List of Remaining Bugs for Shaun

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PadresFan104
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RE: List of Remaining Bugs for Shaun

Post by PadresFan104 »

ORIGINAL: SittingDuck
On the 'Quick Healing Player' issue, I am wondering if there is some type of erroneous reporting of the injury time? Because sometimes it only takes a few days (if they are benched but not disabled), but other times it takes the amount that the game originally forecasts. I mean, say it is a 2 week injury forecast. I've seen them heal in 2-3 days (once even in one day!) and then I've seen them take 15 days while they sit on the bench.

Maybe the team doctor has hidden ratings too and this is actually a feature.
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SittingDuck
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RE: List of Remaining Bugs for Shaun

Post by SittingDuck »

LOL!
wlfcards
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RE: List of Remaining Bugs for Shaun

Post by wlfcards »

The red line in the dialog box does not clear after the last out. In other words, each half inning begins with 2 out
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RE: List of Remaining Bugs for Shaun

Post by PadresFan104 »

ORIGINAL: wlfcards

The red line in the dialog box does not clear after the last out. In other words, each half inning begins with 2 out

That's a display quirk that's been there as long as I can remember. It doesn't bother me since all the text from the last play is in the PbP box as well. Maybe Shaun should just blank this red bar (and the bottom of the scoreboard too) after the third out of the inning.
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RE: List of Remaining Bugs for Shaun

Post by PadresFan104 »

bump
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rpommier
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RE: List of Remaining Bugs for Shaun

Post by rpommier »

When using the Add-Ins to generate a report, I click on the player to bring up the card.  When I close the card it shows up again.  This has been happening for awhile.

vr,
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Deltadog
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RE: List of Remaining Bugs for Shaun

Post by Deltadog »

I am still seeing occasions where the ball is hit and instead of you seeing the flight, there is a blink and the message states that the hitter flew out to (a location)  Guess it is no big deal as it happens once or twice a game at most.
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jono
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RE: List of Remaining Bugs for Shaun

Post by jono »

The ball/strike count after steal attempts seems to be messed up again, at least in beta 1.24.
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RE: List of Remaining Bugs for Shaun

Post by PadresFan104 »

Jono, let us know if you see this in 1.28 or later.
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RE: List of Remaining Bugs for Shaun

Post by jono »

I won't be updating until the next non-beta patch so it might be a while.
verizon32
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RE: List of Remaining Bugs for Shaun

Post by verizon32 »

ORIGINAL: PadresFan104

Jono, let us know if you see this in 1.28 or later.

I saw the same thing in 1.28

When a player attempts to steal a base, the ball/strike count starts over.
SittingDuck
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RE: List of Remaining Bugs for Shaun

Post by SittingDuck »

Mmmm, yeah - this has to go down as a major bug.

St. Louis traded a minor-injured Bob Gibson (on 15-day DL with a minor/moderate injury with one day to go) to Boston for a SCRUB. [:@] [8|] Each team had several million left to spend, so finances are out. And St. Louis initiated the trade. Dear Lord....

There is no parameter weight that could be tweaked to affect that, so it has to be classified as a bug. The problem is that the AI is inept when it comes to dealing with injuries. If a player is injured, then trading the player away becomes somewhat desirable. Also if a player is injured, then the AI looks at filling that position with a player via trade, as if they are 'shy of talent' in that position. I've seen that with some teams that have a super-stud playing at an outfield position, although there are tons of outfielders on the team.

I don't know if this can be addressed, but St. Louis was way out in front in the National League. It destroyed their lead. Truthfully, that is an absolute association killer. I could disable trading altogether, but what fun is that? This isn't the NFL...
henry296
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RE: List of Remaining Bugs for Shaun

Post by henry296 »

Players with 8 weeks injuries placed on 60 day DL.  Since injury times are fixed this means player sits on DL for 1 week while healthy.  15 DL is enough to free roster spot.  60 Day DL only important in this case if game had 40 man roster.
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RE: List of Remaining Bugs for Shaun

Post by SittingDuck »

Award names not using our titles in the xml, even though the xml shows it in there.  Anyone else seeing this?
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RE: List of Remaining Bugs for Shaun

Post by Abev »

Free Agents stats not properly displayed. Houston Bell had a pretty good ML season, but his AAA stats are displayed in the FA signing list

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wlfcards
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RE: List of Remaining Bugs for Shaun

Post by wlfcards »

[blockquote]
 
I remember this as far back as PS 2004.  At one point I thought it was fixed.  You alwys wonder if that bug is indicative of a hidden problem.

ORIGINAL: wlfcards

The red line in the dialog box does not clear after the last out. In other words, each half inning begins with 2 out
[/blockquote]That's a display quirk that's been there as long as I can remember. It doesn't bother me since all the text from the last play is in the PbP box as well. Maybe Shaun should just blank this red bar (and the bottom of the scoreboard too) after the third out of the inning.
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DonBraswell
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RE: List of Remaining Bugs for Shaun

Post by DonBraswell »

Most of you know I like to use Microsoft Sam. Well it hasn't worked since 1.28.
Don
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SittingDuck
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RE: List of Remaining Bugs for Shaun

Post by SittingDuck »

What is that?
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DonBraswell
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RE: List of Remaining Bugs for Shaun

Post by DonBraswell »

The computer voice that says at bat so & so or New York beat Denver 4 to 2.
Don


PS Just noticed I'm not getting the crack of the bat either. Sounds and voice are checked.
I restarted the game neither are working.
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SittingDuck
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RE: List of Remaining Bugs for Shaun

Post by SittingDuck »

Two things (one I've stated above), so it can be updated to the list:

* PSPN Frequency Days not being respected by user.xml file. Seems to default to 7 days regardless of user.xml value

* Unique awards titles (from puresim.xml) not being used; default values are being used regardless of custom value/name. Specifically, it looks like the last four titles (Rookie Pitcher, Rookie Player, Gold Glove and Pure Slugger) are not being recognized. The first two seem to work properly.
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