PDS2.0 Work In Progress Screen shots

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Deft
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RE: PDS2.0 Work In Progress Screen shots

Post by Deft »

David,
Will the OL be able to expand their splits?
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dreamtheatervt
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RE: PDS2.0 Work In Progress Screen shots

Post by dreamtheatervt »

ORIGINAL: Deft

David,
Will the OL be able to expand their splits?


I was going to ask that as well. I would hope that in addition to controlling line splits, we will be able to create unbalanced formations ( TE G C G T T).
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RE: PDS2.0 Work In Progress Screen shots

Post by Marauders »

Can the new PSD allow three backs in the backfield to accomodate formations such as the Wishbone and the T formations?

Two tight ends and three running back formations have long been on the list of requests from the beta team. We will be testing both for inclusion in the PDS 2.0.

This may take some time, as David has much to do to post the logic commands over and then have the beta team test it. As one can see, it is coming along fairly well.
Also, I have noticed, when DB's or LB's drop into pass covereage, if its a deep drop, they actually turn their back to the LoS, and then run to their zone. They SHOULD backpedal there...... however there is no command to backpedal in the PDS............. just a "move to" command.

I have mentioned this on the beta boards, as maybe the Drop Back command or something similar could work with defensive players. Having zone coverage logic by linemen would be nice for zone-blitz schemes, and the ability to drop back would help there as well.


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David Winter
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RE: PDS2.0 Work In Progress Screen shots

Post by David Winter »

Hi.

3 RB's and 2 TE's is something PDS2.0 supports. Although the new PDS is still in a pre-alpha state (meaning it's not yet feature complete) the testers are checking it out from a pretty high level.
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RE: PDS2.0 Work In Progress Screen shots

Post by 22sec »

How about the appearance of the option[&o]For us college guys[&o][&o][&o]
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RE: PDS2.0 Work In Progress Screen shots

Post by David Winter »

The option play really has little to do with the play designer. At one point, it was actually in the original but was turned off for release because it's an AI buster.
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RE: PDS2.0 Work In Progress Screen shots

Post by 22sec »

ORIGINAL: David Winter

The option play really has little to do with the play designer. At one point, it was actually in the original but was turned off for release because it's an AI buster.

I thought I remembered you saying that. Would you consider putting it back in anyways??
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RE: PDS2.0 Work In Progress Screen shots

Post by frunky »

I think he said he would try to fix the problem at some point
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RE: PDS2.0 Work In Progress Screen shots

Post by Deltadog »

ORIGINAL: 21SEC

How about the appearance of the option[&o]For us college guys[&o][&o][&o]


I guess you could get the appearance of an option by having three plays just alike with names almost the same except have the QB turn up field and run in one, pitch to the trailing back in the second and throw in the third. Have the profile select one of those three plays in a particular instance. If you are watching and allowing the CPU (QB) call the plays the watcher would not know which play was being run and this would give the appearance of an option. Of course if you have a stupid QB who cannot be trusted to call his own plays and the coach (you) are calling them for him, this would not work.
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RE: PDS2.0 Work In Progress Screen shots

Post by Magnum357 »

Actually, that is exactly what I was planning to do too add an "Option Play" system to my playbook. Its not really a true Option, but its the best you can do right now.
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RE: PDS2.0 Work In Progress Screen shots

Post by nmleague »

Any estimate when this will be done, Ive put everything on hold until this is released.
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RE: PDS2.0 Work In Progress Screen shots

Post by David Winter »

I'm not making any release predictions just yet. The new PDS is only one small part of what is being done to the game so there is still work to do yet.
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RE: PDS2.0 Work In Progress Screen shots

Post by BryanS1017 »

What's the latest on the update?????

Thanks!!!!
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RE: PDS2.0 Work In Progress Screen shots

Post by jcd38 »

here's a thought/ important issue about PDS 2.0

as i'm creating my formations, i realized there are some formations that i can't create because of the restrictions of PDS 1.

i.e. Split Backs 3WR formation
the PDS doesn't let me remove the TE and replace him with a WR; i'm only allowed to replace either a HB or FB for an extra WR.


the ability to have remove at out choice either a TE, HB, FB or WR would let us create these other formations. ideally the option to have 0-3 players for TE, HB, FB would give us flexibility to create these other formations; i.e 0-5 for WR would also allow to create 5 WR formations.

i hope that this flexibility can be put into PDS 2. i think these restrictions are an important issue when it comes to creating formations/ plays.
it would be ideal to highlight (left click/right click) a position within the editor and then have a drop-down box of positions we could select to use as a replacement. i don't think it would be too difficult to implement this. at least i hope so.
thanks
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RE: PDS2.0 Work In Progress Screen shots

Post by jcd38 »

one of these days i learn how to spell [8|]
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RE: PDS2.0 Work In Progress Screen shots

Post by jcd38 »

another area hope to see in PDS2; that is restricted somewhat, is kick/kick return/punt/punt return/fg/fg return..i haven't tried this yet..but creating a fake fg or fake punt doesn't look like its possible from a punt or fg formation. only another formation that could be setup to make it appear as fg formation and then have that "configured" in the profiles. i can't see how to do a onside kick. thx
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RE: PDS2.0 Work In Progress Screen shots

Post by Marauders »

At this time, PDS 2.0 supports:
 
3 Running Backs,
2 Tight Ends,
DB and LB dropping back,
Assigning cover to receivers by a skill attribute (receiver speed ...),
Shading defenders under, over, and deep (this is new and is being tested)
Setting pattern logic to corner, post, or endzone for long passes,
Quarterback pass progressions.
 
 
At this time, the PDS does not have:
 
Offensive line gap split changes,
Unbalanced lines,
Option logic.
 
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RE: PDS2.0 Work In Progress Screen shots

Post by Marauders »

is kick/kick return/punt/punt return/fg/fg return..i haven't tried this yet..but creating a fake fg or fake punt doesn't look like its possible from a punt or fg formation.
 
I had fake field goal and punt plays set up in PDS 1.0.  I don't believe PDS 2.0 would have a problem with it.  I'll try to get some fake kicking plays added to the default playbooks if I get a chance to test them and test counter plays for the return and kick blocking teams.
 
i can't see how to do a onside kick
 
In non-arcade mode, it is difficult.  At the very least, one would have to bring in a weak leg to kick the ball.
 
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