SPWAW Enhanced FV (Final Version)

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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sabrejack
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RE: SPWAW Enhanced FV (Final Version)

Post by sabrejack »

ORIGINAL: KG Erwin


That being said, the Enhanced version of the USMC definitely has some "Gunny influence" in it. 


Hey, it's got some good points as well though.... [;)]

[:D]
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KG Erwin
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RE: SPWAW Enhanced FV (Final Version)

Post by KG Erwin »

ORIGINAL: sabrejack

ORIGINAL: KG Erwin


That being said, the Enhanced version of the USMC definitely has some "Gunny influence" in it. 


Hey, it's got some good points as well though.... [;)]

[:D]

[&:]
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sabrejack
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RE: SPWAW Enhanced FV (Final Version)

Post by sabrejack »

Just messin' with ya' Gunny...
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m10bob
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RE: SPWAW Enhanced FV (Final Version)

Post by m10bob »

ORIGINAL: sabrejack

Just messin' with ya' Gunny...

Alvin York did it by gobbling like a turkey..(LMAO)[;)]
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Alby
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RE: SPWAW Enhanced FV (Final Version)

Post by Alby »

adding more

46. Added JgdPz IV (A) unit to Czech OOB.
47. Changes to Italian OOB:
a. Changed 65mm Mnt How unit to “Infantry Gun” class.
b. Changed ammunition load for the SMV M41 75/18.
c. Added the PPSh SMG weapon for “designer” use in scenarios taking place in Russia.
48. Rebuilt US Combat Group formations; renamed them as Combat Team.
49. Rebuilt US Task Force formation.
50. Added M4 AOP unit to US OOB for 1943-19545 period. Used in Armoured Field Artillery Battalions as FO.
51. Added 21cm Moerser 18 heavy artillery to the Czech OOB for German use. Offmap only.
52. Created US Glider Ldr unit (Platoon HQ class) for Glider Infantry formations. Unit includes a 60mm mortar as a secondary weapon.
53. Rebuilt SO Assault Company to have more foot troops.
54. Rebuilt GE Sturm Company to have more foot troops.
55. Corrected APCR weapon data for SO 45mm L46 & L66 weapons in all OOBs where it appears.
56. Rebuilt Ethiopian formations in Republican Spain OOB.
57. Reworked most of the Nationalist Spain infantry units and formations for correct dates and formation composition.
58. Added 8mm Hotchkiss HMG weapon and unit to the India OOB for early-war period (Indian Army equipped with WWI-era weapons until around 1942).
59. Added more grenade weapons to various nations. Adjusted units to use correct grenade type based on supplier, year, and availability. For example: Yugoslavia’s own grenade, the Mod.38, was used until Germany invaded. Then supplies of Stielhandgrante 24s were provided, until the Soviets “liberated” the country. At which time the Soviets began outfitting the Yugoslavs with the M14/30 grenade. All three are now in the YU OOB
60. Pz IV A wasnt showing up in Czech oob, fixed.
61. Readjusted motorcycle units. Units with more than 6 men in Crew are now Size 2, as they would be easier to spot. In those M/C units that have a LMG in Slot #1, the weapon was a Secondary Infantry classed weapon, which the game code interpreted to mean only one crewman was armed with it; corrected this by adding “copies” of these LMGs as Primary Infantry class weapons. Game will now assume all members of the crew carry this weapon; this only applies to those units with 2-, 3- or 4-man crews. Possibility now of each crew (motorcycle) firing its LMG, making unit more deadly. As a consequence, Unit Costs have risen dramatically for these LMG motorcycles. Also removed “elite” status for many M/C formations.
62. Adjusted LRDG units in various OOBs to change the weapon mix. Changed name to Morris 15 LRDG, as many of the trucks were Morris-built versions of a Chevrolet model.

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Alby
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RE: SPWAW Enhanced FV (Final Version)

Post by Alby »

ORIGINAL: Alby
ORIGINAL: Warrior

ORIGINAL: Alby

The final installment of SPWAW Enhanced will be released soon.

Exactly how soon is soon?
about a week

Looks like we may have a delay until sept 1

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Alby
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RE: SPWAW Enhanced FV (Final Version)

Post by Alby »

Some more additions...from Lahtinen...

