the schedule using numbers 1,2,3---12 instead of team names. When viewed in the game, the names are shown just as is the case with the schedules it creates.


Yes, this is something I was trying to solve with my schedule utility, but I haven't figured out how to do it yet. Right now, when you schedule games with my utility, you only see the numbers of each team selected. I wanted to make it where the team names are displayed but I haven't had much success yet. So, once I release my utility, I hope you don't mind the names of Teams not showing up.

I haven't worked on the Utility Lately (been a bit busy with other things) and I'm trying to build in a simple Team Schedule Output system so that it would print out a .TXT file of a teams schedule. This is probably the most toughest part to code as the game can allow for quite a huge number of different Schedule Dimensions.
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