"New" Romanian vehicle graphics. Basicaly a bit darker green color, which hopefuly looks better than the yellowish green it was before. Also a new graphic for the "Romanian Maresal Tank Destroyer" unit.

Also new Battle SHP file which now includes the correct Romanian flag instead of the wrong flag left from Steel Panthers 3 seen in the Battle settup screens, etc...

Furthermore while looking at the US TD's Wolverine and Jackson 90mm , still had the old barrel graphics (that look too thin),
adjusted these.

Even Furthermore noticed that all the STUG's had too thin barrel graphics so it almost looks that they have no gun at all on certain terrains! So also fixed graphics for all the Stugs in game so that the barrels are more clearly visible.

Lastly: the desert SHP's for the Russian tank graphics. Since it can be possible that on certain maps or battle side setups the old graphics would still be used, the desert SHP's have been added.


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FlashfyreSP
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RE: SPWAW Enhanced FV (Final Version)

Post by FlashfyreSP »

More:
63. IT OOB changes
a. Corrected Weight of (2) 75mm Inf Gun units to 106.
b. Switched out the 7.35mm Carcano Rifle for 6.5mm Carcano weapons in a number of infantry units. 7.35mm cartridge not widely used by the Italian Army.
64. Changed the weapon mix of the USMC Scout/Sniper unit, removing the BAR and substituting the M1 CArbine.
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Alby
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RE: SPWAW Enhanced FV (Final Version)

Post by Alby »

More Italian OOB changes
Update:

1. 75mm L18m34 and m35 weapons: increased Max Range, made both weapons identical in stats.
2. 75mm FH w/ L32m906: extended date to End 45.
3. 75mm FH Bty w/ L32m906: extended date to End 45.
4. 75mm/27 L34m911 and L38m912 weapons: increased Max Range to match L32m906, added 70 HEAT Pen rating.
5. Renamed: 20mm SPAA, 37mm SPAA, 75mm SPAA, 90mm SPAA to Autocannone 20, 37, 75 and 90 respectively.Autocannone 75 now uses L27 CK weapon.
6.Deleted the 75mm Inf Gun w/ L46m34.
7. 75mm AA Gun: changed end date to 30-40 period.
8. 75mm Inf Gun w/ L13: extended date to End 43.
9. 75mm FH Bty w/ L32m37: extended date to End 46, same as the single Howitzer unit.
10. 75mm FH w/ L18m35: extended date to End 45.
11. Autocannone 75: uses 75mm/27 L34m911 weapon, 20 HE/30 AP, classed as SP Artillery.
12. Autocannone 65: changed class to SP Artillery, 30 HE/20 AP.
13. 75mm SPA: renamed to Autocannone 75, uses 75mm/27 L32m906 weapon, 30 HE/20 AP/4 HEAT
14. 105mm SPA: renamed to Autocannone 105.
15. Created new unit: Autocannone 100. Uses 100mm L17m14 FH, 40 HE only. Date May 41 - End 43.
16. Created new unit: Reclassed the 65mm Mtn How as a Howitzer, cloned it, reclassed the clone as an Infantry Gun, and renamed it 65mm Inf Gun.
17. Added new Weapon: 75/34mm L34 Gun. Used on SMV M42 75/34 unit.

Also, changed a number of LBMs for these.

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Alby
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RE: SPWAW Enhanced FV (Final Version)

Post by Alby »

Guys.... Major Destruction, Korporali, Mau fox and others have been working hard on Encyclopedia and Picture files for FV.
Look for about 300 new, corrected, and/or edited LBMS and ENC files.
[&o]

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Alby
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RE: SPWAW Enhanced FV (Final Version)

Post by Alby »

More files added from Lahtinen..


Ter26z1 - 4.shp:
-Now includes revised H2H Mod (snowy) 0=wooden buildings, ingame editor: SHIFT-1 (icon# 74-145).
*Removed flashing pixels.
*Fixed one wrong header.
*Corrected bug that caused ghost image to appear in FRED's SPWAW MAP EDITOR.

Ter86z1 - 4.shp:
-Revised MegaCampaign static vehicle graphics to have the new look.
-Removed bright green pixels from dead cow graphics.

Rer90z1 - 4.shp:
-Revised static destroyed KV tank graphic.

Icon0099.shp:
-Revised HQ-tent and ammo dump to look more different from eachother.
-New barbed wire graphics.
-Returned old in cover graphics that do not hide the background so much.

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JEB Davis
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RE: SPWAW Enhanced FV (Final Version)

Post by JEB Davis »

ORIGINAL: Alby
-Returned old in cover graphics that do not hide the background so much.
Alby, you're the man! [&o]
Reduce SP:WaW slaughter, "Low Carnage":
Settings: 80Spot,80Hit,100R/R,XXXTQ,110TkT,150InfT,180AvSoft,130AvArm,150SOFire / Command & Ctrl ON / AutoRally OFF
Enhanced http://enhanced.freeforums.org
Depot https://www.tapatalk.com/groups/spwawdepot/
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Alby
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RE: SPWAW Enhanced FV (Final Version)

Post by Alby »

ORIGINAL: JEB Davis

ORIGINAL: Alby
-Returned old in cover graphics that do not hide the background so much.
Alby, you're the man! [&o]
Actually Lahtinen is the man..
[;)]

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JEB Davis
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RE: SPWAW Enhanced FV (Final Version)

Post by JEB Davis »

I was curious about how many people thought the new in-cover graphic covered too much terrain?

Lahtinen, you're the man! [&o]
Reduce SP:WaW slaughter, "Low Carnage":
Settings: 80Spot,80Hit,100R/R,XXXTQ,110TkT,150InfT,180AvSoft,130AvArm,150SOFire / Command & Ctrl ON / AutoRally OFF
Enhanced http://enhanced.freeforums.org
Depot https://www.tapatalk.com/groups/spwawdepot/
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FlashfyreSP
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RE: SPWAW Enhanced FV (Final Version)

Post by FlashfyreSP »

ORIGINAL: JEB Davis

I was curious about how many people thought the new in-cover graphic covered too much terrain?

Lahtinen, you're the man! [&o]

Hmm...I kinda liked it. The "old" one looks too "regular" for foxholes...looks more like a stand of leafless trees.
Never really liked the "round" sandbag entrenchments either.
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Alby
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RE: SPWAW Enhanced FV (Final Version)

Post by Alby »

Cant decide which one I like better
Maybe we should 'poll' it.

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JEB Davis
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RE: SPWAW Enhanced FV (Final Version)

Post by JEB Davis »

ORIGINAL: FlashfyreSP
Hmm...I kinda liked it. The "old" one looks too "regular" for foxholes...looks more like a stand of leafless trees.
Never really liked the "round" sandbag entrenchments either.
The new one doesn't look "bad" it just covers up so much of the underlying terrain it dominates the hex. The round sandbags are right out.
Reduce SP:WaW slaughter, "Low Carnage":
Settings: 80Spot,80Hit,100R/R,XXXTQ,110TkT,150InfT,180AvSoft,130AvArm,150SOFire / Command & Ctrl ON / AutoRally OFF
Enhanced http://enhanced.freeforums.org
Depot https://www.tapatalk.com/groups/spwawdepot/
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Alby
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RE: SPWAW Enhanced FV (Final Version)

Post by Alby »

did we ever have a replacement for the round sandbags??
[&:]

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FlashfyreSP
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RE: SPWAW Enhanced FV (Final Version)

Post by FlashfyreSP »

Hmmm....I seem to recall having done something a few years ago. Can't recall what exactly, though...
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Alby
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RE: SPWAW Enhanced FV (Final Version)

Post by Alby »

FINAL changes.....

Lt Mortar units are Speed 9 in line with the rest of the regular infantry, Med Mortar units (up to 82mm) are Speed 4 to allow them to move a bit more easily, all other mortars are Speed 0 or 1, depending on the size. Lt MG units are Speed 9, Med MGs are Speed 8, able to keep pretty close to the regular infantry, Hvy MGs are Speed 6, AAMGs vary according to their mounting and size. Adjusted all Costs accordingly. While not exactly what was proposed, the change should be acceptable to most. One reason why it was raised was that the UK 3” mortar units in all OOBs had Speeds of 4, while the other 80-82mm mortars were all Speed 1. The tubes and plates were pretty close in weight between the various weapons; no reason why the Brits should get extra movement and the US or Germans not.

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